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Serious answer: as someone that has invested heavily in FG and FGU and playing in multiple games on Roll20, no there's absolutely nothing keeping you from running or playing in a game in other Virtual Tabletop programs. Just... it may not be the best use of your money to own enough materials to run games in multiple environments.
EDIT: Unless you absolutely need to play through a browser, or want to play on a tablet/iphone.
If you decide to play in Roll20 or another VTT, we won't be mad at you or keep you from playing in FGU as well. In time, we hope you will choose FGU more and more.
That kind of gets a WTF from me, as I've never heard of such a feature for Beyond20 and as a user of that extension, why would you not want to level up your PC from the D&D Beyond character sheet? If instead you're referring to D&D Beyond, that has not been the case with it for years. The difference with a free subscription is that you're limited to the basic D&D 5e rules, so no feats, but you can still take a PC all the way to level 20. That said, if as a free user you join a campaign that's been created by a subscriber, you get access to all of the D&D publications they've purchased. It's no different than joining a FGU campaign where the host has purchased D&D 5e DLC and is sharing it to that campaign.
[Edit] Not that I'm trying to sell anyone on using D&D Beyond with 1 of the supported VTTs. I've co-hosted D&D 5e campaigns through both roll20 and Foundry and out of the box automation is much less than what it is on FGU. FGU is still my go to VTT for any D&D 5e campaigns I want to host. Not to mention that as a Canadian purchaser who buys his DLC via Steam, all of the FGU content is cheaper than its equivalent on other VTTs.
So if you level up, and want to add more spells to your character using your source books from Beyond, you can either wipe over your Foundry character, losing all your equipment you gained in game, or pay money to level up your character and sync it back to foundry.
Either way, this is something you just "Do" in Fantasy Grounds. You buy a book, you use the book to build your character, no messing around with 3rd party tools.
Note that the same is true if you're using D&D Beyond + Beyond20 + Foundry. With that configuration, all of the D&D Beyond books owned by the host are shared to the players that have joined the campaign. Once the players have Beyond 20 installed, all that Foundry is used for is VTT features like displaying maps, lighting effects, initiative order and displaying dice rolls. Meanwhile, I and my co-players have had next to no problems installing Beyond20 and changing its couple of drop-downs to set it to the correct VTT. Getting it configured for a Discord channel though - yep, pain in the butt.
Again, a real differentiating factor and benefit for running 5e with FGU, is the level of VTT automation. If you want the equivalent with Foundry or roll20, you need to do a fair amount of customizing to your campaign. And of course the real biggie with using Beyond 20 is 3rd party 5e content. Only official Wizards of the Coast content is sold on D&D Beyond, so NO 3rd party DLCs. That said, there's a huge amount of free to use 3rd party content like races, subclasses, backgrounds, feats, etc, created by fans on D&D Beyond, but I've found it to be hit & miss in quality. Certainly not the consistent quality of Fantasy Ground 3rd party content.
And I hardly need to emphasize we're only talking D&D 5e here. D&D Beyond + Beyond20 can't do anything for your old school D&D, D&D 3.5, Pathfinder 1e or PF 2e campaigns. Let alone all of the other terrific rulesets available to host with FGU. Foundy or roll20 can do that for you once you've spent the $ on the DLC, but argghh those character sheets! - to me the just look so lackluster and awkward to use.