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If you were trying to go fast or if in the heat of the moment (like in combat), then they're pretty hard to see with that specific tile.
Especially the boards with light and the weird broken engine.
i think distractions are good but when they're spammable it's just annoying
I have all the tilesets, including the dbd and necropolis.
Necro looks so cool yet so easy to see traps so I can bet my new base being built with it in mind will be hella easy and weak.
The DbD tileset is distracting and blends traps in too well.
Tilesets being under and overpowered is an issue imo.
If they are going to allow some tilesets to be like this naturally, then I think all traps should be able to have the current main tileset "shader decal" so at least the other sets have a chance to blend them in the same way. (i.e. I can put the necro tile shader decals on traps so they blend in well instead of standing out like sore thumbs)
This is the best solution imo and less work for the builder
Anything that makes it similar.
Though....Smart angles and holocubes are how traps should really be "hidden" in my full opinion about it tbh. Tileset blending is kinda annoying and more punishing for people with visual issues.
They do blend in a bit, but just take things slowly, it won't be an issue in the long run. You can spot the difference between decor generator/light planks vs. traps, but dbd generator is indeed the closest you can get to what looks like a trap.