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Why do people still play Minecraft or 7D2D or L4D after 10 years? It is the same repetitive grind.
The difference with this game is that at least you have different stages, created both by users and staff. You never truly know what you will find. Killbox, speed dash, maze, gauntlet, and even sometimes arenas I have been through by the users making guard paths and waiting in the pathing for X amount of time before entering the base towards the gen-mat.
You say that we'll never know what we get, but we've played the demo, we know exactly what we're going to get. Meet Your Maker's design space is extremely limited. How unique do you expect these maps to be to keep these extremely repetitive gameplay loop going? This isn't Mario Maker we're talking about here, it's BHVR.
We've seen discussions on the demo forum about people seeing the same types of map over and over and over again. If people with a week of play time have already solved the game, do you really think you're going to be playing Meet Your Maker for 10 years+?
I live for the replays. Video gamw cost value is 100% subjective anyway. So if ots not worth 30 to you, cool you do you
I loved the beta, so if in addition you add updates, clearly I'm going to spend a lot of time on it, no worries.
and don't tell me that you unlocked all the traps with all the mods in less than 30 hours
and of course use each trap with each mod, in your outpost
There's infinitely more content in this game than Super Mario Bros. for the NES, yet people didn't complain about the price tag or length of that game.
I do agree that $20 would probably be a better price point, but there's no way there's not enough content for a $30 price tag also.
What person in 1985 was looking at Super Mario Bros. for the NES and saw a $25 price tag and said, "this is not enough content compared to Meet Your Maker which costs only $5 more and will be coming out in 38 years. I won't pick up Mario as a result."
What a strange analogy to make.
While obviously yes, no person alive will ever see everything this game has to offer, much less in 100 hours, how much of the content that will be produced for this game be worth playing? Very few levels I played in the Meet Your Maker beta demo I would actually call good . Meaning a level that was fun, challenging, and engaging.
In fact I played a lot of levels that were just flat out boring and uninteresting to go through. Like you were just grinding through it rather than exploring what someone else created. One of the most popular strategies is to literally just run through the entire level and outspeed any trap that the creator could have placed. This worked on the majority of levels in the game and once you know to do it it makes finding engaging levels tougher and tougher to find.
There's a lot of fundamental issues like what I mentioned that plagues this game and like I said, there's no way that BHVR could have fixed them in the short time between beta and now.
It sounds like you just didn't enjoy the content that was there. But to claim there isn't a lot of content, let alone varied content, or that there isn't enough enjoyable or decent content, is just simply not true. The game relies on user created content, much like Mario Maker, so there's going to be some dud levels.
There's nothing copium about my analogy. I could have used any game at all, but I chose to use Mario because of the already existing Mario Maker analogy I'd used. If people can get thousands of hours of gameplay from a game as simple as Super Mario Bros which cost ~$25 at launch in 1985 (with inflation, about $70 dollars) then it is absolutely possible for someone to find enough content in this game, assuming they like the core gameplay loop.
People will continually put expired maps into the community pool where people can search for creators and play them at any time. It won't be hard to find the "good" maps, same as with Mario Maker.
The cost of something, it's worth, and the amount of hours we of enjoyment we can get are all related.
Games like this are a buffet. The content is there. The worth is there. But, if someone doesn't enjoy Mario, I wouldn't suggest to them Mario Maker, and if you don't enjoy twitch shooters with varying layouts and designs and a focus on user generated content, I won't suggest to them Meet Your Maker.
Sink or Swim, I've gotten my money's worth easily from this game already for free in beta and alpha. I've spent $30 on a movie and popcorn before that lasted ~2.5 hours. The price on this is fine. Yes, I wish it were $20 to capture more initial interest, but there's easily $30 worth of content for people who have some interest in the general gameplay.
The other issue is monetisation models have also changed. There are more and more successful free to play games out there and that's just one example.
So, do I think MYM is worth 30$? After playing the beta for free I'd say yes... but I did get to play for free. Will there be a free demo? Doubt it. I'll also have to pay if I want to play again. I honestly think this game would be better served by either being cheaper and receiving regular DLCs to keep people coming back or straight up F2P with microtransactions for cosmetics.
Bottom line, I think the pricing will hurt the game even if I think the price is relatively fair. I wouldn't call it a bargain.
Minecraft is a poor example in my opinion because you're not trying to beat anybody, that's not the main focus of the game. The game is a sandbox meant for people to be creative and essentially do whatever you want. Mario Maker is a better comparison because you are trying to create levels that are intended to be beaten. Here's a huge difference though with Mario Maker, at the end of the day it is a game for kids. As long as the map can be finished, you're allowed to essentially do whatever you want. This allows people to make all sorts of levels, boss battles, music levels, kaizo levels, memey levels. If you want to just give people a fun time, you're more than capable of doing that in the game and if anything, you're actively provided the tools to do so.
In Meet Your Maker it's a completely different story. The goal of the game is to beat people. You need currency to upgrade your weapons, upgrade your defenses, keep your bases running, etc. The only way you get currency is to play other people's levels or to make a base that people cannot beat.
This by it's nature discourages people from making memey or "for fun" levels because not only is everybody going to beat those levels, you won't get any reward for doing so, so you'd be running your bases at a net loss which is just a waste of your time. This means you have to grind against other people's levels to get the currency you need to play the game, or you have to make a level so tedious and brutal to beat that you passively earn everything you need to progress.
Are you seeing the problem here? BHVR whether intentionally or not has essentially created an arms race of people who want to progress in the game making some of the most unenjoyable, unbeatable levels because that's whats going to help them progress in the game and we saw this in the Beta. Once we got to the later portions of the demo, people all over were complaining about the same killbox maps over and over again. People were constantly just running through levels because if you didn't killbox nobody was going to stop and look around your level.
I literally designed a map that was so toxic and BM that if you didn't bring a very specific shield build or bring a duo, you would not be able to beat it or run through it because I just threw so much crap at you once you took the genmat that it would be physically impossible to escape.
Another limitation of the game is the fact that this useless nerd walking on all 4's has to make it to the end of your level and be given a clear path to do so. So already this kills any possibility of parkour levels, grapple hook levels, mazes, you name it. So even people who want to just have fun making levels in the game are heavily limited in what they can do.
This essay is long enough, but I really don't think this game is going to last if these same problems plague the game. This isn't the Mario Maker you're painting it to be. It's an arms race that's going to get old real quick.
Meta is more encouraged here so yeah it likely could become a big issue. And if everyone builds the same levels (like what happened with mighty quest for epic loot) I could see myself stopping raiding.
Btw mighty quest fir epic loot the old version is the best comparison with this game. Its the exact same idea and even has similar problems. Meta will be an issue, lets not just blindly ignore it because we like the game. I loved the game, will I love the game in 2 months. Time will tell. Ill love the building but kf replays stop because people stop raiding then nah
It's definitely a cool concept, but I feel like BHVR did not learn from the other games that tried this exact thing and failed. Mighty Quest for Epic Loot, there was also a mobile game that did this concept too but the name escapes me. These are both games that were wildly successful at one point in time, which ended up crashing and burning because of how flawed their game was and Meet Your Maker seems to be headed in the same direction.
It's a shame because this is honestly the best produced game in this genre that we've seen and from the looks of it, it'll get stale just as fast, if not quicker than everything that came before it. BHVR should've really delayed this game because people were definitely vocal about Meet Your Maker's problems during the beta.
You can pretty much just sum up your entire posts with
"this game wasn't for me, I also don't personally think the price tag fits"
Don't be so arrogant or self centered that just because you see things one way, that others arnt able to have the opposite opinion