Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After difficulty +5 if you are at 50% even in zone 1 it means you can die from a non blocked hit pretty much every single fight.
Don't think Pathfinder and Wyrdhunter are weak but not top tier either, nerfing the best classes might be a better way to fix the gap between classing, just my 2 cent, easy roguelite game tends to die quick.
Wyrdhunter feels like it's in a good place. It's vuln stacking ability is very strong, and once you get past zone 1 (which pretty much every class other than some of the archers would find to be the toughest on higher difficulties), it can generally snowball pretty well and clear most engagements in the first round.
Berserker can be a lot of the same, but is much more reliant on good rng for key passives, because it's ult doesn't really synergize with it's (possibly) most effective build (<25% build). That being said, if you do land the right passives, even on higher difficulties, it's a monster (managed to land the duplicate attack card on <25% as one of my first passives in a difficulty 25 run and cleared it with relative ease after getting a few more levels).
While I liked Pathfinder, I sort of stopped playing mine after difficulty 14. I'd think with enough stun and efficient block cards it can clear just as fine as the others, but perhaps someone more informed on the class can chime in on that.
Wyrdhunter:
Strong and reliable. You can start with a quest, runestones, passives, special cards and everything CAN work. Your biggest problem is that you WILL loose live. Don't try too hard to avoid it. Your strength is the offensive.
Pathfinder:
Very hard. Your blocks are so much worse then the summons / armor and barrier from the other factions. Block is super strong but you HAVE to avoid certain enemies, even if they are allone. Don't take on packs which spawn more enemies until you get counter.
Berserker:
Probably one of the "weakest" 3 classes. Layer 1 is so so hard. You just can't dish out enough damage and you don't have enough HP to survive until a 100% lifesteal full ult turn. I think they should change his ult to 10% per charge instead of intervals. Don't look for packs. Look for npcs which make you stronger and pump everyhing into those early fights. I found the start with an extra cards most effective. If you get the right one, you can get so much defensive value, since your deck isn't big so you will draw it pretty often.
Overall:
Wyrd good, pathfinder good if you find the right enemies, berserker weak and needs buff.
Berserker needs cards / passives to be ABLE to do layer 1. The other 2 can do it, even with bad rolls.
I don't like Beserker at all. It's interesting that others have so much success with him. I feel like getting through act one with him is a bloody grind. You can't take enough dmg to do anything with his ult. His basic cards suck. Armour stacking is easy for every class and doesn't do much on high difficulty. I could go on. Honestly I would completely rework his ult. It feels so worthless in so many fights.
I don't get the hate for pathfinder though. Up there with Apostate and Sentinel for easy mode IMO. The only thing I find hard with him is making sure I don't block too much and kill everything with his passive before I can stack final blow (or whatever that damage scaling with kills card is called).
As others have said elsewhere, the 'easier' classes should see nerfs before they start making the weaker classes stronger. To be fair I'm not up to the high difficulties yet so if its so bad you can't even do a run then it should be addressed (although people here have said this isn't the case).
And I must definitely disagree on the energy, combo and ramping part. Pathfinders ultimate is to gain energy, so if you build you deck right, you can gain 1-2E extra every turn. They all have passives to reduce card costs, get more energy (like +2E on first turn) or duplicating cards for free. Berserker also gets a free energy when below 25%health. If you build your characters well, they can easily one-turn most encounters, especially wyrdhunter with stacking armor reduction, damage boost and hunters marks can do crazy amounts of damage.
My prior run was a necromancer and I was able to put out 3-4 Fae on the field for +3-4 energy and then ultimate every turn or every second turn. The run before that was an Apostate who could draw their whole deck and reduce the cost of all the maneuvers to 0 and have like 300 barrier and +300% damage every turn. Compared to that, getting a little bit of an energy budget (of like +1 or +2) as warrior just seems inferior.
They're the best at making money if you pick up greed though it feels like, especially the pathfinder depending on how you built him.