Strategic Mind: Blitzkrieg

Strategic Mind: Blitzkrieg

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Mar 24, 2021 @ 9:07am
Developers' Diaries #12 | Voice Over: a blessing and a curse
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Showing 1-10 of 10 comments
mrmagma Mar 24, 2021 @ 1:35pm 
It is clear that your budget is not unlimited. I really like dialogues between Hitler and Göring :-)))) :lunar2019laughingpig: The both personalities are depicted really very well. Even the female voice from the Soviet bomber was good. There were plenty of women in the Red Army, one of them could be a radio operator. :steamthumbsup: I just don't like a style of speech of some comrades in the Spectre. Hermann seems to be much more a Russian guy than some Soviet officers. BTW: Do you have already prepared all speeches of units for your next projects? If not, you might probably ask your customers and fans... I have just found one perhaps usable. Thanks and have a nice day!
Last edited by mrmagma; Mar 24, 2021 @ 1:53pm
Huitzilopochtli Mar 24, 2021 @ 11:10pm 
I like the videos in strategic mind games. People are just picky because other games don't have this unique aspect so they don't apprecite it. You obviously put huge effort and cost into the animation and voices so that is good. Thank you for your effort.
Last edited by Huitzilopochtli; Mar 25, 2021 @ 3:17am
Hogthunder Mar 25, 2021 @ 1:39am 
Yeah I actually really like the varying voice acting. Especially with specific voice acting for hero units. I mean yeah some of the voice acting isn't the best but it's still a nice addition. My favorite unit is the US Anti-Air from Pacific. I hope he will make a return in the next game. The story I get just adds so much and really sets these games apart from other strategy games. I really enjoy an added story aspect with characters that you can actually care about. Lastly, I'd like to see you guys maybe start a patreon or something because I really enjoy these games and would maybe help the budget problem
gameleirabh Mar 25, 2021 @ 4:21am 
Complainers and sofa critics will always exist, and as always, they do not contribute anything.
It is very funny to see, for example, Stalin pressing Voroshilov or Holland Smith saying some truth or Hitler still demanding something from Halder.
The voices of the units have their grace too, I don't remember any similar game where the units, when selected, say something.
Don't worry about the trivialities of spoiled children and keep doing the great work you have been doing.
Major DK Mar 25, 2021 @ 7:36am 
I really enjoy the VA acting and how it brings the story to life. For me, I only notice the accents the first time I play a scenario. So it's more of what they are saying and my interaction that matters as I play the game. And it helps with the replay ability of your games. Keep up the great work!
Oleksandr  [developer] Mar 25, 2021 @ 1:14pm 
Originally posted by mrmagma:
It is clear that your budget is not unlimited. I really like dialogues between Hitler and Göring :-)))) :lunar2019laughingpig: The both personalities are depicted really very well. Even the female voice from the Soviet bomber was good. There were plenty of women in the Red Army, one of them could be a radio operator. :steamthumbsup: I just don't like a style of speech of some comrades in the Spectre. Hermann seems to be much more a Russian guy than some Soviet officers. BTW: Do you have already prepared all speeches of units for your next projects? If not, you might probably ask your customers and fans... I have just found one perhaps usable. Thanks and have a nice day!

Thanks! That is an interesting idea. We even thought of something like that before. The key problem with asking the community to voice units or to work with actors in other countries, is that the recording would be made using different equipment and in a room with possibly poor acoustics and not soundproof. So, the result would be very different across all participants and would not meet a one cohesive benchmark. If only we could invite everyone to our stidio to record that would have solved this issue.
Oleksandr  [developer] Mar 25, 2021 @ 1:14pm 
Originally posted by RodentDung:
I like the videos in strategic mind games. People are just picky because other games don't have this unique aspect so they don't apprecite it. You obviously put huge effort and cost into the animation and voices so that is good. Thank you for your effort.
Thank you so much for the support!
Oleksandr  [developer] Mar 25, 2021 @ 1:32pm 
Originally posted by Hogthunder:
Yeah I actually really like the varying voice acting. Especially with specific voice acting for hero units. I mean yeah some of the voice acting isn't the best but it's still a nice addition. My favorite unit is the US Anti-Air from Pacific. I hope he will make a return in the next game. The story I get just adds so much and really sets these games apart from other strategy games. I really enjoy an added story aspect with characters that you can actually care about. Lastly, I'd like to see you guys maybe start a patreon or something because I really enjoy these games and would maybe help the budget problem

Thank you for the feedback and support!
"My favorite unit is the US Anti-Air from Pacific. I hope he will make a return in the next game. "
We have just recently were recording unit lines with that very actor for Strategic Mind: Fight for Freedom. He also did VO for Blitzkrieg, but missed out in the Spectre of Communism.

Regarding Patreon:
Well, we had such thought, but did not give it too much consideration, to be honest. I think that is something we can think about. And thanks for support. I think the potential caveats with Patreon are that it is customary to make limited content for patreons only, and we would not want other players to miss out on that. (Although I guess we could share some extra development process materials.) Also, you are already supporting us by purchasing our games and soundtrack, so we do not know how popular the Patreon option would be. On the other hand, if Patreon will help bring about some additional features - that would be great for everyone. We did try such approach with our Strategic Mind Soundtrack, as it allows the community to fund our music production and we now can add much more historical music into our games. If you have any thoughts about how to best set it up to keep everyone happy - let us know and we will give it a though, and maybe implement it at some point.

For now, you could buy an extra copy as a gift for someone you know, or purchase the soundtarck, if you want to support music production.
Oleksandr  [developer] Mar 25, 2021 @ 1:36pm 
Originally posted by Major DK:
I really enjoy the VA acting and how it brings the story to life. For me, I only notice the accents the first time I play a scenario. So it's more of what they are saying and my interaction that matters as I play the game. And it helps with the replay ability of your games. Keep up the great work!

Thank you very much for the feedback and support!
I ahve also noticed that you quickly get used to the actors way of spaeking and start to pay more attaention to the actual words rather than the way he speaks. Good to know you enjoy the cinematics/VO overall.
mrmagma Mar 27, 2021 @ 6:58am 
Originally posted by Oleksandr:
Originally posted by mrmagma:
It is clear that your budget is not unlimited. I really like dialogues between Hitler and Göring :-)))) :lunar2019laughingpig: The both personalities are depicted really very well. Even the female voice from the Soviet bomber was good. There were plenty of women in the Red Army, one of them could be a radio operator. :steamthumbsup: I just don't like a style of speech of some comrades in the Spectre. Hermann seems to be much more a Russian guy than some Soviet officers. BTW: Do you have already prepared all speeches of units for your next projects? If not, you might probably ask your customers and fans... I have just found one perhaps usable. Thanks and have a nice day!

Thanks! That is an interesting idea. We even thought of something like that before. The key problem with asking the community to voice units or to work with actors in other countries, is that the recording would be made using different equipment and in a room with possibly poor acoustics and not soundproof. So, the result would be very different across all participants and would not meet a one cohesive benchmark. If only we could invite everyone to our stidio to record that would have solved this issue.

I only thought about what the units should say. :-) It would be enough. Something like a suggestion: Perkele, Нет Молотов and so on. Finally, I would like to say that for me, personally, all these videos and cutscenes are such a gift after my efforts.
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