Meet Your Maker

Meet Your Maker

View Stats:
Sid Icarus Apr 4, 2023 @ 6:49pm
How much progression is there?
As far as I understand, a big part of the game is grinding out resources and experience via raiding (and being raided). But what am I actually upgrading with these currencies and how long might it take to max everything out?
< >
Showing 1-15 of 16 comments
Ryles Apr 4, 2023 @ 6:52pm 
You're permanently unlocking:
- new suits (characters with different perks) and suit upgrades
- weapons and weapon upgrades
- guards and guard upgrades
- traps and trap upgrades
- consumables

For the price, it certainly seems to take long enough. I think I'm about a third of the way through unlocking stuff at about 34 hours of play - and they're going to add more, so I expect the total time required to max everything out will continually increase.
Sid Icarus Apr 4, 2023 @ 7:01pm 
This is helpful! Thank you.

I was worried I'd run out of upgrades to work towards within a few hours since I was hearing the options you have at launch are somewhat sparse.
Vaiseri Apr 4, 2023 @ 7:11pm 
There isn't too much too unlock, kinda barebones weaponry, cosmetics and such so far, you grind your trap upgrades and stuff, but other then that, not too much.
Is there much narratively to pursue, or not really?
Ryles Apr 4, 2023 @ 7:20pm 
Originally posted by Arlyeon Crit Hit:
Is there much narratively to pursue, or not really?

The story sux. There's not much of one and the one that's there is weak. Def don't go looking for deep lore here.
Sid Icarus Apr 4, 2023 @ 7:20pm 
Originally posted by Arlyeon Crit Hit:
Is there much narratively to pursue, or not really?
From what I've heard, the story only sets the scene and nothing else. For now. I don't believe it's meant to be a narratively focused game in any case.
SRR Rig Apr 4, 2023 @ 7:22pm 
It'll probably take at least 60-80 hours of Raiding to unlock everything, at least, that's how long it'd probably take in Beta. I wasn't much of a Builder so I don't know about that.
Sairek Ceareste Apr 4, 2023 @ 7:26pm 
Aside from the items/armory you unlock, you also have your own custodian level, the Chimera level, the advisor levels, and there's a "seasonal" ranking system.


All of these don't "unlock" anything though, they're just "hehe, numbers go up." You get bonuses each time any of these level up though.

For the advisors, the higher the level they are, the longer their optional boosts last. By default it's 3 minutes only which is... useless. My advisor boosts are up to 50 minutes though at around the mid twenties.
Sid Icarus Apr 4, 2023 @ 7:29pm 
Originally posted by Sairek Ceareste:
Aside from the items/armory you unlock, you also have your own custodian level, the Chimera level, the advisor levels, and there's a "seasonal" ranking system.


All of these don't "unlock" anything though, they're just "hehe, numbers go up." You get bonuses each time any of these level up though.

For the advisors, the higher the level they are, the longer their optional boosts last. By default it's 3 minutes only which is... useless. My advisor boosts are up to 50 minutes though at around the mid twenties.

I am a filthy idle game enjoyer, so I have an acute weakness for numbers going up lol.

That being said, this is interesting information!
Sid Icarus Apr 4, 2023 @ 7:37pm 
Originally posted by CoolRick:
The progression is very minimal, there isn't much stuff to unlock. there's plenty of tiny increases that would take a long time to grind. for example, there's one that's "decrease weapon swing by .1sec" (not kidding) and each take kinda alot to unlock.

Okay, so some extremely incremental upgrades in there. That's an important clarification.

Though even if most of them aren't terribly exciting, I imagine it's preferable to have something to work towards than nothing at all.
SRR Rig Apr 4, 2023 @ 7:43pm 
Something to consider is that all the weapons, traps, guards, etc are all unique. This isn't like Borderlands or Battlefield where there's tons and tons of weapons and 99% of them are just reskins.

It's quality over quantity. It feels like there isn't much, but, what IS offered right now is all unique and changes how the game is played instead of just being reskinned filler.
SRR Rig Apr 4, 2023 @ 7:49pm 
There IS quality, it's quantity that's lacking. The traps, guards, weapons, equipment, they're all highly detailed, unique in their functions, and perform well. It's true there aren't many of them though.

I think it's refreshing, reminiscent of 90's shooters that weren't bloated with redundant trash weapons just to fluff up the "content."

Instead of having to sift through countless trash items to just end up using the same build that 99% of everyone else uses in all these looter shooters, "Do I want the SMG that shoots 10 rounds every 3 seconds but has a Spread of 5, or the SMG that shoots 11 rounds every 3 seconds but has a Spread of 5.3?" the content is actually unique.
Last edited by SRR Rig; Apr 4, 2023 @ 7:55pm
Sid Icarus Apr 4, 2023 @ 7:57pm 
Originally posted by SRR Rig:
There IS quality, it's quantity that's lacking. The traps, guards, weapons, equipment, they're all highly detailed, unique, function well, and serve purposes.

I think it's refreshing. Instead of having to sift through countless trash items to just end up using the same build that 99% of everyone else uses in all these looter shooters, the content is actually unique.

I do enjoy a game that knows how to trim the fat. Though I'm not sure I'd define MYM as a looter shooter, but that's a separate debate lol.

But yes I do tend to lean towards "less is more"/"quality over quantity". That being said, I would argue that a game like this also needs a hamster wheel to incentivize players to keep playing over a long period of time.
SRR Rig Apr 4, 2023 @ 8:03pm 
Originally posted by Sid Icarus:
Originally posted by SRR Rig:
There IS quality, it's quantity that's lacking. The traps, guards, weapons, equipment, they're all highly detailed, unique, function well, and serve purposes.

I think it's refreshing. Instead of having to sift through countless trash items to just end up using the same build that 99% of everyone else uses in all these looter shooters, the content is actually unique.

I do enjoy a game that knows how to trim the fat. Though I'm not sure I'd define MYM as a looter shooter, but that's a separate debate lol.

But yes I do tend to lean towards "less is more"/"quality over quantity". That being said, I would argue that a game like this also needs a hamster wheel to incentivize players to keep playing over a long period of time.

Oh, yeah I agree, I didn't mean to compare it to a looter shooter as if the genres were the same, moreso just that modern shooters seem to keep filling the roster of weapons with endlessly identical weapons to make it appear there's a lot more to the game than there is even when they AREN'T a looter shooter.

Battlefield 4 from 2013 wasn't a looter shooter but ended up having 84 primary weapons, of which people probably used less than 10. So it gave people a hamster wheel to unlock I guess, but the content wasn't meaningful.

I do agree though, I think it could've used more hamster wheel given today's games. I think the balance is off for most gamer's expectations these days.

I think the Devs know this, which is why the next DLC is free, with the new character, weapon, trap, guard, etc.

But yeah, I wish the game had launched either in Early Access, or at $20, but, I got my moneys worth as is.
Last edited by SRR Rig; Apr 4, 2023 @ 8:03pm
SRR Rig Apr 4, 2023 @ 8:26pm 
Originally posted by CoolRick:
Originally posted by SRR Rig:
There IS quality, it's quantity that's lacking. The traps, guards, weapons, equipment, they're all highly detailed, unique in their functions, and perform well. It's true there aren't many of them though.

I think it's refreshing, reminiscent of 90's shooters that weren't bloated with redundant trash weapons just to fluff up the "content."

Instead of having to sift through countless trash items to just end up using the same build that 99% of everyone else uses in all these looter shooters, "Do I want the SMG that shoots 10 rounds every 3 seconds but has a Spread of 5, or the SMG that shoots 11 rounds every 3 seconds but has a Spread of 5.3?" the content is actually unique.

if you say so. why can't you upgrade equipment then? why are there only four VERY generic guards? why are the two ranged and two melee weapons just reskins of each other but one is just slower and good against armor? why does each suit have three very basic traits and that's it (and I'd say the ranged suit only has one actual trait).

Def right on the quantity tho. they very clearly weren't done with the game and probably cut alot of content to release on time. as i said, the trap part is really the only complete branch of the game.

The Guards are hardly basic. Their models are unique, detailed, and the mods allow them all to function in different roles, as well open them up to future roles with upcoming DLC (of which mods and augments are listed as incoming in the next month). Pistol/shotgun type enemies, melee enemies, flying enemies and artillery enemies exist in other games, but that doesn't make them not quality.

The 5 weapons are hardly reskins.

The Katana (Fury's Edge) looks like a Katana and can deflect projectiles and attacks quickly.

The Sledgeblade looks like a slab of granite in the shape of a bastard sword, is slower, has a greater lunge area, and can break armor making it extremely useful for Guard heavy levels.

The two ranged weapons have some similarities in color but again are hardly reskins, anyone can look at them and tell they're different looking.

The Volt Lancer has more powerful bolts that can break armor and the ammo can be collected later at the cost of limited ammo.

The Falconic Plasmabow has a much larger capacity but the ammo can't be collected and can't break armor I think.

The Arc Shield has a simple use but looks very unique.

The suit traits are a mix of simple stat increases and utility. They're tailored to fighting style.

The Ranged Suit allows for ammo to be picked up at a greater distance, allows people to find their ammo which is invaluable in larger levels where limited ammo can be crucial, and can increase firing speed of ranged weapons.

The Melee suit allows for specialization in that role with faster movement speed after breaking traps or killing guards, faster lunges, and lunge range,

All of these things are infinitely more unique and detailed than the vast majority of Shooters these days where you're stuck deciding between 20 different SMGs, trying to decide if you want the SMG that fires 10 rounds every 3 seconds with a Spread of 5, or the SMG that fires 11 rounds every 3 seconds with a Spread of 5.3, so and and so forth.

Yes, the game could use more content, the weapons could use more unique upgrades. More content is coming. I will be disappointed if the next DLC is the last DLC, but at least it's free, and in my opinion there's easily $30 worth of content here already. I think the content is unique enough to vary the playstyles and aren't just reskins like most games nowadays.
Last edited by SRR Rig; Apr 4, 2023 @ 8:32pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Apr 4, 2023 @ 6:49pm
Posts: 16