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Meet Your Maker

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OmegaFreak01 May 7, 2023 @ 2:48am
Why aren't they addressing the Economy?
It's clear the game was created with a much higher player number count expected. There's no way they expected us to turn on our bases and get 1-2 raids or only switch it on for a single hour. In the first week you could get 6-20 people and the economy made sense.

Now the way I feel is I don't see the point in spending so much resources for keeping my bases online, so I've stopped playing.

I'm a base builder, I actually enjoy spending 10 hours building, tweaking, painting ect to make it. Then the resources forced me to raid so I could continue to build, building was always put on pause.

Now that pause keeps increasing since the base can't self sustain or barely provide change. I had 3-4 bases online at the start, now I can hardly keep 1 online.

The economy is bleeding the player base. If you lose your base builders you lose your content.

I'm surprised they haven't acted yet? How long will they let it go on? Make crucial changes after the player base drops by another 50% with the playstation players gone?

It's a shame because I really enjoy building in this game, it's fun but the Economy ruins the experience and puts the brakes on it.
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Showing 1-15 of 15 comments
Vivianite May 7, 2023 @ 8:45am 
there's an economy? people are trading resources?
words have meanings and the "lack of raiders" isn't an economic issue, it's a game-play issue. raiding has significantly diminished "rewards" materialistically (see: unlocks) and is eventually a "for fun" and "rank" after a point which isn't hard to reach.
OmegaFreak01 May 7, 2023 @ 9:16am 
Originally posted by Vivianite:
there's an economy? people are trading resources?
words have meanings and the "lack of raiders" isn't an economic issue, it's a game-play issue. raiding has significantly diminished "rewards" materialistically (see: unlocks) and is eventually a "for fun" and "rank" after a point which isn't hard to reach.

Economy in my post is referring to the currency resources that you earn from raiding, earn from outposts kills and spend on outpost upgrades/player upgrades. But my post is about the building side of things.
I don't think the system need a fix, I've never failled any prestige yet (I have around 20 mastered outposts).
You need to know how to get raids attempts tho, the easiest way is to refresh (log in and out) your outpost every 1-2h. (more info here (section II) https://steamcommunity.com/app/1194810/discussions/0/3832043983174361474/)

Imo they need to go public with how the system works because it makes it seems like the game is not working.

Imo their intent is for you to build, go raid 15 minute, watch you replay, go build again to fix the weakness rince and repeat. Sadly it is very confusing.
Last edited by [In Progress]Mini-wall; May 7, 2023 @ 9:23am
Butt Spenza May 7, 2023 @ 11:09am 
Originally posted by In ProgressMini-wall:
I don't think the system need a fix, I've never failled any prestige yet (I have around 20 mastered outposts).
You need to know how to get raids attempts tho, the easiest way is to refresh (log in and out) your outpost every 1-2h. (more info here (section II) https://steamcommunity.com/app/1194810/discussions/0/3832043983174361474/)

Imo they need to go public with how the system works because it makes it seems like the game is not working.

Imo their intent is for you to build, go raid 15 minute, watch you replay, go build again to fix the weakness rince and repeat. Sadly it is very confusing.

Looks like you got lucky there, as even the best base will fail if nobody plays it.
Nah, it was reported by several other player on the discord that prestige is not a concern anymore when you do the refresh thingy.
Try it you'll see :)
OmegaFreak01 May 7, 2023 @ 11:58am 
Originally posted by In ProgressMini-wall:
I don't think the system need a fix, I've never failled any prestige yet (I have around 20 mastered outposts).
You need to know how to get raids attempts tho, the easiest way is to refresh (log in and out) your outpost every 1-2h. (more info here (section II) https://steamcommunity.com/app/1194810/discussions/0/3832043983174361474/)

Imo they need to go public with how the system works because it makes it seems like the game is not working.

Imo their intent is for you to build, go raid 15 minute, watch you replay, go build again to fix the weakness rince and repeat. Sadly it is very confusing.

Maybe I'm in the wrong but I treated there system like an Idol system. Build a base, set it online, do a couple of raids and log out. Next day log in and watch the replays, see where you can improve the base, see where players get lost/bored/frustated ect and fix it.

I feel like if the reset thing is intended it would ask you when you log out if you want to keep your base online or alert you that visiting your base encourages more people.

The way it is now I just lose interest in my base's, log in, fix something, log out for a day, come back, see a few kills then lose all interest in improving the base. All my base's are stuck at prestige 5 because I really don't want to only keep it online for 1 hour at a time.

I'll try the rest thing next time but that sounds strange, is the idea that you've created a new save or something and the system sends players to "new" base's? Sounds odd.
Kyubox May 7, 2023 @ 1:22pm 
Originally posted by Vivianite:
there's an economy? people are trading resources?
words have meanings and the "lack of raiders" isn't an economic issue, it's a game-play issue. raiding has significantly diminished "rewards" materialistically (see: unlocks) and is eventually a "for fun" and "rank" after a point which isn't hard to reach.
...Have you never heard of the phrase "game economy" before? Its used to describe how resources are gained and spent in a video game, and the mechanics around that. You still buy things from NPCs and such after all, so yes even single player games can have economies.

This game does have a problem with its economy, in that there aren't enough players to generate resources for base builders. This encourages cheap killboxes that are slapped together to grind out what little resources they can.
Trichouette May 7, 2023 @ 2:13pm 
Are people really under the impression they are supposed to loot enough synthite from dead raiders to keep increasing their outpost's prestige level up to 10 ?
I think that's where the problem lies.
Tsulan May 8, 2023 @ 12:40am 
Originally posted by Trichouette:
Are people really under the impression they are supposed to loot enough synthite from dead raiders to keep increasing their outpost's prestige level up to 10 ?
I think that's where the problem lies.
Then the problem is in the marketing. Because the game was sold as "do as you want, you can only raid or only build"
Only raiding is possible, but only building is not.
There was a streamer who reached lvl 430. He capped out Cells and Parts at 100k and his Synth sits at 4k.
Trichouette May 8, 2023 @ 2:04am 
Originally posted by Tsulan:
Originally posted by Trichouette:
Are people really under the impression they are supposed to loot enough synthite from dead raiders to keep increasing their outpost's prestige level up to 10 ?
I think that's where the problem lies.
Then the problem is in the marketing. Because the game was sold as "do as you want, you can only raid or only build"
Only raiding is possible, but only building is not.
There was a streamer who reached lvl 430. He capped out Cells and Parts at 100k and his Synth sits at 4k.
Well yeah that's obvious, once you've unlocked everything, parts are barely useful and synthite still are.
But look, I have more than 10k synthite because I mostly never use them.

In my opinion, synthite is mostly a way to gain extra genmat from an outpost's pool, and killing players is just a bonus.
Tsulan May 8, 2023 @ 3:05am 
Originally posted by Trichouette:
Originally posted by Tsulan:
Then the problem is in the marketing. Because the game was sold as "do as you want, you can only raid or only build"
Only raiding is possible, but only building is not.
There was a streamer who reached lvl 430. He capped out Cells and Parts at 100k and his Synth sits at 4k.
Well yeah that's obvious, once you've unlocked everything, parts are barely useful and synthite still are.
But look, I have more than 10k synthite because I mostly never use them.

In my opinion, synthite is mostly a way to gain extra genmat from an outpost's pool, and killing players is just a bonus.
Players that only raid have no use for Synth. So of course it stacks up. But players that want to build are starved for the one material they need to build.

The distribution of the mats makes little sense. Even if you just make a single raid, but spam grenades, you will alway get enough parts from that single raid to get more grenades than you used. Meanwhile, bases are not sustainable without raiding.
Kou_Zidan May 8, 2023 @ 4:44am 
Originally posted by Tsulan:
Originally posted by Trichouette:
Well yeah that's obvious, once you've unlocked everything, parts are barely useful and synthite still are.
But look, I have more than 10k synthite because I mostly never use them.

In my opinion, synthite is mostly a way to gain extra genmat from an outpost's pool, and killing players is just a bonus.
Players that only raid have no use for Synth. So of course it stacks up. But players that want to build are starved for the one material they need to build.

The distribution of the mats makes little sense. Even if you just make a single raid, but spam grenades, you will alway get enough parts from that single raid to get more grenades than you used. Meanwhile, bases are not sustainable without raiding.

It highlights that the game had little to no play testing without infinite resources. They never made anyone grind the materials and so it was never addressed that the lopsided resource management places you in a position where you can't trade or barter for what you need and you can't substitute your excess.
Kyubox May 8, 2023 @ 6:35am 
Originally posted by Kou_Zidan:
Originally posted by Tsulan:
Players that only raid have no use for Synth. So of course it stacks up. But players that want to build are starved for the one material they need to build.

The distribution of the mats makes little sense. Even if you just make a single raid, but spam grenades, you will alway get enough parts from that single raid to get more grenades than you used. Meanwhile, bases are not sustainable without raiding.

It highlights that the game had little to no play testing without infinite resources. They never made anyone grind the materials and so it was never addressed that the lopsided resource management places you in a position where you can't trade or barter for what you need and you can't substitute your excess.

They did have a beta period where players tested the game... but you got more resources in the beta. Back then things were fine but for the final release the devs were like "alright, time to turn on the skinner box and make everyone grind those resources instead". Surprise, now the game is terrible. They wanted to make the game "addicting" instead of fun, and now we have a game that just makes everyone who plays it angry and most people just stopped playing instead.
Mononymouse May 8, 2023 @ 5:38pm 
It is best to make a fun game, rather than an addictive game.
fun games sell themselves.
Originally posted by Trichouette:
Originally posted by Tsulan:
Then the problem is in the marketing. Because the game was sold as "do as you want, you can only raid or only build"
Only raiding is possible, but only building is not.
There was a streamer who reached lvl 430. He capped out Cells and Parts at 100k and his Synth sits at 4k.
Well yeah that's obvious, once you've unlocked everything, parts are barely useful and synthite still are.
But look, I have more than 10k synthite because I mostly never use them.

In my opinion, synthite is mostly a way to gain extra genmat from an outpost's pool, and killing players is just a bonus.

the problem is you can raid without build but you cant build without raid.
So ofc builders feel sad. ofc raiders will not understand.
i enjoy bouth parts lets say like that.
Raider logs in: Hey i wanna enjoy raiding. Game says: LETS GOOO
Builder logs in. Hey i wanna build for the raiders. Game says: NOOO !!! GO RAID 5 times now and then you can make one outpost... yeeey.

edit: and yes i checked your history in MYM and i see you just need to defend everything they do witht that game <3
Last edited by [59er]ʕ•ᴥ•ʔDungeonmaster; May 10, 2023 @ 7:13am
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Date Posted: May 7, 2023 @ 2:48am
Posts: 15