Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The developers of this game have capitalized dramatically on the massive let-down that came from Sword/Shield.
Perhaps the youth of today is interested in a newer kind of gameplay, but for people who grew up with Pokemon R/B/Y and its different challenges, Nexomon is a very refreshing breath and that is why I take this time to say what almost doesn't mean anything anymore... "I don't normally post about anything ever blah blah but I just haaaad to say something because this game blows my pants off my body".. like every app store review nowadays.
So thank you nexomon, we had a good run and for a few days, for the first time in over a decade I felt like a monster catching kid of olde. To be fair the first ten minutes of Shield rocked me solid too.
But you DEVELOPERS dropped the ball. If you have to rush to market with game-breaking flaws the money has made you talk. Nobody expects perfection, but in trying to be wonderfully different from your competitors you've also folded your cards to hurrying games for profit. Or is that perhaps the new modus-operandi for gaming and I should return in decade or two.
PEOPLE WHO CREATED THIS GAME KNEW THIS GAME WASNT READY.
However 'ready' nowadays means "acceptable to the public". Let the general folk weed out the mistakes of early development. Why even hire or ask for volunteer game-testers anymore?
Because you can just send out something half-done with a brand on it and then dangle carrots of improvement over everyone until some other game from the app corp makes broccoli. I'll bet an expansion to this game is polished to incentivize new buyers. How are the pre-registerers and early buyers validated? What you've created is so artistic and fantastic its devastating to your public image and professional accountability to give the people something clearly unpolished.
Young padawan... you must grind and use a nexomon that has recover. Be the Ulzar be with you.
Did you even read the post? You know this game is out on multiple platforms right?
This thing is out on the switch, ps4, pc, and xbox later.
Lets just take your argument in good faith and say this was a really tough battle far and beyond everything leading up to it, maybe look for a strategy to win? Does a single boss really invalidate the entire game and all the hard work of the devs? Even though they are patching the game so soon after release after getting feedback (which they don't have remember, they are only so many people)
Honestly this seems like you fundamentally just don't understand the game, there are multiple options but you decide to use the most braindead one and then just complain...
Also yeah any Nexo with heal is critical to surviving the scaling competition, and even moreso perhaps using "DRAIN" to rapidly get an opponent's nexomon to 0 stamina basically yields you having 2 moves to their 1 because they have to spend every other turn "Tired" (and you won't have to use as many eliers/stamina potions!)
The electric starter nexomon learns both these moves
DOGFROG- Getting bigger numbers was to test scalability, ok fine and yes be lazy, kind of a folly prayer that I could somehow beat the system. I've irked by, actually going on decades of learning from how to exploit and overcome these kinds of games, however developed they have been or not, so pardon my human nature for looking for a easier path. I hope you find it without having to try to hard