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Anybody wondering why BE is so intransparent about how, when and how often our active outposts are actually offered to players?
I made a brutal and a normal, the normal at first I regretted buying the 750 plot of land because I felt so limited, and yet the normal is far outperforming my brutal. I think the problem is that the pool of Brutal maps is HUGE, and generally the people who play brutal go in with better gear and knowledge. It obviously helps that the prestige requirement on the low capacity maps is miniscule too. My first and currently best map was Dangerous so I want to aim for that in future builds, I just got fed up of trying to straddle the line between Dangerous and Brutal, especially when adding a trap sets it to brutal, and then removing it (and like 3 others) doesn't set it back.
Hopefully its not ranked screwing people over. That would be a stupid matchmaking decision. I know levels clearly don't matter.
Im starting to worry that the advisor type effects plays. Weapons boost is worthless to me. So i have basicly no reason to raid it. Suits is also the top of the list id say tons of people just pick the first map
I have 5 brutal outposts activ and all off them are creative (thumbnail looks good) and I even good mutible recommendations on them but I still get maybe 5 ish people a day across my outposts.
Fist I thought that I need to raid more to get more visitors for my outposts but it wasnt really changing anything (I nearly got 200 raid done and had only recived 130 visits across all of my outposts). Maybe the rank is factored in in their algorithm for the outpsots (my rank is close to masters) and thats why I got progressively less raids (It seems like that I got more raids while in bronze and silver rank) or the playerbase already died down to much and their are just to many outposts to raid but not many raiders left.
Did BE already explained how that algorithm for the outposts work and if not can they give us an explanation (hopefully a dev sees it)?