Nexomon: Extinction

Nexomon: Extinction

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Raven Sep 4, 2020 @ 6:38pm
About the rarity system
So in the first one, there is a definite flaw with that there was no point using common/uncommon or even rare nexomon because they were vastly outpaced by the next tier, so using anything less than UR or Legendary was not worth it. Its a shame cus some of the coolest designs were common or rare, but using them was just bad/made things hard. In this game did they fix that a bit?
Originally posted by Dragonic:
Originally posted by Raven:
So in the first one, there is a definite flaw with that there was no point using common/uncommon or even rare nexomon because they were vastly outpaced by the next tier, so using anything less than UR or Legendary was not worth it. Its a shame cus some of the coolest designs were common or rare, but using them was just bad/made things hard. In this game did they fix that a bit?
Common 3rd grade Mon at level 35 has almost the same stats as an Ultra Rare 3rd grade at 35.
I think it's something along the lines of 125 hp + 75 atk + 55 def + 80 spd vs 135 hp + 82 atk + 58 def + 82 spd. Very minor difference and they're 5 tiers apart.

And I've honestly seen some C and UC with nicer skill sets than the starters, so that makes up for the minor stat difference and being very effective vs not effective also more than negates that difference.
And lastly, atk + def Cores outweigh that difference too, which NPCs can't use.
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Cheezystix Sep 4, 2020 @ 6:57pm 
Never played the first game, but as far as I can tell it seems like they did.
I think some of the rarer mons are obviously going to be better, but in my experience so far the rarity system just indicates your chances of finding them and has no connection to how strong or weak they are.
The author of this thread has indicated that this post answers the original topic.
Dragonic Sep 5, 2020 @ 3:18am 
Originally posted by Raven:
So in the first one, there is a definite flaw with that there was no point using common/uncommon or even rare nexomon because they were vastly outpaced by the next tier, so using anything less than UR or Legendary was not worth it. Its a shame cus some of the coolest designs were common or rare, but using them was just bad/made things hard. In this game did they fix that a bit?
Common 3rd grade Mon at level 35 has almost the same stats as an Ultra Rare 3rd grade at 35.
I think it's something along the lines of 125 hp + 75 atk + 55 def + 80 spd vs 135 hp + 82 atk + 58 def + 82 spd. Very minor difference and they're 5 tiers apart.

And I've honestly seen some C and UC with nicer skill sets than the starters, so that makes up for the minor stat difference and being very effective vs not effective also more than negates that difference.
And lastly, atk + def Cores outweigh that difference too, which NPCs can't use.
Last edited by Dragonic; Sep 5, 2020 @ 3:22am
Raven Sep 5, 2020 @ 8:09am 
Originally posted by Genky:
Originally posted by Raven:
So in the first one, there is a definite flaw with that there was no point using common/uncommon or even rare nexomon because they were vastly outpaced by the next tier, so using anything less than UR or Legendary was not worth it. Its a shame cus some of the coolest designs were common or rare, but using them was just bad/made things hard. In this game did they fix that a bit?
Common 3rd grade Mon at level 35 has almost the same stats as an Ultra Rare 3rd grade at 35.
I think it's something along the lines of 125 hp + 75 atk + 55 def + 80 spd vs 135 hp + 82 atk + 58 def + 82 spd. Very minor difference and they're 5 tiers apart.

And I've honestly seen some C and UC with nicer skill sets than the starters, so that makes up for the minor stat difference and being very effective vs not effective also more than negates that difference.
And lastly, atk + def Cores outweigh that difference too, which NPCs can't use.

Thanks for the confirmation, that really bothered me that some of the mons I really liked design-wise were just unfeasible before. I don't mind a small difference if they can compete and are ones I find really cool
Dragonic Sep 5, 2020 @ 9:15am 
Originally posted by Raven:
Thanks for the confirmation, that really bothered me that some of the mons I really liked design-wise were just unfeasible before. I don't mind a small difference if they can compete and are ones I find really cool
I played the original, but never completed it, but can definitely confirm that the contrast in stats between rarities is a LOT smaller here.
Common can perfectly be viable vs a Mega/Ultra Rare when you're effective against their element.
I got 2 Commons in my lineup that got a really awesome skillset that I like and it kicks absolute ass.
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Date Posted: Sep 4, 2020 @ 6:38pm
Posts: 4