Fantasy Grounds VTT

Fantasy Grounds VTT

STARCH KOLA Sep 29, 2022 @ 3:18am
Difference between Fantasy Grounds Unity and FG Classic?
Hello,

i bought Fantasy Grounds a long Time ago and now there are different Versions (Fantasy Grounds Unity, Fantasy Grounds Classic). So, i would like to know the Difference between the Versions, can someone help me with that? Is it just a different Engine or what?
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Showing 1-6 of 6 comments
Aussie Hope Sep 29, 2022 @ 4:09am 
Classic is the old product, don't buy it, I'm not sure it is even supported still.
Other than that, the main difference is fantasy grounds unity is written in unity and supports cool features like dynamic lighting and line of sight. The old one was 32 bit and didn't.
Oh and unity is cloud based, the old one you needed to host it from your PC which really sucked most of the time if you had low bandwidth.
Last edited by Aussie Hope; Sep 29, 2022 @ 4:10am
nylanfs Sep 29, 2022 @ 4:26am 
FGU is rebuilt using the Unity Engine so it can keep up with tech progress. There was a Kickstarter to support this, and get a discount on the new version.
nylanfs Sep 29, 2022 @ 4:27am 
Originally posted by Aussie Hope:
Oh and unity is cloud based, the old one you needed to host it from your PC which really sucked most of the time if you had low bandwidth.

No it isn't, the new one is still hosted from your machine. The only thing that is cloud based is the brokering so you don't have to use Port Forwarding anymore.
Aussie Hope Sep 29, 2022 @ 6:07am 
Originally posted by nylanfs:
No it isn't, the new one is still hosted from your machine. The only thing that is cloud based is the brokering so you don't have to use Port Forwarding anymore.

There you go, learn something every day. :)
nylanfs Sep 29, 2022 @ 12:50pm 
This also means you should BACKUP your campaigns, just in-case.
Smiteworks  [developer] Oct 5, 2022 @ 7:33am 
Classic quit receiving any updates or new DLC about a year ago. You can still run it, but it won't get anything new.

Fantasy Grounds Unity is our current supported platform. It is backward compatible with any content from classic along with all the newer content we released in the last year. It also has newer enhancements in a wide range of areas - map and image capabilities (image layers, dynamic line of sight & fog of war), game hosting, 64 bit support, native Mac & Linux support, new included content for portraits/tokens/battlemaps. Upcoming releases will add support for sound (Syrinscape and local sounds) and fancy dice packs.
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Showing 1-6 of 6 comments
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