Tainted Grail
Sigil Mar 25, 2020 @ 11:17pm
hero/character creation
this game would be perfect with character creation along with customizing skills instead of a heroes with fixed set skills. i love the arts but i don't want to roleplay a whole game with a hero i don't like. is there any custom hero creation like pathfinder kingmaker?

Originally posted by ard_berlin:
Originally posted by Den:
this game would be perfect with character creation along with customizing skills instead of a heroes with fixed set skills. i love the arts but i don't want to roleplay a whole game with a hero i don't like. is there any custom hero creation like pathfinder kingmaker?

Originally posted by pelias117:
I agree, but I believe its based on a board-game, so its likely to use pre-determined - "not quite up to Arthurian Knight status." I just wish I could find more fluff on the word, and descriptions of the characters that are available!

We'll have more info on all this soon!

In the campaign - certianly for our Early Access launch - we're going to stick with Beor and Ailei (we have plans for Maggot and Arev, too).

But you can believe me folks that I - personally - feel you 100% and I'd take a blank slate over a predefined character every time I can. I can't promise anything right now when it comes to the campaign -- it'd just be a tremendous amount of work to make it all happen - but I definitely would like to have customizable blank slate in the campaign :)

HOWEVER stay tuned for the update next week! :)
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Showing 16-22 of 22 comments
ard_berlin  [developer] Jun 22, 2020 @ 3:29am 
Originally posted by pelias117:
- I'd like one or two more neutral hairstyles- just long hair, or even close-cropped. The current options for hairstyles scream very specific types of people to me.
- I *feel* like the direction of the art and game world would benefit from scars or tatoos for custom pcs.
- I really wanted to choose some critical flaw for my character, in the same way that the board game seems to offer...why wasn't my pc quite of the cut to be in Arthur's knights?

1) We're definitely going to add more hairstyles and beards and so on. Expect them in one of our future updates!
2) We do have some tattoos ready, we'll be implementing them in one of our future updates, too!
3) Critical flaws... That's a neat idea. A buff in exchange for a debuff. Yeah, that's something we will consider adding in the future, sounds cool!

Originally posted by pelias117:
I hope that there is a victory, or "victory" to play towards in the endless mode...

In the end - there will be. There will be an overarching storyline to the entire Conquest mode but since this mode is built upon a lot of small interactions it's a bit harder to create something like this - in comparison to regular campaigns. But don't worry, something's happening, and at some point in the future we'll be adding more "grand story" to this mode :)

Originally posted by pelias117:
Also, and I know this might not be the place to ask it, but why am I fighting random human people in the Wyrd (wouldn't they just be scared and want rescuing) ? They seem to be the same type of people as me...is there game-fluff I can read about, or do I find out in-game?

Currently most of the enemies you meet are either bandits/deserters/evil in some way - they're not yet entirely twisted by wyrdness. The idea of Conquest is that it's happening several hundred years before the main campaign and this means that wyrdness had way more power over the land -- and that's why the idea of "time" or "logic" doesn't exactly work (since everything and anything can happen in wyrdness).

Originally posted by Den:
my complaint about character creation is we can't edit how old our character looks. sometimes i like to create old witch but sometimes i like to create youth warrior. the rest is same stated as above post.

Thanks! It's a thing to consider, definitely.

Originally posted by Den:
this game is great for now but i think this kind of game is best featured with a mod support. that way anyone who doesn't interested with the game style maybe in future there is a mod to that. heck maybe there is many custom conquest mods in the future.

Mod support is something we might be add... maybe after launching the full version? It's a gigantic topic, to be honest, and we're really not ready to think about that right now :(

Originally posted by Den:
conquest mode right now is too small i think, need more variation. it will be better if the bosses randomized too, i can always counter build the bosses with any class rn because i alrdy knew what kind of bosses i'm going to face. a variations of bosses made players need to improvise and adapt how they build their hero.

Don't worry, we'll be constantly updating the game! More content incoming! :)
Lava Alien 1000 Jun 22, 2020 @ 4:05am 
just question

is there chance for wizard type classes like mages, warlocks, necromancers etc?

i prefer to play as dark spellcaster i would like have choice.
OlMaltelO Jun 22, 2020 @ 4:16am 
Originally posted by Chest-Looter!:
just question

is there chance for wizard type classes like mages, warlocks, necromancers etc?

i prefer to play as dark spellcaster i would like have choice.
Hm. There is no real magic in the lore - i mean no throwing fireballs or something. But there are druids who use a bit of magic. I would assume a bit like the crazed witch (cast barrier) or mind bender (summon illusions) and giving buffs/debuffs. Im pretty sure we will see a druid some time in the future ;p
ard_berlin  [developer] Jun 22, 2020 @ 4:33am 
Yeeeah, that's the problem with our lore - it's a low-magic setting in which flashy spells aren't exactly a thing that's happening in the world.

However, as Thomy said above... there are some workarounds. Expect some news soon!
Razkil Jul 19, 2020 @ 6:29pm 
I just wanted to pop in and say.. I just now bought the game, ticked all boxes and when i saw you added character creation, i bought it instantly. Really looking forward to trying this game out.
Wizard Jul 20, 2020 @ 6:11pm 
+1 to build my own character. Even though I already paid for the game, this will be a deciding factor weather I will continue playing or not down the line. I would like the ability to chose skills, abilities and stats at level up. Hair, beard, skin, sex and starting clothes and name.....and class?
Also would like the same for companions.
ard_berlin  [developer] Jul 21, 2020 @ 2:53am 
So, uhh, you're able to create your character in Conquest - and chose pretty much everything you've mentioned. And we're constantly updating and upgrading this character creation system :)

That feels kinda good for us because Conquest is story-driven (even though it's a roguelike) and it allows us to craft a much more "personal" journey which you will be able to shape in different ways.

t's a bit harder to do in the Campaign mode because we're based on certain already existing storylines and characters.

We're not yet ready to talk about progression systems in the campaign yet, though. We're thinking about skill points and other things like that but... we'll have more info in the future :)
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Date Posted: Mar 25, 2020 @ 11:17pm
Posts: 22