Meet Your Maker

Meet Your Maker

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The mighty quest for epic loot.
I remember this game trying the same idea, but top down ARPG instead of FPS.
The main problem was that meta dungeons quickly developed and you ended up doing the same dungeon no matter who you played again and the game quickly died.

Does this game do something different to keep the player creations fresh?
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Showing 1-8 of 8 comments
Kyubox Apr 5, 2023 @ 6:02am 
Base builders are rewarded for getting kills. You get materials to improve your base and make it even more deadly. On the flipside, too many people getting through your base can weaken it and require resources to maintain it.

This encourages making bases that kill a lot of players as quickly as possible. The current meta is to make a kill room, just a cube/hallway that's filled with traps and enemies like one of those terrible and cheap Mario Maker levels. That seems to be the current meta and if you look through the forums and reviews you'll see its talked about a lot.

Technically the balancing factor is that bases also get accolades (likes) and that also gives rewards. So if people like your base enough they'll give it likes, maybe. But just doing the meta strat to farm kills is way more efficient and safer than relying on like donations from people.
Trichouette Apr 5, 2023 @ 6:14am 
(I used to play a lot of mighty quest for epic loot)

In my opinion, mighty quest quickly developped meta builds because they were combinations of traps/minions that were REALLY insane.

Also, there was a real incentive to make an impossible base (and therefore, use meta) because raiders would steal part of your gold (and the other resource).

In MYM, unless you set your outpost as "overdrive", you lose nothing if the raider wins.
On top of that, there are no impossible trap combinations.
MessiahofMelons Apr 5, 2023 @ 6:29am 
As above have said.

Just to add, there is a meta build but many seem to not do it right now
JBlanket Apr 5, 2023 @ 8:13am 
Originally posted by Kyubox:
Base builders are rewarded for getting kills. You get materials to improve your base and make it even more deadly. On the flipside, too many people getting through your base can weaken it and require resources to maintain it.

This encourages making bases that kill a lot of players as quickly as possible. The current meta is to make a kill room, just a cube/hallway that's filled with traps and enemies like one of those terrible and cheap Mario Maker levels. That seems to be the current meta and if you look through the forums and reviews you'll see its talked about a lot.

Technically the balancing factor is that bases also get accolades (likes) and that also gives rewards. So if people like your base enough they'll give it likes, maybe. But just doing the meta strat to farm kills is way more efficient and safer than relying on like donations from people.

It's easy to get through. Deflect & bombs.
OmegaFreak01 Apr 5, 2023 @ 6:03pm 
I've got like a 1000 hours in that game. It's one of the reasons I've bought this one, something satasying about design a base that kills other raiders.

The problem with Might quest for loot is it became pay to win, you could just purchase with real life money overpowered traps.

At least so far this game doesn't seem to be going down that way. Even the worst kill rooms are something you can handle with the right equipment.
Fynnpire Apr 5, 2023 @ 6:10pm 
There's needs to be a reward for getting accolades. An incentive to build good bases.
vAlienated Apr 5, 2023 @ 6:33pm 
Originally posted by Fynnpire:
There's needs to be a reward for getting accolades. An incentive to build good bases.
I believe you get more genmat from accolades than kills
Rabid Urko Apr 5, 2023 @ 6:35pm 
Originally posted by OmegaFreak01:
I've got like a 1000 hours in that game. It's one of the reasons I've bought this one, something satasying about design a base that kills other raiders.

The problem with Might quest for loot is it became pay to win, you could just purchase with real life money overpowered traps.

At least so far this game doesn't seem to be going down that way. Even the worst kill rooms are something you can handle with the right equipment.

This.
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Date Posted: Apr 5, 2023 @ 5:54am
Posts: 8