Meet Your Maker

Meet Your Maker

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Jaklin Apr 11, 2023 @ 4:40am
No one is attacking my outposts?
Is anyone else having this issue? I managed to get my first outpost to prestige 3 and my second to prestige 2 but I'm not getting anyone attacking my outposts anymore, I have to keep re-setting them. Is this a glitch and is anyone else having this issue? Or is it down to the low player count?
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Showing 1-15 of 22 comments
Nooblets Apr 11, 2023 @ 4:55am 
Yer got the same problem, the first set of outposts you create work fine and people raid them. But the outposts created days after the game release don't seem to get seen and almost noone raids them.
Maj. Crimes Apr 11, 2023 @ 5:02am 
Originally posted by Nooblets:
Yer got the same problem, the first set of outposts you create work fine and people raid them. But the outposts created days after the game release don't seem to get seen and almost noone raids them.

True, the bases i built during the beta exploded on release, but the new ones get one raid per activation at best.
Sel Und Irae Apr 11, 2023 @ 5:23am 
Originally posted by Jaklin:
Is anyone else having this issue? I managed to get my first outpost to prestige 3 and my second to prestige 2 but I'm not getting anyone attacking my outposts anymore, I have to keep re-setting them. Is this a glitch and is anyone else having this issue? Or is it down to the low player count?

https://steamcommunity.com/sharedfiles/filedetails/?id=2960925206

:')

You need prestige and kills to get attacked enmasse.

This is my low effort, copy paste, unoriginal, uninteractive, unfun killbox that i stole from another user 1;1 and it's getting 60+ kills per run on only prestige 4.

If your base doesn't get kills you aren't gunna get jack in future prestiges in my personal experience anyways. I have one base with 100+ Accolades and it hasn't gotten more than 10 raids in last 2 prestiges it is now prestige 9.
Last edited by Sel Und Irae; Apr 11, 2023 @ 5:26am
StoriesBonesTell (Banned) Apr 11, 2023 @ 5:30am 
Did you make them brutal? I find way more traffic on my brutal ones
Jaklin Apr 11, 2023 @ 5:43am 
Originally posted by Sel Und Irae:
Originally posted by Jaklin:
Is anyone else having this issue? I managed to get my first outpost to prestige 3 and my second to prestige 2 but I'm not getting anyone attacking my outposts anymore, I have to keep re-setting them. Is this a glitch and is anyone else having this issue? Or is it down to the low player count?

https://steamcommunity.com/sharedfiles/filedetails/?id=2960925206

:')

You need prestige and kills to get attacked enmasse.

This is my low effort, copy paste, unoriginal, uninteractive, unfun killbox that i stole from another user 1;1 and it's getting 60+ kills per run on only prestige 4.

If your base doesn't get kills you aren't gunna get jack in future prestiges in my personal experience anyways. I have one base with 100+ Accolades and it hasn't gotten more than 10 raids in last 2 prestiges it is now prestige 9.

Sigh, guess I'll hold off on building or making outposts active for a while at least as I have no interest in making kill boxes
Jaklin Apr 11, 2023 @ 5:44am 
Originally posted by StoriesBonesTell:
Did you make them brutal? I find way more traffic on my brutal ones

Yeah, both my outposts are on brutal. My first post got some decent traffic and kills on the first couple days but hasn't since then. I've re-set it 3 times now with maybe 1 or 2 kills if that
Sel Und Irae Apr 11, 2023 @ 5:45am 
Yeah, It's sad how the game is designed right now.

I made lotta creative ones and a nice maze with minimal traps so it rewarded people using their brains.

Unfortunately, people just hug HRV and don't explore at all & If they don't die you don't get more play throughs. You are punished for having fun atm.
Sel Und Irae Apr 11, 2023 @ 5:46am 
Originally posted by Jaklin:
Originally posted by StoriesBonesTell:
Did you make them brutal? I find way more traffic on my brutal ones

Yeah, both my outposts are on brutal. My first post got some decent traffic and kills on the first couple days but hasn't since then. I've re-set it 3 times now with maybe 1 or 2 kills if that
I'd suggest only using Normal / Dangerous the only people running brutal atm are Co-op and Cheaters. The population is majority normal.
Hazard Apr 11, 2023 @ 5:58am 
Originally posted by StoriesBonesTell:
Did you make them brutal? I find way more traffic on my brutal ones

Lol I find complete opposite.... odd
Hazard Apr 11, 2023 @ 5:59am 
Originally posted by Sel Und Irae:
Yeah, It's sad how the game is designed right now.

I made lotta creative ones and a nice maze with minimal traps so it rewarded people using their brains.

Unfortunately, people just hug HRV and don't explore at all & If they don't die you don't get more play throughs. You are punished for having fun atm.

So kill Harvy early then, easy
xColdxFusionx Apr 11, 2023 @ 6:21am 
Getting raiders is a bit luck of the draw. Out of a pool of ~15 maps, a prospective raider chooses 1, and there's a lot of variables to control for when trying to make something appealing. What difficulty level are players operating at? Which Advisor is the player trying to level up? Does the map look appealing to the user in the thumbnail? Is the player using the intel boost, and if so, what style of map are they searching for?

The best advice I can give is, if you can, try to make sure your map is active as close to peak hours as possible to get maximum exposure. Cursory research shows that most players are on around 4 PM EST/1 PM PST; if you can, try to line up your activation times to be as close to that rush as possible and you should get at least a handful of visitors.

Also, burial sites with larger GenMat pools remain active for longer, which means more potential views; you may need to put more resources down to invest in them, but more passive income from extraction plus more chances to be visible in the random pool raises the likelihood that you'll get visitors.

And if you run into a situation where you can't afford something, you may have to just strap on your boots and get raiding yourself. Meet Your Maker's gameplay loop is designed under the assumption that players will be both attacking and defending, so you won't always get what you need just by waiting for people to bring it to you. Plus, the more you raid, the more other people's maps get played, which can in turn encourage them to play more - and the more people play, the better chance you have of being raided. It's a win-win!
Sir Robinhood Apr 11, 2023 @ 6:26am 
I would recommend you don't make your base too hard to do
they want to challenge but not impossible to do
because people won't come back to your base again.
Ap2000 Apr 11, 2023 @ 6:30am 
Originally posted by Sel Und Irae:

This is my low effort, copy paste, unoriginal, uninteractive, unfun killbox that i stole from another user 1;1 and it's getting 60+ kills per run on only prestige 4.

Guess you're getting enough idiots who don't abandon after 1-2 deaths.
Lucky you?

Originally posted by Sel Und Irae:
Unfortunately, people just hug HRV and don't explore at all & If they don't die you don't get more play throughs. You are punished for having fun atm.

Really?
I've never noticed that in my replays and I personally ignore Harvey for most of my time.
Jaklin Apr 11, 2023 @ 9:32am 
Originally posted by Ap2000:
Originally posted by Sel Und Irae:

This is my low effort, copy paste, unoriginal, uninteractive, unfun killbox that i stole from another user 1;1 and it's getting 60+ kills per run on only prestige 4.

Guess you're getting enough idiots who don't abandon after 1-2 deaths.
Lucky you?

Originally posted by Sel Und Irae:
Unfortunately, people just hug HRV and don't explore at all & If they don't die you don't get more play throughs. You are punished for having fun atm.

Really?
I've never noticed that in my replays and I personally ignore Harvey for most of my time.

I'm having it where players aren't exploring my maps either, making separate corridors and trails to treasures caches and they either go straight past it (also marking the sh*t out of them with decals) or they look through for half a second and carry on the main path
Last edited by Jaklin; Apr 11, 2023 @ 9:33am
StoriesBonesTell (Banned) Apr 11, 2023 @ 9:39am 
Originally posted by xColdxFusionx:
Getting raiders is a bit luck of the draw. Out of a pool of ~15 maps, a prospective raider chooses 1, and there's a lot of variables to control for when trying to make something appealing. What difficulty level are players operating at? Which Advisor is the player trying to level up? Does the map look appealing to the user in the thumbnail? Is the player using the intel boost, and if so, what style of map are they searching for?

The best advice I can give is, if you can, try to make sure your map is active as close to peak hours as possible to get maximum exposure. Cursory research shows that most players are on around 4 PM EST/1 PM PST; if you can, try to line up your activation times to be as close to that rush as possible and you should get at least a handful of visitors.

Also, burial sites with larger GenMat pools remain active for longer, which means more potential views; you may need to put more resources down to invest in them, but more passive income from extraction plus more chances to be visible in the random pool raises the likelihood that you'll get visitors.

And if you run into a situation where you can't afford something, you may have to just strap on your boots and get raiding yourself. Meet Your Maker's gameplay loop is designed under the assumption that players will be both attacking and defending, so you won't always get what you need just by waiting for people to bring it to you. Plus, the more you raid, the more other people's maps get played, which can in turn encourage them to play more - and the more people play, the better chance you have of being raided. It's a win-win!

15 maps? No theres only 5. If you're making Normal and Dangerous maps you are wasting your time why would anyone play those?
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Date Posted: Apr 11, 2023 @ 4:40am
Posts: 22