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So my typical setup is as follow:
Try to get druids curse and the duplication runestone. This way you can dump enemy attakc by 100%. Don't take any sigils but as many 0 energy sacrifice cards as possible. The sacrifice which gives you 1 energy and draw 2 is super strong. Use your lich form to survive hard hitting rounds with following combo:
Duirds curse, lich form, duplicate, attack steal and stun. This should let you survive a lot.
Early stages i try to have 3 faes out most of the time and handly enemies through lich form
Wait how did you climb that high with wyrdhunter...I get bricked so hard in the early game with the sentinels redirecting attacks then the hunters killing you.
It was fun while it lasted though.
Not sure if everyone is doing this but first die until you get the 200+ gold for run, gets you over weaknesses in area 1. Then, particularly at high difficulty, make sure you gamble with ghost(Win rate seems 1 in 3 but it gets multiplied by currency bonuses). Always buy Master at Arms special card, possibly best card in game. Use the card draw runes for more on round 1 or any perks for more card draw or more energy. Pick cards that either stun or reduce energy costs. Basically you are aiming to kill at least 1 enemy in the first turn, this generally gets you over the hump until you get better cards and passives.
Yeah I was doing the first thing, I complained that it's stupid the game encourages you to first die to get +200 wealth, especially since the amount you get is scaled by difficulty.
Ah I should have thought of gambling. Holy crud if my calculations are correct, then the expected value of gambling is positive if you have +100% gold gain?
2/3 of the time: -100 gold
1/3 of the time: +200 *2 - 100 = 300
-66 + 100 = 34 expected value?
So +50% gold is the break even point, correct?
edit: ah ok, there's a limited amount of gambles so you can't just get infinite gold doing this. I'm not sure based on one test whether the limit is 3 gambles total, or whether it's limited to 2 wins.
You get 3 gambles per run. He takes 100 to bet, then returns 200 if you win which is then multiplied by currency bonus. At 21 difficulty I believe you are at +200% which should net 600 gold. Since you are betting 300 at a rate of 1/3 wins, it averages 300 gold extra.
Also as an extra question for anyone, Did you guys unlock rare or mythical runestone drops? There are only 5 common and they are reliably good on all classes, but there are like 13 rare drops and a lot are bad or very situational. There is no going back once you unlock and you have to get rare before it will let you unlock mythical. If anyone has tried this, is the drop rate even among each rune(you should get rare drops like 2/3 to 1 vs common)?
ok thanks, I should probably unlock that then.
Such a tease, tell us more!