Fantasy Grounds VTT

Fantasy Grounds VTT

leafs43 Oct 13, 2022 @ 12:03pm
Hopefully a simple question regarding FGU
Can you play through a campaign solo?


Best experience I am sure is through multiplayer, but if I wanted to learn how to play (depending on a rule set), a single player experience probably be best.
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nylanfs Oct 13, 2022 @ 1:39pm 
You can, it's not as fun I would imagine. Here's a forum post discussing it. They used the adventure "Death Knight's Squire" off the Dungeon Masters' Guild.

https://www.fantasygrounds.com/forums/showthread.php?75265-Experience-playing-a-solo-game-on-Fantasy-Grounds&p=665149#post665149
leafs43 Oct 13, 2022 @ 3:10pm 
Originally posted by nylanfs:
You can, it's not as fun I would imagine. Here's a forum post discussing it. They used the adventure "Death Knight's Squire" off the Dungeon Masters' Guild.

https://www.fantasygrounds.com/forums/showthread.php?75265-Experience-playing-a-solo-game-on-Fantasy-Grounds&p=665149#post665149


Thank you.
Sentient_Toaster Oct 13, 2022 @ 3:50pm 
The important thing to note is that there's no AI, so the adventure basically needs to be set up for this.

The "5E Solo Gamebooks" adventures, for instance, have maps that with numbers pointing you to whatever story entries to read if you go there; and some entries have stuff along the lines of "if you search this area, make a DC <x> Investigation check. On success, go to entry X; on failure, go to entry Y." They might also include a little guidance on what enemies will do in combat, but it's entirely up to you as the sole player to implement those.

https://www.dmsguild.com/browse.php?filters=0_0_0_0_0_0_45545_0&author=5E%20Solo%20Gamebooks&src=fid45545&page=1&sort=4a for instance.

5E isn't the only system where such modules exist. Chaosium has published some modules (e.g. "Alone Against the Dark" -- https://www.fantasygrounds.com/store/product.php?id=CHA23154COC7E for the official FGU conversion) for Call of Cthulhu, for instance.

But *in general*, most adventures won't be set up for that. Like, if you pick up "Lost Mines of Phandelver", the module will be set up only for running as a DM with actual players, not to solo play.

Obviously also such modules will be much more restrictive in what you can do since the writers won't be able to anticipate everything.
Cormellion Oct 19, 2022 @ 6:38am 
I use these to test 5e charcter builds...
Sean2111 Dec 17, 2022 @ 6:11pm 
I have played a fair bit of solo with Fantasy Grounds.
Also done the same with Foundry VTT.
Recently started playing this game as well that is a single player game.

I like it.

https://store.steampowered.com/app/1045390/D20_Dungeons/
Kronovan Dec 19, 2022 @ 9:26am 
My advice, is to make a note of the rulesets on the front page of the fantasygrounds.com website that interest you. You might also want to check out those available from the Fantasy Ground Forge[forge.fantasygrounds.com] - some will likely be free. Then go to an online PDF retailer like drivethrurpg and see which of those have a Solo Play companion/supplement available for them. I know for a fact that both D&D 5e, Savage Worlds and 13th Age have solo companions, albeit their mostly written by 3rd party publishers.

Otherwise Fantasy Ground Unity is as good or better than other Virtual Tabletop available for running these sorts of campaigns. I recommend buying the PDF version of any solo adventures you buy that aren't FGU DLC. That will give you more options if you ever want to copy & paste content into FGU Stories, Notes or Encounters.
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