Fantasy Grounds VTT

Fantasy Grounds VTT

Zoltan Jun 24, 2024 @ 11:09pm
Importing
I don't want to use this as standalone. I already have a lot of tools to make things fast in a campaign. WHat I want to do here is just import maps, npc databases and characters from dnd Beyond. I have the classic version and its not working out.

Does Fantasy Grounds Unity have what I need to run combat situation without doing all the work inside of this software? I also need to this to be 5E. I don't mind buying some packages that help save time but I am not buying all the digital books so I can use this software.
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Showing 16-22 of 22 comments
Kronovan Jul 29, 2024 @ 2:16pm 
TBH, were I still to be a regular user of D&D Beyond and owned a lot of content, I wouldn't use FGU but instead would use Foundry VTT. Why? Because using Foundry your players could then use the Beyond 20 extension for Chrome (believe it's also available for other browsers), which lets players roll on their D&D Beyond character sheet and have the rolls occur real time in the Foundry VTT chat window. That way you could still continue to share your D&DB content with your group of players and they could continue to use it to build and level up their PCs. For me that's too much of a perk/advantage to pass up.

I personally prefer FGU to Foundry for most VTT hosting and rulesets, but 5e would be the 1 exception. I haven't checked into tools to import D&DB NPCs or other custom content into Foundry in a while, so I couldn't comment on that if it does indeed exist.
RamireztheBlack  [developer] Aug 15, 2024 @ 6:48pm 
On the NPC window, there are two import options. 1) import NPC xml file, and 2) Import NPC text.

Use the second option and paste in a stat block. I recommend right-clicking and choosing Clean-Up text first.
Zoltan Aug 15, 2024 @ 7:38pm 
I recall trying that but it was very messy import. I had better luck exporting an example to see what the xml needed to look like and I had AI translate a character to that format.

If you have an example of a perfect stat block for the text version I would try that out.
RamireztheBlack  [developer] Aug 26, 2024 @ 11:39am 
You can literally just copy directly from the book. We do this from the InDesign files provided by Wizards of the Coast when we build the official modules for sale. If you paste it in, I recommend right-clicking on the stat block window and using the Clean Up button first. It replaces problematic characters, does some line-break fixes, removes indentations, and some other input massaging stuff.

Fiendish Auger Huge Construct, Typically Neutral Evil Armor Class 15 (natural armor) Hit Points 85 (9d12 + 27) Speed 40 ft., burrow 30 ft. STR DEX CON INT WIS CHA 23 (+6) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 5 (-3) Damage Immunities fire, poison Condition Immunities blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious Senses blindsight 60 ft. (can't see beyond this radius), passive Perception 11 Languages - Challenge 5 (1,800 XP) Proficiency Bonus +3 Siege Monster. The auger deals double damage to objects and structures. Tunneler. The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. Actions Flaming Drill. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 (2d10) piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition. Bonus Actions Burst of Heat (Recharge 5-6). The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a DC 17 Constitution saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.
Last edited by RamireztheBlack; Aug 26, 2024 @ 11:41am
RamireztheBlack  [developer] Aug 26, 2024 @ 11:41am 
For any other headings, just match exactly what is in the book. In the example above, it treats any abilities before Actions as Traits, and then puts the Actions under the actions group, Bonus Actions under bonus actions, and the same for Reactions, Legendary Actions, Lair Actions, Innate Spells, Spells.
Zoltan Aug 26, 2024 @ 2:44pm 
thank you for that
Smiteworks  [developer] Aug 27, 2024 @ 1:29pm 
No problem.
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