Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
YES! I have both of them on my pair.
Thank you for putting that !
- Number one tip I can offer: Learn to pick your fights.
* If it's a tag fight and you got a good tank you can send less gladiators, leave them at home training gaining xp and odds will be better for your bets.
* Monster fights don't look very profitable, but usually give more favor, that favor can be spent hosting games, hosting games nets you good money. A rough estimate I'd say a game that costs you 600 favor will give you about 2 gold, that means a monster fight that gives you 100 favor, on top of the rewards is giving you about 33 silver. Keep it in mind.
* Not all monsters are the same, some fights are very easy some very challenging. Trial and error will show you which ones to pick.
* Don't pick fights 3 days away, pick the ones about to start so the gladiators you use don't miss those days that could be recovering / training.
* It is a bit obvious but, always check the individual level of the people you are gonna fight, don't trust the level of the fight. Game will give you a lvl 6 fight, and you will find a lvl 2 and a lvl 12 opponent that will mop the floor with your lvl 5 gladiators.
* There is a lot of nuance on picking fights, some fights will give you less xp than training, specially when coach is more advanced, and will probably keep your glads in recovery a couple of days. Not all fights are worth it.
- Challenge arenas. This is more for when you are close to spring games or right after, but arenas that are not holding an event can be challenged, and you can see the level and the gladiators in them. These are really good for xp, can be repeated and are perfect for when the generated events do not fit with what you need. 4 vs 4 exhibition of glads around your level is the best xp-per-day you'll probably find, and is right there waiting for you.
- Before going into a fight, market, or anything that will skip a day, make sure your gladiators are doing something. Often a gladiator in infirmary will recover and will not go automatically to training. Maybe you got someone in training that should be recovering so you can use them for a fight. It is a bother but always check you got your slots full.
- Aggresive/Deffensive/Cautious... Use them, they make a big difference. Once you got enough damage, an aggressive damage dealer can maybe dispatch one opponent before his stamina is spent. Yes, once is spent it won't be able to attack much, but one less opponent is a big advantage. Check if your gladiators are maintaining their stamina and if they are, let them be a bit more free.
- Pick your target. In line with the previous tip, don't let your damage dealer spend the stamina on the tank. Cull the weak.
- 10 active skills will do very little without stamina. Focus on a couple of them to begin with and whatever passives you can to allow sustain. Once you can sustain, add new skills so they are not stopped by cooldowns.
- Crowd control skills are king. A knocked down or stunned opponent deals no damage. Kick, sweep down, dust in the eyes??? (can't remember the name of the skill). These are incredibly useful, don't overlook them.
- Pick your glads wisely, specially at the beginning. Having a starting gladiator really good but that will lose a week in torture chamber or learning a new class is a very big disadvantage in the sprint for spring games.
- On the line of the one before, if you can, wait before you teach your gladiator that third class. Learning it at the beginning will cost you around 8 days, learning it when you are probably at the level where the original classes don't have useful skills left, will probably mean your coach is high level and you can learn it in 4 days.
Probably leaving a few things behind, but I already wrote a brick of a post :P
Hope it helps.
I also try to get the diligent trait on secondary fighters. This means they level up faster while training.
As soon as you win the first battle (restart if you don't) check your gladiator traits. Make sure everything in there is positive. If there are traits you don't like then it's best to restart as torturing them to remove traits is time wasted which could be used for fighting / training.
It's useful to create additional gladiators in the role library as the ones not selected for initial gladiators have a chance to appear in the market. Try to get your 4 main gladiators on the first day as this will maximise the training time of your gladiators. Again, check the the traits as these are randomly rolled each game. If they suck it might be worth a restart.
I don't think a solid start can be underestimated with the game currently. Sure you might breeze those early fights but following the Spring Game the competition steps up a notch. If you've wasted a week removing traits or adding classes then you're gonna be playing catch up for the rest of the game.
Here's the thing with Born Instructor, it says "gives bonus xp 'per level`" but I don't know if that means per level of coach or per level of the gladiator. If it is per gladiator level, coach ends up being lvl 1 always, so that means the boost is really low. Anybody knows which one it depends on?
When I've got a coach with born instructor and no coach skill previously, the coach skill has still levelled up without a problem. I assumed it gave the extra XP to the gladiators?
I mean it is a good trait to have for you coach, but I feel like having a coach with a higher starting level is more important.
The highest starting level you can get for coach is 3. It seems to take about 10 days level up. So starting with a level 3 coach saves 30 days. It takes 10 days to go from level 0 to 1, 11 days to go from 1 to 2, 12 days to go from 2 to 3... So it takes 145 days to go from level 0 to level 10, and it takes 33 days to go from level 0 to level 3.
Each additional coach level increases experience gained by 25, and Inborn Instructor just adds 5 additional experience. The experience boost from level 0 to level 3 is 75, so definitely prioritize a higher coach level to start with over the Inborn trait.
What do you mean? I am able to access my gladiator's inventory from the market?
You two are absolutely right! I was for some reason looking for the "equipment" tab and completely ignored the equipment was right there.
:facepalm:
My bad!