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nexomon one doesnt have the core system (4 slots to customise a nexomon; although not to a great degree)
nexomon one doesnt have cosmics (shinies)
nexomon one had basically no storage management (whereas extinction has boxes)
status was broken in nexomon one; bind prevented any action other than switching out and confusion did the exact same except it also did damage each turn (oddly sleep was actually balanced to be removed upon taking damage and poison/burn were junk... and yet they all had the same/similar % chance to apply as confusion)
it was rare; but quite a few mons in one had coverage in their movesets; for example voltosfere was electric type; which means it gets electric and normal moves... but it also got wind moves... i cant think of a single extinction mon (maybe a legendary does; i havent checked them out) that has more than 2 types of moves (and its always normal +something else)... commonly normal types also learn a second type of move (like tarragon learns electric moves, poyal learns water moves, candly learns wind moves etc)
in nexomon one commons were so much weaker than uncommons, which in turn were so much weaker than rares/megarares/specials; i cant understate how comparatively weak commons are in nexomon one
nexomon one is stupidly easy to level; it consistantly takes 2-3 battles with similar level mons to gain a level; and levelling fully restores health+stamina which enables the next couple of battles you need... even at level 140 (reborn) grinding on level 60 (reborn) it takes less than 10 battles to gain a level (and since by that point you have exp multiplier; a level for all 140+s in your party)
stamina is an actual feature in extinction (though less so once you have workout charms)
a lot of the jokes overlap; like in nexomon one the occasional character will comment on the main characters zelda-esque item obtaining; whereas extinction beats the joke to death with less characters not commenting on it than commenting on it... and the obvious 4th wall breaks (devs this, writers that, 'haha wouldnt it be funny if this were a video game') obviously exist in both
both rosters are different... not counting legendaries theres only 1 returning nexomon one nexomon in extinction (and its lacking its evolution); there are a couple of redos; corozard-florozard, blizloo-blizstrong, kitsunox-rapnux, monolix-gradow etc
basically playing nexomon one will enhance your enjoyment of extinction; but also its a worse game so maybe youd want to skip it
I'm still hoping for a better sale however. It's not looking to bad, but I believe maybe from the first game I got some ideas locked in my mind that make it a bit difficult to trust the sequel to much right now.
Maybe I revisit the storepage and read some other opinions.
What sounds good is that if I understand it right, the common uncommon thing isn't as strong in the sequel as it was in Nexomon one?
I admit that was something I disliked for some reason too, that it was more about how rare the monster was.
but yeah that writing.... whew
they make terrible 4th wall jokes about reusing assets ( even though one guy isn't reused, he's still the same guy from the first game, just mega old )
one of my problems with this game is the navigation for quests and locations to them are often dodgy.
The capture mechanics in extinction greatly improved over its predecessor, you can also customize mons w/ held items (up to 4) you have lots of side quests, i hear most mons dont return and the ones that i know about are cloned from extinct species, although i hear some legendaries return but i havent got that far to confirm. Exp. and money earning are more balanced and require a little more grinding. cosmics return although I think they were recently patched in (look for the glowing status bar if youre not sure its cosmic) the bosses in my experience are waaaay harder in extinction than in N1. the story is set way after the first game so you step in long after the original events.
Okay I wait for another sale and think about what I heard so far.