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What is the point, you should level up only those that you want to use.
Or if the game offers it use "daycare" of sorts :D
Hopefully they wont make this game too easy with stuff like exp share(unless its end game item which is FINE for me as I would stop playing once I finish the main story.)
If I can level and evolve every mon in my party without having to put considerable effort into their growth, then it ruins the replay-ability of the game. On the other hand, If I have to work hard to level and evolve all of my mons, then my collection at the end of the game will have way fewer evolved mons. This means the next time I play the game I can choose all different mons and have a brand new experience. Exp Share allows players to pretty much level almost every mon they find with minimal effort.
To me, exp share isnt far off from just using hacks to max level all your pokemon instantly. What a waste of wonder and adventure.
I sincerely hope they make it an end-game item for those who want to max out everything. Don't cripple the main story adventure with this item.
I will never understand people who want to go back to how early gen Pokemon did experience. I'm playing Pokemon Anniversary Crystal and I see why we added party wide experience. Do you know how tedious it is to raise a teammate up when most of the time the best experience place they don't have a type advantage.
If people are so wrorried about it making the game easy then make it a staged item. First stage give rest of the team 10% exp, second is 25% after a promotion or two, and the final one is 50% after beating a certain tyrant.
Exp share is like a cheap fix to me, if anything they can just make it so new catched mon gets insta level up to be max level - 5 or something, or make it so all mons in all areas level up with you(which I heard is actually a thing?? Making it impossible to catch unevolved versions of mons at some point in the game)