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what exactly does easy mode do aside from making you start a new file? how far have you gotten also, do you have some villagers unlocked? the blacksmith lets you buy runes at the start, and the seamstress you can buy a passive skill and permanent stat upgrades. i have yet to unlock the master at arms but i think he has deck management stuff? idk but i'd like to find out sometime if the thing ever spawns for him
Keep at it, you will get there. I get why you are asking for this, but if they tune it down too much, it won’t really prepare you for the rest of the game.
Have you rescued the blacksmith? Try a wyrdhunter run and buy a gar tune for an armor slot before you head out. What this will do is hit all enemies at the end of each turn, which will charge your ultimate very quickly against encounters with multiple enemies.
Easy mode when it works (bug galore), only gives a small -25% malus to enemies and reduce *some* encounter in size. It's hard to discuss class as a culprit when there's so many factors to consider and some classes will shine in different situation and playstyle. When I started out it was the archers which I found overpowered thanks to their solid barriers.
The game should have a story mode which limit encounters to a single monster per fight for the first tier. Maybe 2 on tier 2 and 3.
If it's any comfort as noted the game gets much easier once you learn the ropes and bash your head against failures to earn unlocks, which in a way is sort of what roguelikes are about.
Not so much a new file as a new run within a save file... but it's buggy and the dev intention as to the bonuses it gives[taintedgrail-conquest.fandom.com]VS what it does is unclear.
yes i have most of the villagers unlocked by now. I just think that "easy" should actually be a bit easier. My second fight in the game was one guy with 50 armor, 150 health, and two minions who had 40 health and did upwards of 38 dmg to me or healed the main guy for 15 health or more...i was an archer with 60 health...regardless of getting the plus 2 weapon dmg buff from the blacksmith...this is just stupid from a difficulty perspective. To me this is like a baby bird coming out of the nest on its first flight and then the game says..here fight this eagle off with your tiny beak....maybe to some people that is fun...to me it could not be farther from fun.
i find it funny that you are telling me what i think...I am pretty sure as i described above my issue is with difficulty. Having my first few matches be against enemies with 4 times my health and they can kill me in 2 hits is not "easy"...it is way too hard a barrier for entry into the game. I like games that allow me to learn, not constantly punish me and make me start over and make me face impossible fights right at the start. Gaming to me is meant to be fun, yelling at my computer because i was murdered within the first 10 minutes is not an enjoyable experience and only masochists are going to stick around to see what the game has to offer.
I am not asking to make the whole game easier, just asking to have either easy mode tweaked or to have additional modifiers that individual players can tick off to make the game less punishing so we can have a chance to actually experience the game and its story.
There are a lot of games that are generally difficult but have mechanisms in place for people who are not "hardcore"...this game claims to have an easy mode but that doesn't actually reduce the overall difficulty of the game to any measurable extent.
I appreciate games that let me choose my experience, not force me to play a certain way or at a certain difficulty. When i get to the point i want to play super hard difficulty, that should be my decision. Devs can do whatever they want of course, but if this game stays as is, i won't be playing it and i won't be taking a chance on any of their future games either.
The easy mode IS easier. All enemy stats are -25% (armor, damage, hp, healing), they have reduced numbers of enemies pr combat and you gain +50% xp (to compensate fewer enemies).
the situation i described should not have occurred..you should not have to fight enemies with more than 4 times your hp and who take more than double your hp after only 2 hits...it is literally impossible to win...hence the need for some adjustment. Agree or not, i don't care. I wrote what i wrote for the devs.
Having said all that, more options are always good. I loved Hades because it had god mode, for instance.
> if this game stays as is, i won't be playing it and i won't be taking a chance on any of their future games either.
I hope you don’t give up. I really think the game is so unique and interesting. But I get it: it’s a game. Games are supposed to be fun. If you aren’t having fun, why play? If I can do anything to answer questions or try to give advice, please ask.
Well making games is likely pretty complicated...math hurts my head and programming requires lots of it. I don't expect things to be "fixed" right away but i would like things to start moving in that direction or even a statement from the devs saying they are "working" on the issue and will have something in place for people like me...otherwise this is just a game that will sit in my steam library collecting dust.