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Most exploiters are bad builders. The acid cube exploit is NOT a real issue. I proved it in one of my social outpost, where I put holo-cube with long-range detection instead of acid cubes, and got my fair share of kills. Peoples are scared of acid cubes (especially with opaque mod) but what kill you is what's behind it.
And no outpost in unbeatable. Shield, deployable shield, grenades and doping drug will solve most of your problems. You will just die a bit until you figure how to clear it, but the more you will, the easier thoses "unbeatable traps" will apear to you.
I play in French so I don't know the name of the mod in english, but I'm sure you understand wich mod I'm talking about. And this mod + second wave is one of the few glitches i've seen who can break the game. Most of the glitches are okay and even fun sometimes.
I didn't say it's imposssible, I've said those are not even fun maps. Most of the time I finish the outposts but i can't imagine new players with bad equipment go trough it
Opaque let you go through the cube. You just don't see what's behind. Then you have the armored mod (Peau de fer en français) that act as a wall... and tho don't let anything go through it (even flames)...
If you can be shot/killed through it, you can also shoot from your side. If you can't, traps can't.
And if you shoot through an opaque cube but destroy nothing before getting killed... then there is something behind that took your shoot instead of the trap (heck, I don't want to explain in too much detail to not give ideas, but I probably said enough already)
I agree with you on one point : new players confronted to this will definitively found them unbeatable. Especially without the right equipement.
But same goes with some type of maps. A good combo will feel impossible until you died enough to it to understand how to disarm said combo. A spam of arrow traps will feel intimidating, until you get the good timming and learn to parry them with the light sword with perfect timming just while earing them activate...
This game is mostly about die and retry... Any experienced player with 100+ hours of game will say you the same thing as I did. Nothing is unbeatable. It'll just take time and patience. Will that be enjoyable? Probably, if you were already enjoying the game enough to get past 100h of playtime.
I've saw on Youtube some tutos and I think I understand what you mean. You may be right cause i've seen 1 or 2 bases like that.
But pretty sure I've saw a base with armored and second wave who didn't let me destroy the trap behind, while taking fire from it. We never know what the glitch will give, since there's inconsistency on how the traps will work with that.
I give you a link to a yt video, the guys here just showed inconsistency on the trap range.
Honestly the only thing i'm waiting for is massive patch haha
https://youtu.be/TDc-CTfx0js
ive encountered a couple of those and they are impossible to clear cause there is nowhere to go besides into lava blocks.
If the footpath is the same but now you've got 2nd wave corrosive cube walls and ceilings with traps behind them, as Mantra says, look at the video linked above.
Basically you want the main Gun, and Arc Shield.
With those two things you can slowly clear out all traps behind the cubes and get your ammo back (with the arc shield) until all the traps are dead and you're home free.
Always remember, if a trap can target you, you can shoot it, even if you can't see it.
(The Armoured Corrosive Cube mod works as intended and does not let Traps -or you- go through it, currently it is just the standard Corrosive Cube and the Opaque Corrosive Cube that Traps are bugged with and will 'go' through -but so will your shots-).
game with player created content "competitive". A meta will develop and every level will be a copy of a copy of a copy of some meta outpost they saw a youtuber make in a guide video once.
Well, some combos are to time consuming, you need to disarm one trap at a time, and you start running out of ammo.
Today encountered outpost with room packed with plasma cubes and lots of long ranged guards (and flamer to guard genmat/exit).
It's theoretically beatable, but you would run out of ammo pretty soon, and you'll have to dive in to retrieve arrows, and then you are F***ed. You would need lots of retries to know ideal pattern.
It would give some adrenaline rush, but would still be time waster in the end. I prefer to skip such maps. And now devs have announced that they won't lower your rating for abandoning.
I personally prefer clearing outposts with this long acid corridors.
It takes some skill, and I enjoy imagining face of outpost aothor when he sees how it is cleared. Sometimes it takes me one death, just to know that I'll need to change layout.
Sometimes it's harder, but it's quite challenging "endgame content"
I guess they need to be somehow gated from newbies.
But big open room with lots of traps/guards that can track you not in fixed direction, it still sucks. Game need to add some mechanics to help clearing such rooms.
That's actually pretty simple. You need to shoot through that lava block. Then use your hook to dive in. If that's single block, it's easy. If that two blocks of lava -- you need to have shield.
As soon as you dove in, you must be ready to repel possible traps that are covering it from sides(or ceiling/floor). But I didn't encounter that much.
As soon as you did this, you can pleasantly walk through this side room with no problems, just clearing path. Sometimes there won't be blocks on turns, so even easier. Sometimes you'll have to dive back to main path.
For variation of this trap, where they drop suicide mined soldiers on you -- deploayble shield equipment or phoenix pod can be useful.
The worse thing is when they put in pack of live warmongers.
Speed increasing drug can help here. As well as for surging through said corridor. That can be second option. Try running through corridor with speed buff, and hand shield.
Good tip is to unlock all the equipment first priority.
Then additional weapons. But I haven't played around with alternative weapons yet, and van clear many types of traps so far.
Petty lamers. I've learned some tricks without you-tubers, just after observing them in a wild.
Learn from real examples and so on.
tl:dr, if this happens, try and find a second path somewhere, there will be another valid HRV path
On a relevant side note, did you know you can run on hardened corrosive cubes, and as long as you dont stop you dont die? Food for thought ;)
And there are other ways to kill it. I've noticed recently. Thy dropped suicide bomber guards on it.
But my monkey-brain was already trained.
As soon as I saw this, I went to search for second entrance. Turns out it to be clear path with no traps. (Main path had kill room with load of guards).
I imagine that on second iteration builder would add traps to that path.