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SST is based on particle physics, TPT is based on rigid body physics. This game is currently in development and has much to come. TPT is a good game too, but it's on a completely different scale to SST. TPT has a maximum of 227104 particles in one simulation and starts to lag even if they are static, while this game has a maximum of 800000 particles. Have a great day.
Ooo this boils my blood, The Powder Toy does not use Rigid Body Physics, the game is basically a glorified image with data behind every pixel. Each pixel is updated and 'simulated' with each frame (could differ for performance/smoothness).
The reason that TPT slows down when nothing is going on is because the engine still has to loop over/check every individual pixel weather it is important/moving/'blank' or not
The reason that this game doesn't have this limitation is it only computes what it needs to; It only needs the calculate each point/particle that is in the sim.
Neither of these games have a hard limit on the amount that they can handle, a better gpu and more memory can increase it's simulation size. You can also have both of these games run on the cpu with no cap (still acutally capped by memory but you have alot more to work with anyway), but it would be slow, very slow.
Though I do agree, completely different games.