Space Simulation Toolkit

Space Simulation Toolkit

Santa Claus Feb 23, 2022 @ 7:30am
Powder Toy - Same thing, its free and it isn't garbage.
See title
< >
Showing 1-9 of 9 comments
onehara Mar 8, 2022 @ 3:34pm 
It isn't the same thing.
Last edited by onehara; Mar 8, 2022 @ 3:35pm
Santa Claus Mar 9, 2022 @ 3:34am 
Originally posted by Onehara:
It isn't the same thing.
Yeah, Powder Toy is actually fun!
func_kenobi Mar 16, 2022 @ 8:01am 
Originally posted by Santa Claus:
See title
These are completely different games. It's like comparing BattleField to Assasins Creed.
SST is based on particle physics, TPT is based on rigid body physics. This game is currently in development and has much to come. TPT is a good game too, but it's on a completely different scale to SST. TPT has a maximum of 227104 particles in one simulation and starts to lag even if they are static, while this game has a maximum of 800000 particles. Have a great day.
Autumn Mar 29, 2022 @ 4:03pm 
Originally posted by Obi-Wan Kenobi:
Originally posted by Santa Claus:
See title
SST is based on particle physics, TPT is based on rigid body physics.

Ooo this boils my blood, The Powder Toy does not use Rigid Body Physics, the game is basically a glorified image with data behind every pixel. Each pixel is updated and 'simulated' with each frame (could differ for performance/smoothness).

The reason that TPT slows down when nothing is going on is because the engine still has to loop over/check every individual pixel weather it is important/moving/'blank' or not

The reason that this game doesn't have this limitation is it only computes what it needs to; It only needs the calculate each point/particle that is in the sim.

Neither of these games have a hard limit on the amount that they can handle, a better gpu and more memory can increase it's simulation size. You can also have both of these games run on the cpu with no cap (still acutally capped by memory but you have alot more to work with anyway), but it would be slow, very slow.

Though I do agree, completely different games.
onehara Apr 30, 2022 @ 11:11am 
This game has the potential of being more fun, powerful and realistic than Powder Toy.
FizzyGig May 3, 2022 @ 3:02pm 
not even close
Sylverone Jun 14, 2022 @ 5:56am 
Meh, troll is troll. Or ten years old, in which case all is forgiven.
Xecular Aug 28, 2022 @ 12:26pm 
Originally posted by Santa Claus:
See title
Powder Toy stopped receiving major updates over a decade ago. I prefer broken innovative games over games that aren't going anywhere
Last edited by Xecular; Aug 28, 2022 @ 12:27pm
MrNegotiator Apr 14, 2023 @ 10:06pm 
Originally posted by Obi-Wan Kenobi:
Originally posted by Santa Claus:
See title
These are completely different games. It's like comparing BattleField to Assasins Creed.
SST is based on particle physics, TPT is based on rigid body physics. This game is currently in development and has much to come. TPT is a good game too, but it's on a completely different scale to SST. TPT has a maximum of 227104 particles in one simulation and starts to lag even if they are static, while this game has a maximum of 800000 particles. Have a great day.
tpt has a maximum of ~218008 if i remember. and those particles run better than this game does on 10k particles. what drug are you on?
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Feb 23, 2022 @ 7:30am
Posts: 9