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sonofzaphod Apr 23, 2023 @ 9:33am
Forsaken Tombs Etiquette
So what do people prefer when they're raiding? Do they appreciate forsaken tombs being left outside the outpost for them to find? Or built into the outpost?
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Showing 1-15 of 38 comments
Astralduelist Apr 23, 2023 @ 9:37am 
3
smallest pp - blocking FTs
smoll pp - putting around a bunch of corrosives
ok pp - making traps around it, pretty cool
big pp - showing the way to the FTs if not integrated in a level
biggest pp - same as previous, but also putting a few blocks so that resources items don't fall down if the location in high up
Dodgy Mike Apr 23, 2023 @ 9:38am 
I like a branch of the base dedicated to the tomb(s), complete with their own traps and everything. Traps off the HRV path also add less to the threat of the level, so you can put more on the branches than you would get away with just along the HRV!
Maj. Crimes Apr 23, 2023 @ 9:59am 
Do what you want with it.
Its not your responsibility to cater to raiders.
Zero-G Apr 23, 2023 @ 10:02am 
So far I've only built the one large size base. I have an open path leading to a freebie outside, then another freebie tucked along the inside of the base, and then a trapped one further in.

If I raid someone's base and any of them are intentionally blocked off, I don't leave accolades.
Depends on the map for me.

If it's a 1 tomb map, anything goes as long as you don't block it.

If it's a 2 tomb map, ideally you're incorporating them into your level with optional paths and traps and funtimes, but, if you're not, then leaving them a bit signposted would be nice.

If it's a 3 tomb map, I think the first tomb should be well telegraphed and essentially "free" to get (be it outside your level or inside it), then be as devious and evil as you like with the next two (again, as long as you don't block them off completely).

--
But those are just my personal preferences (for your survey :D).
Obviously do whatever you want with them cuz building is fun and you should be as creative as you like (but pls don't block them off completely! D:).
Dodgy Mike Apr 23, 2023 @ 10:07am 
Originally posted by Maj. Crimes:
Do what you want with it.
Its not your responsibility to cater to raiders.

But having a good tomb can definitely earn you accolades.

Originally posted by Zero-G:
If I raid someone's base and any of them are intentionally blocked off, I don't leave accolades.

If it's clearly intentional, same. Or putting corrosive pits under them so you can't get the loot unless you're running a shield.
sonofzaphod Apr 23, 2023 @ 10:15am 
Originally posted by Raccoon:
I like a branch of the base dedicated to the tomb(s), complete with their own traps and everything. Traps off the HRV path also add less to the threat of the level, so you can put more on the branches than you would get away with just along the HRV!

Oh, neat! I didn't know traps needed to be near Harvey's path for them to add to Threat.
Originally posted by sonofzaphod:
Oh, neat! I didn't know traps needed to be near Harvey's path for them to add to Threat.
Traps away from the path add Threat too, but Traps near the path add up to 4x the Threat value.

Someone's done a brilliant guide in the Guides tab that shows this with visuals too if you want to learn more:
https://steamcommunity.com/sharedfiles/filedetails/?id=2960440775
Zero-G Apr 23, 2023 @ 11:17am 
Originally posted by Raccoon:
Originally posted by Maj. Crimes:
Do what you want with it.
Its not your responsibility to cater to raiders.

But having a good tomb can definitely earn you accolades.

Originally posted by Zero-G:
If I raid someone's base and any of them are intentionally blocked off, I don't leave accolades.

If it's clearly intentional, same. Or putting corrosive pits under them so you can't get the loot unless you're running a shield.
I actually just had to go back earlier and remove one of those traps as I had added one in without even thinking about it lol.
Dodgy Mike Apr 23, 2023 @ 11:22am 
Originally posted by Zero-G:
I actually just had to go back earlier and remove one of those traps as I had added one in without even thinking about it lol.

Don't get me wrong, I love trapped tombs. Treat it like the GenMat, trap the ♥♥♥♥ out of it, just don't remove my reward for going and getting it by dropping the stuff into an acid pit lol

I saw one guy put an acid cube under it to kill the player, but you actually ran across where the stuff dropped later in the HRV path. It was really clever and turned a no accolade run into a 2/2 accolade run simply for that one thoughtful trick.
Last edited by Dodgy Mike; Apr 23, 2023 @ 11:23am
SSJ3Raditz Apr 23, 2023 @ 11:42am 
As long as they're not blocked off I'm chillin.
nobaj Apr 23, 2023 @ 11:55am 
it is a resource you can use to make more interesting dungeons, I have one that it only unlocks after taking the genmat, an has interesting settups that you do not see in the "main quest", in another I hide it with little clues to find it, in another one, has a lot of traps and stuff, but if you passit has a backdor to the genmat, and a free way in/out form there, in my mind the goal is not to kill players in my dungeon (I am looking at you sirs that make corrosive mazes opaque with traps behind them), the goal is yah, take some kills, but also that the other player have fun.
Colonel Apr 23, 2023 @ 12:00pm 
I like building huge bases and i always build optional paths that leads to them. I also try to set up a little trap with a twist. For example placing a boltshot that shoots in the air and returns to get you if you don´t get away. Or placing a hidden corrosive cube besides an boltshot with target seeking arrows. I do like my little pranks.
King Whiff Apr 23, 2023 @ 12:49pm 
I usually use the medieval siege decal (orange diamond with skull and tentacles) to show that its nearby, either with a direct path or to hint its around nearby. But I do booby trap them most the time. Not with corrosive underneath though as that's a bit of a D*** move.

Side note: Can anyone confirm that if you break a tomb but die before getting the resources, are they then lost? Or do you get them regardless of dying?
Last edited by King Whiff; Apr 23, 2023 @ 12:50pm
CrazyGoblin Apr 23, 2023 @ 12:56pm 
I always make an effort to incorporate them into the build in some way, but failing that I'll at least mark them out.

If incorporated, I'll definitely add some traps to make getting to them a little bit spicy, but with the specific caveat that the traps used cannot accidentally pop the tomb themselves. If a stray bomb or bolt hits the tomb, the raider's out the 250 xp... And that's not something I want happening.
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Date Posted: Apr 23, 2023 @ 9:33am
Posts: 38