Fantasy Grounds VTT

Fantasy Grounds VTT

Sabertooth Dec 9, 2021 @ 10:27am
Silly Question
If you have FGU and the DM has roll20 can you still be part of the game
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Showing 1-8 of 8 comments
Magic Myra Dec 9, 2021 @ 11:41am 
Silly answer - no, you have to commit to one virtual tabletop and can never branch out to run or play games in any other. Once you've chosen your platform, you're permanently locked out of any other.

Serious answer: as someone that has invested heavily in FG and FGU and playing in multiple games on Roll20, no there's absolutely nothing keeping you from running or playing in a game in other Virtual Tabletop programs. Just... it may not be the best use of your money to own enough materials to run games in multiple environments.
Kronovan Dec 9, 2021 @ 2:22pm 
Note that this isn't just true of FGU and roll20; all of the Virtual Table Tops (Foundry. Astral Tabletop, Tabletop Simulator, Let's Role) won't work with one another. The good thing is they're almost all free for joining a hosted game, so you can try them out first. TTS being the exception, but it's really much more of a boardgame simulator than a RPG Virtual Table Top anyways.
Sabertooth Dec 9, 2021 @ 2:25pm 
thank you ;-)
Aussie Hope Dec 9, 2021 @ 10:57pm 
Only thing that kinda works together is D&D Beyond with Foundry, but that's through a 3rd party plug in that you have to pay Patreon for if you want your character to level up. Quite a few systems also interface with Avrae. In all cases, these interfaces just make the other products a little bit more like Fantasy Grounds. If you have FG, you don't need them.
EDIT: Unless you absolutely need to play through a browser, or want to play on a tablet/iphone.
Last edited by Aussie Hope; Dec 10, 2021 @ 5:25pm
Smiteworks  [developer] Dec 10, 2021 @ 7:04am 
Some people play in multiple systems and just spin up whichever one they want for the given campaign.

If you decide to play in Roll20 or another VTT, we won't be mad at you or keep you from playing in FGU as well. In time, we hope you will choose FGU more and more.
Kronovan Dec 10, 2021 @ 1:40pm 
Originally posted by Aussie Hope:
Only thing that kinda works together is D&D Beyond with Foundry,
Note though, that D&D Beyond is not a Virtual Table Top, or even a VTT client for that matter. It's a web portal that provides tools and resources for D&D 5e. I'm assuming you're referring to the Beyond20 browser extension that supports connecting a D&D Beyond Character Sheet to a VTT? It not only supports connections to the Foundry though, but also to the roll20 and Astral VTTs and the Discord voice app.
...but that's through a 3rd party plug in that you have to pay Patreon for if you want your character to level up.
That kind of gets a WTF from me, as I've never heard of such a feature for Beyond20 and as a user of that extension, why would you not want to level up your PC from the D&D Beyond character sheet? If instead you're referring to D&D Beyond, that has not been the case with it for years. The difference with a free subscription is that you're limited to the basic D&D 5e rules, so no feats, but you can still take a PC all the way to level 20. That said, if as a free user you join a campaign that's been created by a subscriber, you get access to all of the D&D publications they've purchased. It's no different than joining a FGU campaign where the host has purchased D&D 5e DLC and is sharing it to that campaign.

[Edit] Not that I'm trying to sell anyone on using D&D Beyond with 1 of the supported VTTs. I've co-hosted D&D 5e campaigns through both roll20 and Foundry and out of the box automation is much less than what it is on FGU. FGU is still my go to VTT for any D&D 5e campaigns I want to host. Not to mention that as a Canadian purchaser who buys his DLC via Steam, all of the FGU content is cheaper than its equivalent on other VTTs.
Last edited by Kronovan; Dec 10, 2021 @ 2:02pm
Aussie Hope Dec 10, 2021 @ 5:30pm 
Unless I am mistaken, one of the main 3rd party plugin's that lets you import a D&D Beyond Character into Foundry is free to import a character, but requires a subscription if you want to be able to keep your character in Foundry and your character in D&D beyond in Sync.
So if you level up, and want to add more spells to your character using your source books from Beyond, you can either wipe over your Foundry character, losing all your equipment you gained in game, or pay money to level up your character and sync it back to foundry.
Either way, this is something you just "Do" in Fantasy Grounds. You buy a book, you use the book to build your character, no messing around with 3rd party tools.
Kronovan Dec 11, 2021 @ 3:17pm 
Originally posted by Aussie Hope:
Unless I am mistaken, one of the main 3rd party plugin's that lets you import a D&D Beyond Character into Foundry is free to import a character, but requires a subscription if you want to be able to keep your character in Foundry and your character in D&D beyond in Sync.
So if you level up, and want to add more spells to your character using your source books from Beyond, you can either wipe over your Foundry character, losing all your equipment you gained in game, or pay money to level up your character and sync it back to foundry.
OK I see what you're referring to. I, nor any other Foundry D&D 5e players I know for that mater, would use such an extension in place of Beyond20. With Beyond20 (100% free) you never use anything but your D&D Beyond character sheet for PC management, making dice rolls, casting spells, applying damage, leveling up etc. You just run you the D&D Beyond character sheet in another browser tab, or another browser instance, and everything you do in the character sheet is sync'd real-time to the Foundry VTT browser session. Even little details like temporary HPs are sync'd and displayed on your Foundry PC token and it enables hotkeys on the D&D Beyond character sheet for rolling with advantage or disadvantage.

Either way, this is something you just "Do" in Fantasy Grounds. You buy a book, you use the book to build your character, no messing around with 3rd party tools.
Note that the same is true if you're using D&D Beyond + Beyond20 + Foundry. With that configuration, all of the D&D Beyond books owned by the host are shared to the players that have joined the campaign. Once the players have Beyond 20 installed, all that Foundry is used for is VTT features like displaying maps, lighting effects, initiative order and displaying dice rolls. Meanwhile, I and my co-players have had next to no problems installing Beyond20 and changing its couple of drop-downs to set it to the correct VTT. Getting it configured for a Discord channel though - yep, pain in the butt.

Again, a real differentiating factor and benefit for running 5e with FGU, is the level of VTT automation. If you want the equivalent with Foundry or roll20, you need to do a fair amount of customizing to your campaign. And of course the real biggie with using Beyond 20 is 3rd party 5e content. Only official Wizards of the Coast content is sold on D&D Beyond, so NO 3rd party DLCs. That said, there's a huge amount of free to use 3rd party content like races, subclasses, backgrounds, feats, etc, created by fans on D&D Beyond, but I've found it to be hit & miss in quality. Certainly not the consistent quality of Fantasy Ground 3rd party content.

And I hardly need to emphasize we're only talking D&D 5e here. D&D Beyond + Beyond20 can't do anything for your old school D&D, D&D 3.5, Pathfinder 1e or PF 2e campaigns. Let alone all of the other terrific rulesets available to host with FGU. Foundy or roll20 can do that for you once you've spent the $ on the DLC, but argghh those character sheets! - to me the just look so lackluster and awkward to use.
Last edited by Kronovan; Dec 11, 2021 @ 3:41pm
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Date Posted: Dec 9, 2021 @ 10:27am
Posts: 8