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Relatar um problema com a tradução
Look at the recent released asterigos. They updated the demo with the feedback they've gotten before release. Maybe do it this way too.
1.射击必须先锁定后才能射击是不懂为什么要这么设计,你这样设计得话火枪前摇超级长!
2.人物奔跑是有延迟反应得能明显察觉到。好像翻滚也无无敌。每次翻滚后再加速跑总跑不上。
3.关卡得BOSS距离复活点真滴有点远。
4.明显你手柄可以跳过,电脑不能跳过出场动画这么明显得问题还在出现(任何键都不行)。
* I died 5 times from poison before I even got the ability to fight it.
* don't overuse jump-scares in the water! it gets exhausting! and it's unfair.
* when you have a mile to run from the last checkpoint - don't respawn bosses or mini-bosses - that's just bad game design! even dark souls knows this!
* the last boss is absurd! he has higher reach, is faster and the time window to charge the weapon,aim and shoot is WAY to small!
when I first heard of the game I thought "oh, McGiver in Space!", but you decided to make it a frustrating shooter! wouldn't be necessary. you have ohter qualities!
The setting kinda reminds me of Returnal for some reasons.
The combat feels good, graphics looks great and optimization is amazing which is a rare thing these days.
Nice soundtrack and cool sound effects.
Data extrapolation and investigations phases are confusing and not very intuitive, also feel clunky and sluggish looking for clues using the mouse.
That puzzle with the pyramidal shapes was painful as well, first it is obtuse and rotating pieces with the mouse was a real pain in the ass.
Low quality cgi cutscenes must be improved though, they looks very low budget and contrast badly with the rest of the game.
The game have potential, I enjoyed the demo except for that crap puzzle, added to wishlist and followed titles.