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1) We're definitely going to add more hairstyles and beards and so on. Expect them in one of our future updates!
2) We do have some tattoos ready, we'll be implementing them in one of our future updates, too!
3) Critical flaws... That's a neat idea. A buff in exchange for a debuff. Yeah, that's something we will consider adding in the future, sounds cool!
In the end - there will be. There will be an overarching storyline to the entire Conquest mode but since this mode is built upon a lot of small interactions it's a bit harder to create something like this - in comparison to regular campaigns. But don't worry, something's happening, and at some point in the future we'll be adding more "grand story" to this mode :)
Currently most of the enemies you meet are either bandits/deserters/evil in some way - they're not yet entirely twisted by wyrdness. The idea of Conquest is that it's happening several hundred years before the main campaign and this means that wyrdness had way more power over the land -- and that's why the idea of "time" or "logic" doesn't exactly work (since everything and anything can happen in wyrdness).
Thanks! It's a thing to consider, definitely.
Mod support is something we might be add... maybe after launching the full version? It's a gigantic topic, to be honest, and we're really not ready to think about that right now :(
Don't worry, we'll be constantly updating the game! More content incoming! :)
is there chance for wizard type classes like mages, warlocks, necromancers etc?
i prefer to play as dark spellcaster i would like have choice.
However, as Thomy said above... there are some workarounds. Expect some news soon!
Also would like the same for companions.
That feels kinda good for us because Conquest is story-driven (even though it's a roguelike) and it allows us to craft a much more "personal" journey which you will be able to shape in different ways.
t's a bit harder to do in the Campaign mode because we're based on certain already existing storylines and characters.
We're not yet ready to talk about progression systems in the campaign yet, though. We're thinking about skill points and other things like that but... we'll have more info in the future :)