Meet Your Maker

Meet Your Maker

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Kylestien Apr 6, 2023 @ 3:45am
What is the general concensus on how to mark treasure you want people to find?
Mainly asking because no matter how i mark it, even when i have a entire trail leading to it, people just... don't go for it.

No, the big blue arrow lines I made for you is not leading to traps, it's leading to more loot for you! ...Well it's also leading to traps, but traps AND loot!
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Showing 1-10 of 10 comments
Chris!! Apr 6, 2023 @ 3:49am 
I would personally have the main cut close to the tombs so that people can hear it's nearby, then it's up to them to look for the path leading to treasure. Conversely if you mark the main path and leave the path to treasure unmarked it becomes a little more enticing to follow, at least for me.
Happy Birthday! Apr 6, 2023 @ 4:15am 
I go out of my way to make them Doom-esque secrets, where you have to go out of your way to possibly go an even more dangerous path than the main level to get to them. I do try to have the paths be attached to the main trail though.
Generally, challenging your opponent may lead to them going for the Tombs more often than being generous. People are here to play a game, and if they have to go through a bit of hell for the reward it not only will feel more rewarding, but it might actually pull them towards it.
thebadman Apr 6, 2023 @ 4:23am 
Same here, I go for side path then suddenly I see out doggo guy coming out, it was main path after all and tomb had the trail. :stimulation:

I think you should not mark unless its very obvious that doggo would not be able to go where you are pointing towards.
Last edited by thebadman; Apr 6, 2023 @ 4:24am
MessiahofMelons Apr 6, 2023 @ 4:26am 
Some people don't know what they are or don't want it. I 3 left in the open and people ignore them
Emperor Fooble Apr 6, 2023 @ 4:41am 
Am I going to trust blue arrows painted on the ground by an evil mastermind trying to kill me?

Nope.

Will I probs go down the path anyway to see where it leads...most likely.
I believe there's a trend going round of marking them with your T shaped glowing lights.
Though you'll still get a lot of people ignoring them when you do that.

As for me, I like using trails too (both the yellow brick and the blood one), and I've found people do like following those, but you still run into the problem of people not seeing them or ignoring them a lot.
- When that happens, I've found restructuring my base to make it less subtle tends to do the trick, basically my main advice is just use the Replay Mode a lot and see what people are looking at and ignoring or following.
The Highlander Apr 6, 2023 @ 5:44am 
I think most people ignoring the tombs are not aware yet that there is loot to be found there. My thought is soon as the game has been out for a bit and people know more about it's mechanics, more people will go for the tombs and I am sure making designated chellange paths for the tombs will be a sort of meta and people will go for them more often. But it is too early in the release for poeple to even know about the tombs (except those who played the betas). So, yeah, just give it some more time and it will come naturally. And to answer the question: I don't stick to a specific formula on how to indicate the tomb. I try incorporating it into my design, but I will make it obvious that there is an alternate path to be taken. People just don't trust it yet.
Crafekster Apr 6, 2023 @ 6:26am 
Dont think on it too much. Some players just will not go for them, maybe they are bad, maybe in their heads, they are in "Must complete level" mode. People are different, some will be attentive others will follow the little guy to the genmat and thats it.
Dorrian Apr 6, 2023 @ 6:54am 
I've noticed some people in my bases didn't realize they were suppose to attack the tomb when they found it.

To be fair, I don't recall the tutorial really directing the player to physically attack them. It would be a good change to add that to the tutorial, so people realize that the tombs are a bunch of free resources.

As for me personally, I don't give my tombs out for free. I don't block them off, but I will hide the path to them behind a holocube. The way my bases are, you aren't expected to find the holocube on your way into my base.

But when you begin to make your escape, I personally have a '2nd wave' boltshot that is intended to draw people to where ever the holocube is. Said trap will be a fair distance away, be triggered, and the player should walk to it to destroy it for experience. In doing so, they'll trigger the holocube I had there and the sound of the tomb should lead them the rest of the way.

Of course, I do have traps in there too lol. But its nothing incredibly unfair. Tombs are suppose to be guarded anyway right? As far as Real life is concerned
Last edited by Dorrian; Apr 6, 2023 @ 6:55am
Cits Apr 6, 2023 @ 7:07am 
Originally posted by Kylestien:
Mainly asking because no matter how i mark it, even when i have a entire trail leading to it, people just... don't go for it.

No, the big blue arrow lines I made for you is not leading to traps, it's leading to more loot for you! ...Well it's also leading to traps, but traps AND loot!
I think a lot of players just don't know about tombs. I have a hologram wall that almost all players will trigger. On the other side is a small room composed of 3 blocks with a tomb, no traps or anything. They all explore it, but about 1/3rd of the players look directly at the tomb and just walk away after checking out the room. Its also possible they don't care.
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Date Posted: Apr 6, 2023 @ 3:45am
Posts: 10