Tainted Grail
neighborpat Jun 30, 2021 @ 3:24am
Are Wyrdhunter, Pathfinder and Berserker too weak?
For some reasons, I find these classes to be awfully weak and mediocre. Their offensive and defensive abilities are vastly inferior compared to other classes, especially Berserker. This class relies too much on taking damage. Even if I'm lucky enough to stack max Armor, some fights prove to be too difficult when there are too much hard hitting enemies. Blocks may help, but not all the time. I suppose these classes need some serious buffs.
Originally posted by lopschi93:
I played all of them at diff 20+ so here is my feedback:

Wyrdhunter:
Strong and reliable. You can start with a quest, runestones, passives, special cards and everything CAN work. Your biggest problem is that you WILL loose live. Don't try too hard to avoid it. Your strength is the offensive.

Pathfinder:
Very hard. Your blocks are so much worse then the summons / armor and barrier from the other factions. Block is super strong but you HAVE to avoid certain enemies, even if they are allone. Don't take on packs which spawn more enemies until you get counter.

Berserker:
Probably one of the "weakest" 3 classes. Layer 1 is so so hard. You just can't dish out enough damage and you don't have enough HP to survive until a 100% lifesteal full ult turn. I think they should change his ult to 10% per charge instead of intervals. Don't look for packs. Look for npcs which make you stronger and pump everyhing into those early fights. I found the start with an extra cards most effective. If you get the right one, you can get so much defensive value, since your deck isn't big so you will draw it pretty often.

Overall:
Wyrd good, pathfinder good if you find the right enemies, berserker weak and needs buff.
Berserker needs cards / passives to be ABLE to do layer 1. The other 2 can do it, even with bad rolls.
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Showing 1-15 of 17 comments
Naggaroth Jun 30, 2021 @ 4:20am 
Completed a diff +8 with berserker, it depends a lot on the passives and runes you get, when stars align it s fun but the base class is weak compared to others because you rely on being low health / taking hits to do damage while you quickly can't afford it.
After difficulty +5 if you are at 50% even in zone 1 it means you can die from a non blocked hit pretty much every single fight.
Don't think Pathfinder and Wyrdhunter are weak but not top tier either, nerfing the best classes might be a better way to fix the gap between classing, just my 2 cent, easy roguelite game tends to die quick.
LionheartVIII8 Jun 30, 2021 @ 9:22am 
All of my context below is pre-patch; haven't played since the latest drop.

Wyrdhunter feels like it's in a good place. It's vuln stacking ability is very strong, and once you get past zone 1 (which pretty much every class other than some of the archers would find to be the toughest on higher difficulties), it can generally snowball pretty well and clear most engagements in the first round.

Berserker can be a lot of the same, but is much more reliant on good rng for key passives, because it's ult doesn't really synergize with it's (possibly) most effective build (<25% build). That being said, if you do land the right passives, even on higher difficulties, it's a monster (managed to land the duplicate attack card on <25% as one of my first passives in a difficulty 25 run and cleared it with relative ease after getting a few more levels).

While I liked Pathfinder, I sort of stopped playing mine after difficulty 14. I'd think with enough stun and efficient block cards it can clear just as fine as the others, but perhaps someone more informed on the class can chime in on that.
The author of this thread has indicated that this post answers the original topic.
lopschi93 Jun 30, 2021 @ 10:13am 
I played all of them at diff 20+ so here is my feedback:

Wyrdhunter:
Strong and reliable. You can start with a quest, runestones, passives, special cards and everything CAN work. Your biggest problem is that you WILL loose live. Don't try too hard to avoid it. Your strength is the offensive.

Pathfinder:
Very hard. Your blocks are so much worse then the summons / armor and barrier from the other factions. Block is super strong but you HAVE to avoid certain enemies, even if they are allone. Don't take on packs which spawn more enemies until you get counter.

Berserker:
Probably one of the "weakest" 3 classes. Layer 1 is so so hard. You just can't dish out enough damage and you don't have enough HP to survive until a 100% lifesteal full ult turn. I think they should change his ult to 10% per charge instead of intervals. Don't look for packs. Look for npcs which make you stronger and pump everyhing into those early fights. I found the start with an extra cards most effective. If you get the right one, you can get so much defensive value, since your deck isn't big so you will draw it pretty often.

Overall:
Wyrd good, pathfinder good if you find the right enemies, berserker weak and needs buff.
Berserker needs cards / passives to be ABLE to do layer 1. The other 2 can do it, even with bad rolls.
omok Jun 30, 2021 @ 11:44am 
i found the berserker super easy... but i used a super offensive always below 25 % build... which came together quite good. wyrdhunter is just bad.. didnt find any potential way to make him work...
lopschi93 Jun 30, 2021 @ 2:15pm 
Originally posted by omok:
i found the berserker super easy... but i used a super offensive always below 25 % build... which came together quite good. wyrdhunter is just bad.. didnt find any potential way to make him work...
Yeah Bersi works fine with the right passives. I had a nice +21 run with the "25% dmg per hit recieved in following turn" passive. Which made layer 1 a joke.
TadaceAce Jun 30, 2021 @ 3:34pm 
Huh, Zerker is one of the best classes in my experience. The level 10 mastery allows you to ult almost every turn. Abuse short pause upgrade so it lasts 20 turns and have perma 75 armor. Ult and use replicated devastating attack for complete heals and massive damage. Fresh meat and items to stack max hp... I think I finished my last zerk run with like 600 max hp.
A Street Sweeper Jun 30, 2021 @ 6:57pm 
I think Wyrdhunter is fine but just sort of boring tbh.

I don't like Beserker at all. It's interesting that others have so much success with him. I feel like getting through act one with him is a bloody grind. You can't take enough dmg to do anything with his ult. His basic cards suck. Armour stacking is easy for every class and doesn't do much on high difficulty. I could go on. Honestly I would completely rework his ult. It feels so worthless in so many fights.

I don't get the hate for pathfinder though. Up there with Apostate and Sentinel for easy mode IMO. The only thing I find hard with him is making sure I don't block too much and kill everything with his passive before I can stack final blow (or whatever that damage scaling with kills card is called).
GTTV Jun 30, 2021 @ 11:31pm 
Regardless of balance I find the Beserker the most fun to play RN; partly because it's hard and 'higher risk'. I'd hate to see this class get buffed too much that it loses that appeal. Classes don't even need to be balanced across each other. It's cool to be able to pick a class you know is harder to give yourself a challenge.

As others have said elsewhere, the 'easier' classes should see nerfs before they start making the weaker classes stronger. To be fair I'm not up to the high difficulties yet so if its so bad you can't even do a run then it should be addressed (although people here have said this isn't the case).
CrabNicholson Jul 1, 2021 @ 12:20am 
I'm still at a low level, but I definitely feel a huge power gap between the melee classes and the others. I think it has to do with barrier being far superior to block. If you are fighting maybe 2 or 3 enemies who attack regularly with multiple attacks, you'll struggle with reliably blocking everything (a weak enemy with a spammy attack who goes first can ruin your entire defensive setup). Archers have the ability to quickly ramp up their armor and barrier when threatened, and mages can hide behind a golem, stunlock enemies and can stack persisting barrier. It also seems like melee classes struggle with energy a lot more than the others. Their ability to combo and ramp up damage is a lot weaker. Without even trying, you can make an archer deck that cycles through loads of maneuvers and shots; or a mage deck that ramps up ultimates every turn. Warriors... I just don't feel like they have anything going for them.
OlMaltelO Jul 1, 2021 @ 12:41am 
Originally posted by CrabNicholson:
I'm still at a low level, but I definitely feel a huge power gap between the melee classes and the others. I think it has to do with barrier being far superior to block. If you are fighting maybe 2 or 3 enemies who attack regularly with multiple attacks, you'll struggle with reliably blocking everything (a weak enemy with a spammy attack who goes first can ruin your entire defensive setup). Archers have the ability to quickly ramp up their armor and barrier when threatened, and mages can hide behind a golem, stunlock enemies and can stack persisting barrier. It also seems like melee classes struggle with energy a lot more than the others. Their ability to combo and ramp up damage is a lot weaker. Without even trying, you can make an archer deck that cycles through loads of maneuvers and shots; or a mage deck that ramps up ultimates every turn. Warriors... I just don't feel like they have anything going for them.
Thats right. Children of Morrigan will have a hard time blocking a lot of multihits. But thats why you shouldn’t rely on blocks alone, but need to have some means to stun multihitters as well, or increase their armor to reduce the incoming damage (at least wyrdhunter/berserker). Barriers arent per se stronger than blocks, both have their advantages and drawbacks. Blocks can negate an infinite amount of damage but only one hit, barrier can block an infinite amount of hits, but only limited damage.

And I must definitely disagree on the energy, combo and ramping part. Pathfinders ultimate is to gain energy, so if you build you deck right, you can gain 1-2E extra every turn. They all have passives to reduce card costs, get more energy (like +2E on first turn) or duplicating cards for free. Berserker also gets a free energy when below 25%health. If you build your characters well, they can easily one-turn most encounters, especially wyrdhunter with stacking armor reduction, damage boost and hunters marks can do crazy amounts of damage.
CrabNicholson Jul 2, 2021 @ 10:43am 
I tried another run as Berserker and did really well. I ended with a bunch of stuns in my deck (I think 5?) and this proved to be the key to making it work, especially the yell that stuns everything for 1 energy, ridiculously good if you pair it with armor-reducing cards. Unfortunately, you get stuns from random draft (aside from the clunky 2 energy stun you start with) and if you don't get any in the early game then I don't think it's possible to defend yourself consistently. Without a stunlock build I don't know how I would have won.

My prior run was a necromancer and I was able to put out 3-4 Fae on the field for +3-4 energy and then ultimate every turn or every second turn. The run before that was an Apostate who could draw their whole deck and reduce the cost of all the maneuvers to 0 and have like 300 barrier and +300% damage every turn. Compared to that, getting a little bit of an energy budget (of like +1 or +2) as warrior just seems inferior.
THANKS OBAMA Jul 2, 2021 @ 10:53am 
Berserker and pathfinder are insanely reliant on getting a good perk as soon as possible it seems. I've just played them as needing to use items more than the other classes and they survive just fine long enough to get going though. On the other characters it seems like I rarely bother using consumables.

They're the best at making money if you pick up greed though it feels like, especially the pathfinder depending on how you built him.
Last edited by THANKS OBAMA; Jul 2, 2021 @ 10:54am
Bytol Jul 2, 2021 @ 4:03pm 
I think the main issue with melee classes early game (other than having to rely on a lucky passive/card) is the stun that cost 2 mana.
Crimson Paladin Jul 2, 2021 @ 5:52pm 
I don't think you have the berserker in you...He is actually really good.
I think Wyrdhunter is OP. I been using it to go from difficulty 1-11. At first when I read people saying Wyrdhunter was weak, I believed it. Now I think it is completely broken. After the first area, you basically end every fight turn 1. Bosses especially, cuz they are the easiest in the game.
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Date Posted: Jun 30, 2021 @ 3:24am
Posts: 17