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(1) lighting is enabled,
(2) the affected players don't have darkvision, and
(3) nobody brought a light source and there aren't any on the map
By default anything you get off the web has no light source in the file.
File size could be a problem, but if they see and can move their tokens, it's unlikely.
I'm honestly not sure on map size most of the time. Most often I search for a map online that will work and save a copy to upload onto FGU. The most recent map I used that 2 of my 4 players couldn't see was 3375 x 2550 pixels and 2.46 MB. Does the map size somehow impact players being able to view it?
Not usually and I'm of the opinion that map image size is a bit of a red herring. I've seen that argued here and there in forum and Discord channel posts, but none of the comments or arguments have been convincing. At times I share out custom made maps (built with CC3+) that are 300 dpi and around 10 MBs and my players don't have problems viewing them. If you have a connecting player with very poor bandwidth, or using an older PC/laptop with a weak GPU - watch out ! Though that often causes image viewing problems for other connected players too. Something else I've experienced, is that map images in JPG format seem to display more efficiently than PNGs.
I did experience a recent bug with the Old School Essentials ruleset, where if a map was maximized with the arrow button in the upper right of the image frame, it took the map out of play mode and it appeared black. That effected all players though. My advice is to ensure you disable Lighting and Line of Sight before you share the image.
If you're familiar with the older masking technique, once you've confirmed players can reliably view you maps, you can apply global masks. Then just slowly erase it them appropriate viewing distances/extents as the players advance around the map. Just in case your unfamiliar with it...there's a Masked and Unmasked mode. You can toggle modes by choosing "Layers" > "Enter Mask Mode" / "Exit Mask Mode" on the pop-up radial menu, or by clicking the [Mask Mode] button on the image toolbar. The tool to erase smooth areas while in Masked mode, is toggled on by holding down [ALT] + (LeftButton).
I am sure it isn't a lighting issue. I never use lighting and do use the old mask mode. I even checked the most recent map to be sure. I think dynamic lighting is a nice gimmick that can work in certain scenarios but having been a player with it I've found that it can lead to confusion of things described you can't see or even watching a black screen while other players do things.
Note, you only want to do this once. Having multiple instances trying to connect to the same GM session on the same computer makes things go bad.