The Perfect Tower II

The Perfect Tower II

drop rate modules
Can someone confirm if we can get normal drop rate modules just by doing endless mode?
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Showing 1-13 of 13 comments
NomiSaltium Apr 8, 2021 @ 4:56pm 
Modules can indeed drop in endless mode. Even so, it might take a while to get some of them.
silvatheone Apr 8, 2021 @ 5:00pm 
Thank you :D
SpeedyBrain  [developer] Apr 9, 2021 @ 12:20am 
Originally posted by silvatheone:
Can someone confirm if we can get normal drop rate modules just by doing endless mode?
Endless is usually even better to farm modules because you can reach higher waves.
silvatheone Apr 9, 2021 @ 4:47pm 
Thank you that was my strategy but so far it takes so long to faarm i go to wave 3k xD we need a x10 speed option or even x100
mikeydsc Oct 4, 2021 @ 1:19pm 
I got a question that piggy backs off this one.

If you do the 100 wave runs over and over, if the session finds a module but the game restarts the wave count back to 1 without going to town first, does that module get put into inventory or is added to show when player breaks the loop anytime later on?

Example
1st run to 100, finds a module, but player is away and game restarts to next run.
2nd run we find 2 modules and at this point player breaks the cycle, and goes back to town. Will the player see the 3 modules found during all the uninterrupted runs or just the ones found during the last run?

Plus are modules found only by doing waves, killing blocks, or by where the run ends?
Last edited by mikeydsc; Oct 4, 2021 @ 1:21pm
Originally posted by mikeydsc:
I got a question that piggy backs off this one.

If you do the 100 wave runs over and over, if the session finds a module but the game restarts the wave count back to 1 without going to town first, does that module get put into inventory or is added to show when player breaks the loop anytime later on?

Example
1st run to 100, finds a module, but player is away and game restarts to next run.
2nd run we find 2 modules and at this point player breaks the cycle, and goes back to town. Will the player see the 3 modules found during all the uninterrupted runs or just the ones found during the last run?

Plus are modules found only by doing waves, killing blocks, or by where the run ends?
Any modules you found are saved(the end-of-run popup menu shows total modules found) and are added to your inventory when you return to town.

Module drop is by wave.
mikeydsc Oct 4, 2021 @ 5:42pm 
Originally posted by fraudulentAlchemist:
Originally posted by mikeydsc:
I got a question that piggy backs off this one.

If you do the 100 wave runs over and over, if the session finds a module but the game restarts the wave count back to 1 without going to town first, does that module get put into inventory or is added to show when player breaks the loop anytime later on?

Example
1st run to 100, finds a module, but player is away and game restarts to next run.
2nd run we find 2 modules and at this point player breaks the cycle, and goes back to town. Will the player see the 3 modules found during all the uninterrupted runs or just the ones found during the last run?

Plus are modules found only by doing waves, killing blocks, or by where the run ends?
Any modules you found are saved(the end-of-run popup menu shows total modules found) and are added to your inventory when you return to town.

Module drop is by wave.


Thanks for confirmation.
Silberfuchs Oct 5, 2021 @ 11:14am 
Without using endless another method is to just die really fast.

Sounds strange, but you only need to kill a handfull of enemies, die, and have auto restarts set to 1 second.
Solatra Oct 5, 2021 @ 7:04pm 
Dying as fast as you can after wave 11 and letting it restart is the best way to farm modules
76561199215865625 Dec 22, 2021 @ 6:25am 
Reach wave 20~30 and die(not 11 because of the delay)
If you reachederajust use new bounds without any modules which makes you die at wave 100 billion in every run in 1 second and you will have all modules in that region in no time.
Last edited by ryan180322; Dec 22, 2021 @ 6:28am
silvatheone Dec 22, 2021 @ 7:23am 
ty
Iduno Dec 24, 2021 @ 10:35am 
Getting artifacts helps some, higher difficulty helps some, and wave number helps (although it's a log, so it's something like wave 1,000 being twice as likely as wave 100, which is why people suggest doing hundreds of low-wave runs). Stack modifiers to increase your chances.
Sin Jan 1, 2022 @ 2:04pm 
Just in case anyone doesn't know (i didnt at first) there is an option in settings > gameplay under tower testing "auto-restart timer" that allows you to auto restart after death.
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Date Posted: Apr 8, 2021 @ 4:50pm
Posts: 13