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Talismak 9 ABR 2023 a las 15:07
How to have more fun builds as a raider
yes YOU raider have the power to vote on outposts you find fun and genuinly creative, i'm not talking about the post game little titles you can give (EDIT : those do also give prestige points to the builders to always give them two if you liked the game you went through), im talking about getting rid of killboxes and such

The reason people build in this game is to be creative, sadistic but also actually get ressources, i actually think the game balanced the two quite nicely but the whole system is built upon kills done by said builds, wich can lead to the infamous killboxes and other anti-fun builds

But there's an easy way to make creative build thrive and killboxes die :
-Going through an absolute braindead mess of every guards and traps in a room ? Just leave, at best the builder will only get 1 kill but if more people do it there's no way for those to prestige
-Going through a well made, creative base ? spare a minute or two and get yourself killed on purpose to help out the builder keep that kind of building online !

Also for builders that like to make said fun builds : think about putting a fake entrance/Exit near the very end so that players can more easily make the choice of feeding your base without having to go through all of it again but still beat it at least once

Those are my opinions but i genuinly think it helps
Última edición por Talismak; 9 ABR 2023 a las 15:23
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Khalani 9 ABR 2023 a las 15:14 
I actually like well designed killboxes, what I don't like is mutant spam.

Of course they make it difficult, but its also very tedious to clear a room full of them.

But having rooms with traps as a "killbox" is actually really fun to tackle

Edit: To your initial topic, I like the idea of having secret entrances and feed kills at the end, but then you can't build with second wind traps in mind
Última edición por Khalani; 9 ABR 2023 a las 15:15
Kranodor 9 ABR 2023 a las 15:18 
Publicado originalmente por Talismak:
I'm not talking about the post game little titles you can give
[...] the whole system is built upon kills [...] no way for those to prestige [...]
get yourself killed on purpose to help out the builder keep that kind of building online
So, you know prestige is a good thing and required to keep a base online, and you suggest getting yourself killed so the builder gets the points to prestige. Nice suggestion.

Let me correct the tiny bit of misinformation you've fallen for that makes your suggestion a bit redundant - the system is NOT built upon kills alone:
Accolades (the little post-game titles) award TWICE as much points for prestige EACH as a kill, so by giving two of those titles (as you can), you've put 4x as many points to that base prestiging compared to getting yourself killed once.

The difference is: If you get yourself killed, the builder will also get a token amount of materials on top of it. So, sure, a nice gesture to get yourself killed, but comparatively low effect compared to something else you dismissed (in regards to the prestige points to keep a base online).
Última edición por Kranodor; 9 ABR 2023 a las 15:20
Talismak 9 ABR 2023 a las 15:18 
Publicado originalmente por Khalani:
I actually like well designed killboxes, what I don't like is mutant spam.

Of course they make it difficult, but its also very tedious to clear a room full of them.

But having rooms with traps as a "killbox" is actually really fun to tackle

Edit: To your initial topic, I like the idea of having secret entrances and feed kills at the end, but then you can't build with second wind traps in mind

yeah in my experience most killboxes are followed by a hallway spammed with armored mutants so it really kills my mood every time i see one i don't even want to try it...
For the second wind i think you can still be clever about it, put the secret exit in an indacted hallways that can only really been seen after coming back with the genmat andd at about half way in the base, maybe put a second wave acid box that can be easily passed through if you want the player to finish it, im sure there's ways
Talismak 9 ABR 2023 a las 15:22 
Publicado originalmente por Kranodor:
Publicado originalmente por Talismak:
I'm not talking about the post game little titles you can give
[...] the whole system is built upon kills [...] no way for those to prestige [...]
get yourself killed on purpose to help out the builder keep that kind of building online
So, you know prestige is a good thing and required to keep a base online, and you suggest getting yourself killed so the builder gets the points to prestige. Nice suggestion.

Let me correct the tiny bit of misinformation you've fallen for that makes your suggestion a bit redundant - the system is NOT built upon kills alone:
Accolades (the little post-game titles) award TWICE as much points for prestige EACH as a kill, so by giving two of those titles (as you can), you've put 4x as many points to that base prestiging compared to getting yourself killed once.

The difference is: If you get yourself killed, the builder will also get a token amount of materials on top of it. So, sure, a nice gesture to get yourself killed, but comparatively low effect compared to something else you dismissed (in regards to the prestige points to keep a base online).

that's my bad, i didn't know accolades had such an impact, and ofc i always try to leave two on a base i love, i think the game does a good job at pushing players to do so but not explaining why besides the dopamine for the builder, thanks for the info ! i'll edit it a bit
The Spu 9 ABR 2023 a las 15:27 
Really the terrible maps worthy of a block are a minority. I think I've blocked like 6 people in 40 hours? Most are just kind "meh".
Última edición por The Spu; 9 ABR 2023 a las 15:28
Shashu 9 ABR 2023 a las 15:34 
You cant get rid of killboxes and even Devs say they will not do anything about it.

I actually enjoy doing killboxes are they are fun to try and beat.. feels more rewarding.. and i do these with default gear and dieng like 5-10times. They're not that hard once you know how to play the game.

Seeing loads of deaths in your own killbox may be enjoyable but that isn't the only reason why they exist.. for me i built one to counter speed runners and co-op unlimited revives because they ruin the point of "creative maps" but i enjoy it when i see ppl beating my killbox and give a clap on the back for doing so.

(i do make creative maps ofc but nothing wrong making a killbox or 2)

The other thing that can also effect killbox is the cap limit.. ppl love traps and want more traps so they have to cut down normal blocks and creativeness to add more traps which tends to resort to a simple box.
Última edición por Shashu; 9 ABR 2023 a las 15:37
Kranodor 9 ABR 2023 a las 15:42 
To be fair, one of my maps has a room that some people would consider a killbox (and it's the GenMat room, too, Second Wave and everything). BUT: If you observe the room carefully, there's clues (signposts, really, especially if you're a builder yourself) where the room WILL be safe once you pick up the GenMat. It's very intentional design that, sadly, a lot of players will miss.
Oh, and it does nothing against Speedrunners, sadly.
Talismak 9 ABR 2023 a las 15:42 
Publicado originalmente por The Spu:
Really the terrible maps worthy of a block are a minority. I think I've blocked like 6 people in 40 hours? Most are just kind "meh".
I've only blocked one person in all my time but now even just seeing a blank box already make me sigh before loading in.
They're just lazy, i understand why they're made but it's still a hassle
Kyubox 9 ABR 2023 a las 15:43 
Publicado originalmente por The Spu:
Really the terrible maps worthy of a block are a minority. I think I've blocked like 6 people in 40 hours? Most are just kind "meh".

Yeah it turns out that most people aren't game designers and don't know how to make good maps. That's not an insult or anything, that's just natural since this game's less than a week old. We can't expect good content right away. The real challenge will be if the game lives long enough for the builders to mature and grow their skillset or not.
Talismak 9 ABR 2023 a las 15:44 
Publicado originalmente por Shashu:
You cant get rid of killboxes and even Devs say they will not do anything about it.

I actually enjoy doing killboxes are they are fun to try and beat.. feels more rewarding.. and i do these with default gear and dieng like 5-10times. They're not that hard once you know how to play the game.

Seeing loads of deaths in your own killbox may be enjoyable but that isn't the only reason why they exist.. for me i built one to counter speed runners and co-op unlimited revives because they ruin the point of "creative maps" but i enjoy it when i see ppl beating my killbox and give a clap on the back for doing so.

(i do make creative maps ofc but nothing wrong making a killbox or 2)

The other thing that can also effect killbox is the cap limit.. ppl love traps and want more traps so they have to cut down normal blocks and creativeness to add more traps which tends to resort to a simple box.

You can't kill killboxes that's for sure, but i think it's equally if not more important to reward the people that go out of their ways to make more creative builds.
Killboxes can be a challenge but most of the time i'd say they are not worth the time they take to finish, knowing they're all built the same in a few minutes
Talismak 9 ABR 2023 a las 15:46 
Publicado originalmente por Kyubox:
Publicado originalmente por The Spu:
Really the terrible maps worthy of a block are a minority. I think I've blocked like 6 people in 40 hours? Most are just kind "meh".

Yeah it turns out that most people aren't game designers and don't know how to make good maps. That's not an insult or anything, that's just natural since this game's less than a week old. We can't expect good content right away. The real challenge will be if the game lives long enough for the builders to mature and grow their skillset or not.

Level designer is a real job for a reason,
But i do hope the game lives a long life, at leadt a medium one, i love this game and the premise is refreshing to see, the only thing holding it back for me isn't even the killboxes it's the random crashes that hopefully get fixed soon
Talismak 9 ABR 2023 a las 15:48 
Publicado originalmente por Kranodor:
To be fair, one of my maps has a room that some people would consider a killbox (and it's the GenMat room, too, Second Wave and everything). BUT: If you observe the room carefully, there's clues (signposts, really, especially if you're a builder yourself) where the room WILL be safe once you pick up the GenMat. It's very intentional design that, sadly, a lot of players will miss.
Oh, and it does nothing against Speedrunners, sadly.

Ayy i can respect that !
Not enough people put decals and lights to spice things up and give things, and if they see it it's almost a guaranteed ingenious or artistic accolade, at least from me
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Publicado el: 9 ABR 2023 a las 15:07
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