Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To answer your question, I would recommend going with the Unity version of the program because this is the future of the software going forward. You can always just purchase Unity separately from Classic. You do not need to have Classic to buy Unity.
The Unity version is native to PC, MAC, and Linux so you are covered there and we have many supported rulesets.
If you are totally new to the software I would also recommend checking out the Fantasy Grounds College. They are a great community that runs classes for new users on how to use the software.
https://fantasygroundscollege.net/
Welcome again
For Unity, it's a very straightforward process - when you create or load your campaign, you can set the Server List to Cloud (linking it to the Smiteworks servers) and list the game as either Public or Private. Public, anyone can find it by going through the Game List (so definitely set a password!), and Private you'd need to provide additional information to the players so they can connect successfully (external IP address would work best, which you can get directly bellow the Campaign List when loading or creating a campaign). Then, they just search for your forum name or IP address, plug in the password (if required), and they're in and ready to play (just make sure they know to load the rules Modules before doing anything else otherwise they won't be able to see all of the options available for them). In the future, they can just click on your game's entry in the History box and jump right in.