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I think some of the rarer mons are obviously going to be better, but in my experience so far the rarity system just indicates your chances of finding them and has no connection to how strong or weak they are.
I think it's something along the lines of 125 hp + 75 atk + 55 def + 80 spd vs 135 hp + 82 atk + 58 def + 82 spd. Very minor difference and they're 5 tiers apart.
And I've honestly seen some C and UC with nicer skill sets than the starters, so that makes up for the minor stat difference and being very effective vs not effective also more than negates that difference.
And lastly, atk + def Cores outweigh that difference too, which NPCs can't use.
Thanks for the confirmation, that really bothered me that some of the mons I really liked design-wise were just unfeasible before. I don't mind a small difference if they can compete and are ones I find really cool
Common can perfectly be viable vs a Mega/Ultra Rare when you're effective against their element.
I got 2 Commons in my lineup that got a really awesome skillset that I like and it kicks absolute ass.