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Izalith Apr 15, 2023 @ 2:31am
How put a trap behind Lava Cube?
Hi, i see some bases with lava cube and behind lava cube are a trap like flamethrower or arrow throwe (idk the name in english) and they detect me, i tryed something similar, but when i test the Flamethrower and spike thrower and rest of traps don't detect me because are a lava cube in front, how can i do for detect me like other bases?
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Showing 1-15 of 20 comments
King Whiff Apr 15, 2023 @ 2:32am 
Its an exploit dont start doing this.
dexter Apr 15, 2023 @ 2:32am 
it is an exploit.
Zothen Apr 15, 2023 @ 2:34am 
Out of curiousity, how is this an exploit? Didnt this make it through the beta test, so the devs technically sanctioned it?
King Whiff Apr 15, 2023 @ 2:38am 
Originally posted by Zothen:
Out of curiousity, how is this an exploit? Didnt this make it through the beta test, so the devs technically sanctioned it?
Do you honestly believe an opaque cube is supposed to be allowing hunter boltshots detect through it?

And I dont recall ever seeing opaque cubes in beta. Maybe it wasn't tested?
Lucius Caesar Apr 15, 2023 @ 2:54am 
Originally posted by Zothen:
Out of curiousity, how is this an exploit? Didnt this make it through the beta test, so the devs technically sanctioned it?
simply put if the behaviour in first wave is different to the behaviour in second wave than it is a bug. Making deliberate use of a bug to gain an advantage is always an exploit. Now its perfectly possible that BHVR will tell us the bug is actually that they SHOULD see through in first wave too then I'll relent, but until then, I'm reporting every base that over uses this exploit, and giving absolutely no accolades to those that use it sparingly.
Zothen Apr 15, 2023 @ 3:31am 
Originally posted by Lucius Caesar:
simply put if the behaviour in first wave is different to the behaviour in second wave than it is a bug.
Says who?
Lucius Caesar Apr 15, 2023 @ 4:06am 
Originally posted by Zothen:
Originally posted by Lucius Caesar:
simply put if the behaviour in first wave is different to the behaviour in second wave than it is a bug.
Says who?
says any developer whose worked on any piece of software ever.
Zothen Apr 15, 2023 @ 4:12am 
Originally posted by Lucius Caesar:
Originally posted by Zothen:
Says who?
says any developer whose worked on any piece of software ever.
Uuuh, appeal to authority - my most favorite logical fallacy.
So yeah, its void and not a valid argument.
Last edited by Zothen; Apr 15, 2023 @ 4:13am
Shadowbrodie Apr 15, 2023 @ 4:39am 
Originally posted by Zothen:
Out of curiousity, how is this an exploit?

If it's an intended game mechanic for traps to be able to shoot through cubes then why doesn't it work with starting traps?

If somehow the devs actually intended for it to work this way and it's not a bug then it's a horrible mechanic that should be removed because it's not fun to walk through a hallway full of opaque cubes with traps that you can't easily see or destroy.
King Whiff Apr 15, 2023 @ 4:41am 
Originally posted by Zothen:
Originally posted by Lucius Caesar:
says any developer whose worked on any piece of software ever.
Uuuh, appeal to authority - my most favorite logical fallacy.
So yeah, its void and not a valid argument.
To be fair, all traps act in the same manner regardless of transition into 2nd wave. The only exception is the acid cubes which appear to be bugged. You question why this is a bug and not a feature which is fair. However what Lucius has pointed out is that the cubes act differently in second wave.

If you were to set boltshot traps up behind acid cubes in 1st wave, the traps behind them will not detect the player through them. In second wave however these traps are detecting the player through the cube. This is a behaviour that doesn't fit and can be easily exploited and further enhanced by applying mods such as the opaque mod. This i've witnessed first hand. A Long winding winding corridor of orange cubes and tracker boltshout flying at me from every direction. Without the abilty to know where its coming from other than an audio que so parrying is next to impossible. Its clearly a powerful exploit.

So if you were to believe that this is a feature then you would be agreeing with the case that traps should be able to target players through cubes they cannot see through. Put into perspective that traps can't even detect through holocubes or 1st wave acid cubes then the feature is illogical hence why alot of the community believe its a bug.

Does that clear it up for you?
Lucius Caesar Apr 15, 2023 @ 4:49am 
Originally posted by Zothen:
Originally posted by Lucius Caesar:
says any developer whose worked on any piece of software ever.
Uuuh, appeal to authority - my most favorite logical fallacy.
So yeah, its void and not a valid argument.
you didn't ask me why, you said says who... jeeze what is this reddit?

Originally posted by King Whiff:
Originally posted by Zothen:
Uuuh, appeal to authority - my most favorite logical fallacy.
So yeah, its void and not a valid argument.
To be fair, all traps act in the same manner regardless of transition into 2nd wave. The only exception is the acid cubes which appear to be bugged. You question why this is a bug and not a feature which is fair. However what Lucius has pointed out is that the cubes act differently in second wave.

If you were to set boltshot traps up behind acid cubes in 1st wave, the traps behind them will not detect the player through them. In second wave however these traps are detecting the player through the cube. This is a behaviour that doesn't fit and can be easily exploited and further enhanced by applying mods such as the opaque mod. This i've witnessed first hand. A Long winding winding corridor of orange cubes and tracker boltshout flying at me from every direction. Without the abilty to know where its coming from other than an audio que so parrying is next to impossible. Its clearly a powerful exploit.

So if you were to believe that this is a feature then you would be agreeing with the case that traps should be able to target players through cubes they cannot see through. Put into perspective that traps can't even detect through holocubes or 1st wave acid cubes then the feature is illogical hence why alot of the community believe its a bug.

Does that clear it up for you?


That's a great explanation :)
Last edited by Lucius Caesar; Apr 15, 2023 @ 4:50am
thebadman Apr 15, 2023 @ 4:51am 
I do not see problem with them if not overused, 1-3ish is perfectly fine, you see bedrock before genmat and even if other cubes are used to blend in you still can read labels on cubes.

2nd wave lava corridor/maze on other hand is just another killbox reskin so I doubt many people like it, even on size 1-2 maps.

Just greatly increase 2nd wave cost for cubes or make it separate mod to add that requires 2nd wave to work so opaque can't be used should someone try spamming it.
Last edited by thebadman; Apr 15, 2023 @ 4:54am
StoriesBonesTell (Banned) Apr 15, 2023 @ 6:36am 
People have decided this is an exploit without any word from the developers because they don't like it.
Last edited by StoriesBonesTell; Apr 15, 2023 @ 6:36am
thebadman Apr 15, 2023 @ 6:39am 
Originally posted by StoriesBonesTell:
People have decided this is an exploit without any word from the developers because they don't like it.
If you are raider its exploit, if you are builder its clever use of game mechanics. :kodp_duck:
Lucius Caesar Apr 15, 2023 @ 6:43am 
no its literally a bug. If the behaviour was the same on both first and second wave, it would be a feature.
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Date Posted: Apr 15, 2023 @ 2:31am
Posts: 20