Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not quite as optimized as the one you're describing, but it's basically a zero-threat map that has all the traps destroy themselves and you just run through a tunnel twice, with a corrosive cube to die in if you want to farm it.
You can use exploding guards, to trigger this, via a corrosive to kill the guard.
Not sure on all the specifics however.
Found a link for more info.
Reddit
because these maps will be in the brutal category when there is literally zero chance of death. but i think people should keep making these maps for brutal maybe the devs will think hey our system is rewarding and placing maps in brutal that shouldnt be there and its letting people just farm for free.
in fact i think i may just go be part of the problem and make one real quick
I think that's a pointless question, since it's obviously not a proper map. Potentially using an exploit.
I have not come across them, but I would probably also report them, unless there was some kind of twist to it. Like it's obviously meant as a joke or surprise.
Well, if that's the case, then there is no harm in reporting it, since the devs won't remove it and nothing happens to it, right?
Because they are obviously abusing the system by giving away free rewards without any effort.
Just like all the folks that reported camping in DbD and ended up with a specific statement of "camping is non reportable".
I made a room in the map that can be completely bypassed but you have to walk past it first. In this one room are all the guards and traps are divided into two sections. One is simple. Just pistons and spikes lined up for easy destruction. The other is a pit with warmongers, flames and more pistons. There are no hidden traps and everything is obvious to the raider.
The idea is that if the raider wants those kills (I even painted a 3 story tall “KILL” in red) then the raider will have to figure out how to kill everything without dying.
I love watching the replays because most people give it a go as if it will be easy, but end up running out of ammo and braving the flame traps to try to kill everything. Most die once or twice but the fact that it really shouldn’t be that hard has driven a lot of raiders to attempt the area over and over again. Some figure it out right away and I get no kills, but that is the point.
On the front of my base I made the word FREE very large because that truly explains the level. Take what you want if you can.
My point is; I wanted to give players a choice. Follow the path and collect the tombs, get the GenMat and get out without any challenge. Or, challenge themselves to try and get the extra resources by thinking outside the box, strategize and maybe for trying.
The response has been so popular that I am now working on the puzzle for my next map that people can either skip and attempt.
Some might consider it an auto farm or simple map but I don’t think of this as being an exploit but rather trying to be creative. It was an auto farm map that inspired me to make my game room.