Tainted Grail
RSJ Feb 12, 2021 @ 11:58pm
Conquest vs The Fall of Avalon
So what's the difference between these two titles?
Are they completely different games?
< >
Showing 1-9 of 9 comments
ard_berlin  [developer] Feb 13, 2021 @ 1:15am 
Yes. Conquest is a narrative roguelike game and Fall is an RPG game.
Tarithel Feb 16, 2021 @ 11:17am 
Also a little confused here.
What is the relation of either of the titles mentioned by the OP to the Fall of Avalon Board Game?

Is is possible to join/pay for early access of Fall of Avalon Video game if you were not in the Boardgame Kickstarter?
ard_berlin  [developer] Feb 16, 2021 @ 11:30am 
Originally posted by Tarithel:
Also a little confused here.
What is the relation of either of the titles mentioned by the OP to the Fall of Avalon Board Game?

Is is possible to join/pay for early access of Fall of Avalon Video game if you were not in the Boardgame Kickstarter?

We've started working on the adaptation of Fall of Avalon (the board game) and quickly realized that in order to do the game's justice (to make an adaptation, not a simple conversion), we need more time, tools, and so on.

This led us to work on Conquest, which was intended to be a small randomized game mode serving as a testing environment for combat and game balancing. However, in time, this additional game mode grew into a full-fledged game of its own -- what you're seeing now as Tainted Grail: Conquest.

At some point, we realized that many players are interested only in the campaign, and many are interested only in the roguelike experience, and also - since Conquest is the main focus of our early access - most of the reviews on Steam reflected mostly on Conquest.

This, and many other reasons, led us to the split of the products and you can find the upcoming RPG game here so that you can follow only the one you're interested in. However, Fall of Avalon won't be available in Early Access because we don't feel that it's a good model for story-driven RPG games.

https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/
Last edited by ard_berlin; Feb 16, 2021 @ 11:30am
Tarithel Feb 16, 2021 @ 2:50pm 
Thank you for the clarification.

From the videos I have seen of the Fall of Avalon board game - its looks like a really amazing game, but sufficiently complex that a video game version of it may suit a lot of people intimidated by long turn phase checklists more I appreciate why it complexity is impacting your estimates to produce that digital version of it.

I am interested what parts other than the combat system might make it into conquest..
Seltin Feb 16, 2021 @ 7:46pm 
Ok, was holding off playing this more because I wanted to play the campign mode. So, making sure I understand this, the campaign mode is no longer included in this title and I would need to purchase a new title (Fall of AValon)?

NVM guess the news answered that question. I assume the Fall of Valon mode/game will be quite delayed?
Last edited by Seltin; Feb 16, 2021 @ 7:51pm
OlMaltelO Feb 17, 2021 @ 1:44am 
Originally posted by Seltin:
Ok, was holding off playing this more because I wanted to play the campign mode. So, making sure I understand this, the campaign mode is no longer included in this title and I would need to purchase a new title (Fall of AValon)?

NVM guess the news answered that question. I assume the Fall of Valon mode/game will be quite delayed?
They start actively working on it after the release of conquest in Q2 :)


Originally posted by Tarithel:
Thank you for the clarification.

From the videos I have seen of the Fall of Avalon board game - its looks like a really amazing game, but sufficiently complex that a video game version of it may suit a lot of people intimidated by long turn phase checklists more I appreciate why it complexity is impacting your estimates to produce that digital version of it.

I am interested what parts other than the combat system might make it into conquest..
Conquest in general will be the basis of the campaign, they will use the same system of world exploration (although a handmade map), textbased interaction exploration, combat system, use the prepared assets - basically think of it as a mod, for conquest with curated progression, bigger map and a lot more story and crossinteraction between locations :) at least from what we know for now :)
You can get a glimpse of it, if you look at videos of the old campaign demo :) but just be aware it was made with an “ancient” version of conquest :D
Zothen Feb 17, 2021 @ 3:05am 
So also more money from the same assets.
OlMaltelO Feb 17, 2021 @ 3:23am 
Originally posted by Zothen:
So also more money from the same assets.
Why would they produce all new assets for a game in the same setting and lore instead of using their assets and perhaps modify them a bit to reduce development time? Who would do that?? :D its not like the game will be worse because they use the same assets in 2 games. There are thousands of games the are completely build from premade assets that are found in most of those games, thats not making these games worse per se, it depends on how well the game is made. And as far as I can tell TG uses mostly homemade assets and are going to replace the less fitting ones with new homemade ones, soon (tm). Cant really see a problem in reusing your work in other projects - especially if they essentially are an extension to your previous work :D
As Berlin wrote, one of the reasons for the split was that players had the option to buy one OR the other, rather than being forced to pay for both or buy the one you are not interested in, to get the other.
UdderJuice Jun 3, 2021 @ 9:13am 
I just started a thread about this topic and then came across this post.

So, I understand the logic behind doing this. But I really feel like both modes should be included in one game.

Is there any chance of that or say, if I buy Conquest I get a discount on Fall of Avalon, or if I wait to buy Avalon I get Conquest with it?

I'm super interested in this game but don't want to drop 20 bucks on Conquest and then pay for another full game that is largely the same the game.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Feb 12, 2021 @ 11:58pm
Posts: 9