Meet Your Maker

Meet Your Maker

View Stats:
Lepakko Apr 2, 2023 @ 6:52pm
How do some of the dungeon building systems work?
I been trying to find guide videos of basics of the system but havent found what tells everything i wanted know.

So i know that first you build land and then build your dungeon. There are different sizes of lands what will limit how much stuff you can add. The capacity.

But there is 2nd bar at bottom of the map/land info what has names like traps, weapons, suits and guards. I heard people say on videos that its limit how much you can farm stuff out of the land. But havent heard any one talk about details of it. So how do that system works? So after that bar is run out.. you wont get rewards anymore? Can you buy refill for it? Can you keep dungeons active forever or some point you just need to leave it to dust or delete it?

What happen if you edit/change your old dungeon/land? Do its stats reset? Will there be cost to do it? Any negatives or positives?

Any other tips from beta players what to avoid when starting to build/manage your dungeons?
< >
Showing 1-3 of 3 comments
SRR Rig Apr 2, 2023 @ 7:08pm 
Because the game puts emphasis on the REPLAY system, where you can watch every attempted Raid against your base (as well as watch your own Raids), they incentivize new bases.

The way they do this is by having a Prestige system for Bases that cap out at 10. So you make a Base, that base then farms resources from kills, accolades, and passively from the land itself. If you never get a single kill or accolade, the Build will deplete the passive resources in a ~1-3 days depending on the size of plot you purchased, and will be taken out of the public pool of maps. You can then move it to Community Maps where you can play it any time or have others play it, with fewer rules and limits, but you won't earn resources anymore.

If you get enough score from kills and accolades (doesn't take much), then when the Build is drained of resources passively after that initial 1-3 day period, you can Prestige it, which gives it another 1-3 days of function. You can do that up to 10 times before the map is retired.

Builds that perform well can get featured as "Champion Outposts" which are promoted on the Raid page.

The Builds aren't deleted, but they are moved out of the public pool, so new players and new builds get attention, and so the Replay function gets used.

I think in the 5 day beta there were over 30,000 bases made, so you can imagine what'll happen when the game launches. By using this system, they ensure people who are actively playing the game get people to play their levels in the public queue, and so they can enjoy the Replay system.

Editing your base/build doesn't change the stats. In fact, the Replay system is there to encourage edits constantly. There's no downside to editing, and no downside to someone completing a raid either, you don't lose anything.

No builds are deleted.
Last edited by SRR Rig; Apr 2, 2023 @ 7:11pm
Lepakko Apr 2, 2023 @ 7:17pm 
Originally posted by SRR Rig:
Because the game puts emphasis on the REPLAY system, where you can watch every attempted Raid against your base (as well as watch your own Raids), they incentivize new bases.

The way they do this is by having a Prestige system for Bases that cap out at 10. So you make a Base, that base then farms resources from kills, accolades, and passively from the land itself. If you never get a single kill or accolade, the Build will deplete the passive resources in a ~1-3 days depending on the size of plot you purchased, and will be taken out of the public pool of maps. You can then move it to Community Maps where you can play it any time or have others play it, with fewer rules and limits, but you won't earn resources anymore.

If you get enough score from kills and accolades (doesn't take much), then when the Build is drained of resources passively after that initial 1-3 day period, you can Prestige it, which gives it another 1-3 days of function. You can do that up to 10 times before the map is retired.

Builds that perform well can get featured as "Champion Outposts" which are promoted on the Raid page.

The Builds aren't deleted, but they are moved out of the public pool, so new players and new builds get attention, and so the Replay function gets used.

I think in the 5 day beta there were over 30,000 bases made, so you can imagine what'll happen when the game launches. By using this system, they ensure people who are actively playing the game get people to play their levels in the public queue, and so they can enjoy the Replay system.

TLDR: No builds are deleted, but eventually they're moved from the public pool of maps where they earn resources, to a community pool where they can be searched and found and played whenever but no longer earn resources.
Thanks for info. That help me understand what to expect when i start to build dungeons.
SRR Rig Apr 2, 2023 @ 7:23pm 
Originally posted by Lepakko:
Thanks for info. That help me understand what to expect when i start to build dungeons.

You're welcome. It's easy to get enough for prestiges if we make the base look pretty, people like to hand out the "Artistic Accolade." Don't have to make the most deadly base, can make a fun one too.

Right now, bases are divided into 3 difficulties, Normal, Dangerous, Brutal. The more traps and guards we have in the path of the Harvester, the more the base Danger Rating increases, which I think is like, in the top left or right.

The danger rating raises much more slowly when a trap/guard is placed in an area that doesn't intersect where the Harvester walks.

So far, it seems most people play either Normal bases, or Brutal. I'm hoping they change up this system because sometimes Normal bases can be really hard, and Brutal bases can be easy.

But basically, I think for getting the most people to play your base, it's best to either be at Normal difficulty, or Brutal.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Apr 2, 2023 @ 6:52pm
Posts: 3