Tainted Grail
lopschi93 Jul 4, 2021 @ 11:20am
Which difficulty are you at?
Yeah just wondering. Seems like at a certain point, most classes just need the best card / passive / runestones in the first encounter to be able to clear 1st layer.
If you are interested just leave your difficulty below and maybe the class you reached it with.

28 as necro, pathfinder and apostate
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Showing 1-15 of 18 comments
snuggleform Jul 4, 2021 @ 11:31am 
12 apostate, I tried wyrdhunter at this level and got bricked by layer 1 where you fight a forest sentinel + 2 of those guys who scale every turn when left unstunned. I heard summoner was good for lazily farming but I get bricked around this difficulty as well since it's hard to barrier spam to keep your golem up early on. Apostate feels very smooth as I just have ridiculous amounts of unused barrier every turn, we'll see how high I can go I guess.
solutiondown Jul 4, 2021 @ 12:07pm 
22 as Summoner, Sentinel and Bloodmage. Early armor reduction runes and cards really help smooth the curve.
Nemo Jul 5, 2021 @ 7:31am 
I am 21 with wyrdhunter, beserker, apostate, sentinel. May I ask how you are building necromancer. I have gotten to 13 with him and enjoy playing but I feel a lot of his interactions play against himself. The buffs are removed from summons when sacrificed, they constantly decrease in level, and you lose all your barrier after coming out of lich form(also not sure if glitch but lich doesn't get any armor as of last patch). If I make it to the mid/late game especially after getting the 20 mastery for 4 charges ultimate/+100% damage its mostly cake since I can transform about every turn.
Last edited by Nemo; Jul 5, 2021 @ 7:35am
lopschi93 Jul 5, 2021 @ 9:03am 
Originally posted by Nemo:
I am 21 with wyrdhunter, beserker, apostate, sentinel. May I ask how you are building necromancer. I have gotten to 13 with him and enjoy playing but I feel a lot of his interactions play against himself. The buffs are removed from summons when sacrificed, they constantly decrease in level, and you lose all your barrier after coming out of lich form(also not sure if glitch but lich doesn't get any armor as of last patch). If I make it to the mid/late game especially after getting the 20 mastery for 4 charges ultimate/+100% damage its mostly cake since I can transform about every turn.

So my typical setup is as follow:
Try to get druids curse and the duplication runestone. This way you can dump enemy attakc by 100%. Don't take any sigils but as many 0 energy sacrifice cards as possible. The sacrifice which gives you 1 energy and draw 2 is super strong. Use your lich form to survive hard hitting rounds with following combo:
Duirds curse, lich form, duplicate, attack steal and stun. This should let you survive a lot.
Early stages i try to have 3 faes out most of the time and handly enemies through lich form
snuggleform Jul 5, 2021 @ 9:57am 
Originally posted by Nemo:
I am 21 with wyrdhunter, beserker, apostate, sentinel. May I ask how you are building necromancer. I have gotten to 13 with him and enjoy playing but I feel a lot of his interactions play against himself. The buffs are removed from summons when sacrificed, they constantly decrease in level, and you lose all your barrier after coming out of lich form(also not sure if glitch but lich doesn't get any armor as of last patch). If I make it to the mid/late game especially after getting the 20 mastery for 4 charges ultimate/+100% damage its mostly cake since I can transform about every turn.

Wait how did you climb that high with wyrdhunter...I get bricked so hard in the early game with the sentinels redirecting attacks then the hunters killing you.
Mauman Jul 5, 2021 @ 1:21pm 
I lost interesting around 12. Yes, I got all of the sidequests/story stuff done.

It was fun while it lasted though.
Bytol Jul 5, 2021 @ 3:24pm 
19 so far, still climbing. Latest win as the zerker but other classes would have made this much easier, i'm just being stubborn.
Nemo Jul 5, 2021 @ 4:17pm 
Originally posted by snuggleform:
Originally posted by Nemo:
I am 21 with wyrdhunter, beserker, apostate, sentinel. May I ask how you are building necromancer. I have gotten to 13 with him and enjoy playing but I feel a lot of his interactions play against himself. The buffs are removed from summons when sacrificed, they constantly decrease in level, and you lose all your barrier after coming out of lich form(also not sure if glitch but lich doesn't get any armor as of last patch). If I make it to the mid/late game especially after getting the 20 mastery for 4 charges ultimate/+100% damage its mostly cake since I can transform about every turn.

Wait how did you climb that high with wyrdhunter...I get bricked so hard in the early game with the sentinels redirecting attacks then the hunters killing you.

Not sure if everyone is doing this but first die until you get the 200+ gold for run, gets you over weaknesses in area 1. Then, particularly at high difficulty, make sure you gamble with ghost(Win rate seems 1 in 3 but it gets multiplied by currency bonuses). Always buy Master at Arms special card, possibly best card in game. Use the card draw runes for more on round 1 or any perks for more card draw or more energy. Pick cards that either stun or reduce energy costs. Basically you are aiming to kill at least 1 enemy in the first turn, this generally gets you over the hump until you get better cards and passives.
A Street Sweeper Jul 5, 2021 @ 4:20pm 
26 now, but on most classes I haven't noticed much difference in difficulty since about 15 I think. It seems like the numbers just change a bit and when you are killing everything turn 1 that doesn't matter so much.
snuggleform Jul 5, 2021 @ 6:09pm 
Originally posted by Nemo:
Originally posted by snuggleform:

Wait how did you climb that high with wyrdhunter...I get bricked so hard in the early game with the sentinels redirecting attacks then the hunters killing you.

Not sure if everyone is doing this but first die until you get the 200+ gold for run, gets you over weaknesses in area 1. Then, particularly at high difficulty, make sure you gamble with ghost(Win rate seems 1 in 3 but it gets multiplied by currency bonuses). Always buy Master at Arms special card, possibly best card in game. Use the card draw runes for more on round 1 or any perks for more card draw or more energy. Pick cards that either stun or reduce energy costs. Basically you are aiming to kill at least 1 enemy in the first turn, this generally gets you over the hump until you get better cards and passives.

Yeah I was doing the first thing, I complained that it's stupid the game encourages you to first die to get +200 wealth, especially since the amount you get is scaled by difficulty.

Ah I should have thought of gambling. Holy crud if my calculations are correct, then the expected value of gambling is positive if you have +100% gold gain?

2/3 of the time: -100 gold
1/3 of the time: +200 *2 - 100 = 300

-66 + 100 = 34 expected value?

So +50% gold is the break even point, correct?

edit: ah ok, there's a limited amount of gambles so you can't just get infinite gold doing this. I'm not sure based on one test whether the limit is 3 gambles total, or whether it's limited to 2 wins.
Last edited by snuggleform; Jul 5, 2021 @ 6:15pm
Nemo Jul 5, 2021 @ 6:56pm 
Originally posted by snuggleform:
Originally posted by Nemo:

Not sure if everyone is doing this but first die until you get the 200+ gold for run, gets you over weaknesses in area 1. Then, particularly at high difficulty, make sure you gamble with ghost(Win rate seems 1 in 3 but it gets multiplied by currency bonuses). Always buy Master at Arms special card, possibly best card in game. Use the card draw runes for more on round 1 or any perks for more card draw or more energy. Pick cards that either stun or reduce energy costs. Basically you are aiming to kill at least 1 enemy in the first turn, this generally gets you over the hump until you get better cards and passives.

Yeah I was doing the first thing, I complained that it's stupid the game encourages you to first die to get +200 wealth, especially since the amount you get is scaled by difficulty.

Ah I should have thought of gambling. Holy crud if my calculations are correct, then the expected value of gambling is positive if you have +100% gold gain?

2/3 of the time: -100 gold
1/3 of the time: +200 *2 - 100 = 300

-66 + 100 = 34 expected value?

So +50% gold is the break even point, correct?

edit: ah ok, there's a limited amount of gambles so you can't just get infinite gold doing this. I'm not sure based on one test whether the limit is 3 gambles total, or whether it's limited to 2 wins.

You get 3 gambles per run. He takes 100 to bet, then returns 200 if you win which is then multiplied by currency bonus. At 21 difficulty I believe you are at +200% which should net 600 gold. Since you are betting 300 at a rate of 1/3 wins, it averages 300 gold extra.

Also as an extra question for anyone, Did you guys unlock rare or mythical runestone drops? There are only 5 common and they are reliably good on all classes, but there are like 13 rare drops and a lot are bad or very situational. There is no going back once you unlock and you have to get rare before it will let you unlock mythical. If anyone has tried this, is the drop rate even among each rune(you should get rare drops like 2/3 to 1 vs common)?
Last edited by Nemo; Jul 5, 2021 @ 7:00pm
snuggleform Jul 5, 2021 @ 7:07pm 
Yea I unlocked both rare and mythical, they don't "take the place" of common drops if that's what you're asking, they seem to drop independently of commons. In other words the rate of common drops is unaffected and on top of that you get a chance to get rares/mythicals which even if bad, aren't stealing the spots of common runes so it's purely cherry on the top.
Nemo Jul 5, 2021 @ 7:19pm 
Originally posted by snuggleform:
Yea I unlocked both rare and mythical, they don't "take the place" of common drops if that's what you're asking, they seem to drop independently of commons. In other words the rate of common drops is unaffected and on top of that you get a chance to get rares/mythicals which even if bad, aren't stealing the spots of common runes so it's purely cherry on the top.

ok thanks, I should probably unlock that then.
Keranik Jul 5, 2021 @ 8:09pm 
Just finished my #41 run a few ago.
snuggleform Jul 5, 2021 @ 8:17pm 
Originally posted by Keranik:
Just finished my #41 run a few ago.

Such a tease, tell us more!
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Date Posted: Jul 4, 2021 @ 11:20am
Posts: 18