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Anyways. Orrin is Merlins apprentice - he plays a significant role in the board game and I might assume he will also play a part in the Fall of Avalon videogame.
After Merlins disappearance after the age of Conquest Orrin was the only one left that had insights and knowledge about things that Merlin found out - this includes how to utilize Menhirs to dispell Wyrdness. :)
I have a complete distaste towards stories that makes everything irrelevant through "It was just your own imagination" plot point. I simply cannot take such a story seriously and treat it as a waste of time.
But thanks for clearing out info about Orrin. I know nothing about the story outside of this game.
I think I enjoyed the Death-character so much, because he reminded me of Death from Terry Pratchett novels. And that is such a good memory.
"I remember when all this will be again."
Ending this wyrdness reality might end his whole purpose in the world. Therefore he keeps the final boss alive and you go back and complete his objectives.
I love Terry Pratchett's Death and this one definitely drew from it. Also, the "everybody's gone" talk at the start reminded me a lot of the First Red Dwarf episode (fittingly called "The End"), so I have an inkling that the writers of TC:G enjoy this type of British books and shows ;)