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Meet Your Maker

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#1 Nep Fan Apr 22, 2023 @ 7:20pm
Instant Harvey kill maps?
What are these for? Like to just kill him straight away while their entire base is a dumb maze that you can't find the genmat?
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Showing 1-15 of 16 comments
Dodgy Mike Apr 22, 2023 @ 7:23pm 
Most of the ones I've run into that kill Harvey, yes, that's exactly what they are doing it for.
NightUndead Apr 22, 2023 @ 7:29pm 
There is usually 2 possible reasons for this.
First is as you mention, to force you into traversing a maze on your own without "help". Frankly I think this is a waste of time.
The other possible reason is that the real path goes elsewhere and what looks to be the entrance is a fake leading into a killbox (which is now cheaper in terms of difficulty calculation because Harveys path doesn't go through it) which either leads nowhere, or has a blind exit.

Of course, some just want to kill Harvey because they are wierd, but generally those 2 reasons are the main ones.
Last edited by NightUndead; Apr 22, 2023 @ 7:30pm
If you're quick enough, you can snipe the Piston when you spawn before it kills HRV.
But you'll have no time to do your loadout, as the Piston waits for no-one.
NightUndead Apr 22, 2023 @ 7:51pm 
Originally posted by The Sarah:
If you're quick enough, you can snipe the Piston when you spawn before it kills HRV.
But you'll have no time to do your loadout, as the Piston waits for no-one.
Yes, if they use a piston to do it. If they use dead man's switch, I'm not sure there is anything that can be done.
Dodgy Mike Apr 22, 2023 @ 7:59pm 
Originally posted by NightUndead:
Yes, if they use a piston to do it. If they use dead man's switch, I'm not sure there is anything that can be done.

The only option is to snipe Harvey yourself and put him out of his misery.
Originally posted by TechaNinja:
What are these for? Like to just kill him straight away while their entire base is a dumb maze that you can't find the genmat?

if you see harvey die right away you are free to block that person. You should really do.
there is nothing wrong with it :) pretty sure they will patch the area around him so he cant get killed with pistons right away.
CountSero Apr 23, 2023 @ 12:09am 
I played one Maze map which took me around 15 to 20 minutes. There was no danger at all, because there where not many points left for traps and guard when you build a huge maze.
Got the Genmat and blocked the player. After that I decided do leave and block player which kill Harvey on the start of the map.

If you look at the Story it would be stupid to kill Harvey, because the core of a base is to extract GenMat which is collected by the Harvester.

I think BHVR should implement a punishment in resources for such Outpost.
Lfod Apr 23, 2023 @ 12:18am 
The idea of a maze is really counter productive to what the goal of an outpost is supposed to be. I'm not going to tell anyone how to build there outpost but I still feel like it's a waste of time for the owner and the raider.

You are not getting kills when people are wondering around looking for a Gen Mat. I don't know why people want to announce their outpost is a maze by killing the HRV right away. You would think you would want them to not be aware of that at the very start.

I never follow the HRV to the Gen Mat because it's slow, it gets in the way and it will end up dying from me triggering traps. 100% of the time I lost track of the HRV or it dies and if you make it cramped enough I might just kill it myself.

I would assume that any branching path is going to lead me to a tomb. At that point I might be stick around to play the level just because I already put work into clearing some traps and playing the level. Also if the HRV is still alive it gives a person motivation to keep looking until they find it. If your maze is any good that won't be easy to do. I assume you are making maze levels because you think you are good at it.

Killing the HRV actually gives me the option of opting out because I don't want to waste time wondering around looking for a Gen Mat, you would think you want to trick me into the maze instead of letting me know it is an obvious maze. It just shows lack of awareness.

I'm actually fine with an outpost having some branching dead ends, but I am not interested in playing some elaborate maze especially when you killed the one thing I am motivated to find so I can find my way back out again. I like when some outpost have some branching paths that lead to dead ends but I am not interested in playing just some empty maze that is just boring.

I play every level I encounter sometimes to the point I died over 30 times. When I see the HRV dead I just leave, I will gladly take the -30 and give you the free kill hopefully you feel like that is mission accomplished.
Last edited by Lfod; Apr 23, 2023 @ 12:28am
Rookie 1978 Apr 23, 2023 @ 2:43am 
The only people who defend mazes are people who aren't creative enough to build anything else.

Killing HRV at start with no counterplay is a gameplay exploit that needs to be patched.
Buntkreuz Apr 23, 2023 @ 5:22am 
Mazes are such a stupid time waste.

I would like them if the game was about exploration, finding secrets, having a big evil baddy going through the maze you need to hide from, if there was story to find or if the maze was just part of a bigger design aspect (which needed the game to allow scripting level stages).
But it isnt.
The game is too simple to make mazes fun.
I rather prefer the guy who creates an artistically themed level that is dead easy over a guy creating a confusing map that isnt actually confusing but just timewasting.

I played your mazes guys, already 6 today, they arent hard, you arent as clever or creative as you think you are, i found the genmat directly without going the wrong direction, you just created a bad map.
Kill him early on if you like, i kill him all the time at the start, but stop creating wannabe mazes, that needs intelligence and creativity and 99% of the users here dont have enough of that to make mazes fun.
Ap2000 Apr 23, 2023 @ 6:58am 
I have seen this for the first time yesterday.
I don't remember the rest of the map being in any way interesting and just confusing, so I abandoned with one death.
Lfod Apr 23, 2023 @ 7:23am 
Just finished a lame maze level. I go into maps now with double guns so I can leave bullets around to mark the paths I have been down. Didn't die once and left no accolades.
Last edited by Lfod; Apr 23, 2023 @ 7:23am
Dodgy Mike Apr 23, 2023 @ 8:48am 
Originally posted by Lfod:
Just finished a lame maze level. I go into maps now with double guns so I can leave bullets around to mark the paths I have been down. Didn't die once and left no accolades.

That's how I try to deal with mazes, because I don't want to tank Elo abandoning maps repeatedly if I get a run of bad luck. If I die once, I'll just go ahead and abandon, but usually it's just a big time sink and I get out just fine.
King Whiff Apr 23, 2023 @ 9:10am 
It depends. Maze maps can be interesting sometimes however I tend to avoid them, usually if its just bare walls and corridors with just mobs of Melee guards then I quickly lose interest and leave.

Maze maps should be designed in a way that any route you take could be the correct route and appear that way to the raider. You can do this by placing traps and guards through the maze but if its just barren dead ends with no points of interest then its incredibly boring.
Last edited by King Whiff; Apr 23, 2023 @ 9:11am
Dodgy Mike Apr 23, 2023 @ 9:13am 
Originally posted by King Whiff:
It depends. Maze maps can be interesting sometimes however I tend to avoid them...

Check out Hugoton by Ghost in Social. Phenomenal short maze map and he leaves the Harvester for you in case you can't figure it out.
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Date Posted: Apr 22, 2023 @ 7:20pm
Posts: 16