The Perfect Tower II

The Perfect Tower II

Feedback (and rant) : This game need a more serious and clear tutorial on new mechanics that you unlock
That's it, I reached a point where the game truly pissed me off. Every time I progress a military tier i have either to to ask a question here or to look at a video. Nothing is clear on progression and mechanics in this game. It never indicates to you what you need to do the actually succeed. Just reached MT12 And I have ABSOLUTELY NO IDEA WHAT THE ****** I NEED TO DO. 99.99999% of enemies are INVINCIBLE. Infinity tab is a mess, UNCLEAR. I assumed that its another "era" phase in the game but it seems something completely different. If there is something that I hate is games that rely entirely on wikis to teach you how to play. Game is fun, but unless you are the developer, You won't be able to understand what the mechanics of this game really mean and how to use them properly. Most of the time the tutorial doesn't help a bit. I crafted tons of workshop Tier 5 producers to get more era 1 difficulties to fuel that (IDK the name of) the softwares to pass the 100B eras and it sucks that the game puts a brick wall in front of your face right after a "big" milestone.

Edit: Not after playing with infinity a bit and reading on it more and more, I understand it better and was able to make some progress. But I still stand by what I wrote in the post.
Last edited by heavyferrum; Aug 3, 2024 @ 9:44am
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Showing 1-3 of 3 comments
joshushark2019 Aug 1, 2024 @ 5:49pm 
the enemies are seemingly invincible due to their /1e50 to non infinity damage, this is explained in the analysis tab of the infinity tab in workshop floor 2. The other parts of the tab states that the enemies will mimic your modules, one more every new digit in the infinity number, but does note that special modules cannot be copied by infinity enemies. These enemies will drop Module fragments when killed, which are the main currency in the infinity tab of Workshop floor 2.
heavyferrum Aug 2, 2024 @ 1:15am 
Originally posted by joshushark2019:
the enemies are seemingly invincible due to their /1e50 to non infinity damage, this is explained in the analysis tab of the infinity tab in workshop floor 2. The other parts of the tab states that the enemies will mimic your modules, one more every new digit in the infinity number, but does note that special modules cannot be copied by infinity enemies. These enemies will drop Module fragments when killed, which are the main currency in the infinity tab of Workshop floor 2.

And I do understand that all that, I tried to change my modules to different ones over and over and I barely can kill enemies. Even if when I put modules that aren't being mimicked by enemies it seems like they are near invincible. And they drop near no fragments. So with all these explanations in the infinity tab, something is unclear or purposefully unexplained.
turn off all softwares except no bounds so that you are on inf 1 era 1 low wave and enemies have low damage/health
common strategy to kill enemies in early infinity are either infinity attack or toxic piranha ivy. if using one of those then make sure to secure health regeneration module and disable nature era power
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Showing 1-3 of 3 comments
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