The Perfect Tower II

The Perfect Tower II

GR1M R33P3R Apr 12, 2021 @ 6:24am
What are your best load-out blue prints? Here's mine.
this is my pure fire build that doesn't care about resistances because it focuses on not getting hit in the first place. I've gotten bored with using fire the entire time I've played this game but can't figure out a different build that even comes close to it.
what kinds of builds are you guys using that can compare to fire with magma foundation?

I'm in military tier 8

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Last edited by GR1M R33P3R; Apr 12, 2021 @ 9:01am
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Showing 1-9 of 9 comments
NomiSaltium Apr 12, 2021 @ 7:14am 
Here is my blueprint based around Divine Blessing :

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And here's a variant of it, this time with the ability to deal infinity damage :

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Finally, here's the AI script that I use with them :

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Edit: forgot to describe my build and why it works. Basically, the damage from Divine Blessing is based on Max HP, so I put a lot of HP buffs. However, it has a 30% chance of happening, so I put a lot of attack speed to make it more consistent. I don't know what damage type it is, so I assumed it's neutral and added some modules that buff neutral damage. Since it deals more damage than my Max HP, Lifesteal is the most viable option for healing.

It seems to be affected by damage buffs like crits and impetus, so I added those. But then I have no defense, so I added the most effective ones I thought of. Titanium Hull and Temporal Barrier keep me safe at all times, though the only time I'm vulnerable is during Titanium Hull.

I couldn't reach Era 1 in several difficulties of several regions with other builds, but this first one made it very easy to reach.
Last edited by NomiSaltium; Apr 12, 2021 @ 9:42am
GR1M R33P3R Apr 12, 2021 @ 9:34pm 
what type of damage does divine blessing do and how often does it proc? It doesnt say
NomiSaltium Apr 13, 2021 @ 5:27am 
Originally posted by Rocker427:
what type of damage does divine blessing do and how often does it proc? It doesnt say

It doesn't say what damage type it is, so I don't know. It does say that it procs 30% of the time. Also, I forgot to mention that I'm military tier 14, so... you might not have some modules.
Last edited by NomiSaltium; Apr 13, 2021 @ 5:28am
GR1M R33P3R Apr 14, 2021 @ 9:14pm 
Originally posted by Nomisabeu:
Originally posted by Rocker427:
what type of damage does divine blessing do and how often does it proc? It doesnt say

It doesn't say what damage type it is, so I don't know. It does say that it procs 30% of the time. Also, I forgot to mention that I'm military tier 14, so... you might not have some modules.

i wonder if the damage is normal and you could convert it to universal with the module and make this a universal build
NomiSaltium Apr 15, 2021 @ 12:12pm 
Originally posted by Rocker427:
i wonder if the damage is normal and you could convert it to universal with the module and make this a universal build

That module only works if there are universal enemies though.
GR1M R33P3R Apr 15, 2021 @ 1:32pm 
Originally posted by Nomisabeu:
Originally posted by Rocker427:
i wonder if the damage is normal and you could convert it to universal with the module and make this a universal build

That module only works if there are universal enemies though.

no im talkinging about the "Universal" module. its a grey module in the special section. it says "Base type of tower is now universal." i got it from a challenge i think
NomiSaltium Apr 15, 2021 @ 1:42pm 
Originally posted by Rocker427:
no im talkinging about the "Universal" module. its a grey module in the special section. it says "Base type of tower is now universal." i got it from a challenge i think

I thought you meant some other module. I'm not sure whether the "Universal" module changes the damage type of the tower though. I don't think it does, but I could be wrong. And yes, it is obtained from a challenge.
Snoopy Apr 16, 2021 @ 12:01am 
I'm currently running a nature blueprint centered around Photosynthesis (I'm only run regions with light monsters atm). I'm MT14. I ran fire all the way from MT1 to MT13 or so. Then I switched to universal for a bit, then neutral, and finally nature. I'm enjoying nature quite a bit. When I get back to regions with no light monsters, I'll make up a new one, but that won't be for a while yet.

Note: I dont have the blueprint code cause I'm in the middle of a run at the moment.
Last edited by Snoopy; Apr 16, 2021 @ 12:02am
idk i cant beat era 50+ no matter what modules i used
drop thegame
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Date Posted: Apr 12, 2021 @ 6:24am
Posts: 9