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报告翻译问题
Technically speaking, the costume is in the game data, but you cannot legally access it since the DLC was never offered for buying in the west. If someone wants the outfit you need to do some modding to the game. CS1 also has this with some variations of the school uniforms. Both were unable for purchase due to XSEED being unable to get the rights for them
I really doubt that, since I believe the game came out after Sony changed their policies where even games made in Japan need approval from them.
@Dragon this was also noted on discord: "VoFan Alisa and Utawarerumono DLC will NOT be available in the NA/EU releases due to licensing issues (both costumes are not wholly owned by Falcom but a different licensor...they got every costume aside from these two sets)"
It's pretty much speculation. Sorry I forgot to add that part in there. tbh a lot of people are left in the dark about why there are somethings not localized by other publishers. It's kind of irritating to customers not knowing the real reason and all we can do is just speculate.
It's a big cultural faux pas to speak about contract issues. Like to the point a company might not want to deal with you at all any more if you reveal too much.
So then, it seems we still need to know answers to questions like:
1. Who, exactly, owns the IP rights to the missing costumes?
2. Did NISA actually approach them and ask for the rights?
3. If they were approached and said "No" to NISA, then what is the reason, exactly, for why they said No?
4. If it's a matter of money, then would NISA be willing to crowdfund the cost of paying for the licensing rights, and then buy the rights if - and only if - they raise enough money through the crowdfunding effort?
Seems to me like there is more to be done on this issue, and we ought not to let it go simply with the explanation of they can't do it because of licensing issues...at least not until we learn more details about the nature of the problem, and then see if there are more possible solutions to it that NISA hasn't considered yet.
And if we can't figure out these answers on our own, then I'm sure games journalists may have access to some inside sources who might be able to shed some light on these matters, even if they have to speak 'off the record' to do so.
Maybe we can email some sites like Gematsu and DualShockers and ask them if they'd be willing to investigate this matter?
It's why there was always radio silence on voice licensing as well in the past.