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The last boss is more annoying/cheap than hard for sure. The flamethrower makes it more annoying than it has to be, and my first 2 losses were due to me trying to freeze the water alla round him. It worked well until Iran out of ice ammo.
Eventually I just froze 2 patches around the tiny strip of land you are given and basically stood still firing at him and the fight just... was boring at that point lol. Shoot dodge, shoot dodge, freeze ground, shoot dodge.
The 2 tanky at once was pretty easy though one I ignored the flamethrower and just froze the crap out of them and then use the shock gun to hit them both at the same time.
And yeah, I realized that flamethrower is useless when the enemies are wet - should be obvious, but the game teaches you to shot these glowing parts with fire, so I did exactly that
The exploration part, the beauty of the surroundings and the puzzles, yes even the number of small annoying critters, won't make it against the boss fight if 99% of the game are behind the first imbalanced boss.
/uninstall
For Alpha, I managed to hit ONE well-placed fire hit in several attempts (not even in all ...); from that no chance to hit it again into the weak spot.
In some attempts Alpha even managed to HEAL a bit up, enough to negate several "50" hits. And you don't even have the time to re-damage it with all the running (after a few steps the character put her gun away ... inmidst of a fight - wtf?).
Targeting with the fire gun requires a second to charge it - enough time for Alpha to close its heart opening for the shot.
It makes me sad - this game has such a promising story in nice surroundings which I would like to explore, but I won't put my hardware into danger. In the past years several mice and even a monitor were fatally damaged out of frustration.
If even the demo piles up that much frustration, then sorry.
I am sooo happy I'm not alone in this. Even on easy I only managed to get The Alpha down to about 75%. This may be fun/tolerable with a controller and auto-aim, but with mouse & keyboard it's infuriating. And I saw in a video that the demo ends with an even more effed up boss scenario. Big yikes!
My review of (basically the first half of) the demo:
It looks gorgeous, runs well, has good graphical options, and the basic gameplay loop and environments are interesting. Story seems pretty formulaic, but that's hard to judge from what is basically just exposition so far.
I've played a bit of Mass Effect: Andromeda, and it behaves A LOT like that game. However I was not expecting the souls-like aspect of 5 minutes of boss fight dodge-rolling, and the VERY console-y aesthetic with regards to controls, menus, always-on in-the-middle-of-the-screen-like-you're-a-blind-idiot questmarkers, invisible walls and so on.
it's gonna be a no from me, dawg.