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I use the melee suit and spike drive (after destroying a trap) and frequently just run through cubes really quickly, no grapple needed.
And 1 cube if you have about 1 block fall speed.
But you can get through 1 cube in any situation you got a clear shot with a grapple, so, less useful.
I could grapple through 7 blocks, 8 was too many.
and I could run through 6 with the spike drive and melee suit speed boost.
Didn't test falling.
I had no idea you could make it so far with the shield
You can get through multiple corrosive cubes with it, but not with the standard shield deployable/bubble, or any other way (try dropping a shield bubble into an acid cube and standing in it - you'll die).
The shield bubble also doesn't prevent guards from moving into it and attacking you (or dropping into it with dead-man switch and exploding you) - the Arc does.
So builds like 2+ acid cubes in front of Tomb (or under tomb), or ammo stealers behind 2 acid cubes that can't be reached without the Arc, are impossible to counter any other way.
Thus making Arc barrier+Volt the meta loadout.
If you care for rank/death count, you can't equip anything else than Arc. It's the only weapon that guarantees survivability, while the Volt Lancer gives ranged combat ability against armor.
Any other weapons combo may work, but can't guarantee 0 deaths in every circumstance.
And builders who see this loadout breezing through their outposts, counter it with more cubes, which makes it even more impossible for anyone else, and more essential to have that shield loadout.
Had a brutal map where this 1 part turned into an acid cube winding corridor. All the acid cubes had Opaque so I couldn't see through them, while custodian-seeking missiles came after me. Basically the walls are lava but also arrows come flying through the walls at you once in awhile. Was tough to beat that map, but I managed it.
I disagree with everything you said.
Arc barrier only gives survivability yes, and I would personally adjust it by nerfing it somewhat. But you clearly forgot there are very easy methods you can lure an arc barrier into a death using only corrosive cubes.
The arc barrier is purely for ones one survivability, meaning you sacrifice a potential useful weapon for a situation. Ive just made a fight room map that would challenge every build except the light crossbow, and my first Raider was one with double gun combo (Just my luck, but hey, he did it without deaths).
I run Sledgeblade+Arc or Lancer+Arc builds, and every time I end up wanting the option that I dont have so I have to be creative with what I have instead.
Yup, that's the way to counter it, but you'll need the first cube to be opaque. Cuz if not, know that you see you can grapple into "something" that is not the wall BEHIND the cubes... hence the trap won't work... That's also why you should'nt try to grapple into opaque cubes if you don't see some trap shoot at you first... and always use shield BEFORE trying to pass through cubes (for obvious trap combo reasons)
To give the OP some learning material, here's my 2 cents.
Put some bombs behind a cube shortcut... or any trap that'll hit 1s later (an arrow trap shooting from far enough is ok). That is some easy counter to bypassing cubes with the shield. Well... if you can see enough what's behind the cube and can react/escape a combo, then sure... don't even hesitate. Builders too need to improve in their skill level after all \o/
I had someone put a solidified corrosive cube behind regular corrosive cubes and the GenMat behind the solidified one (still see-through/not-opaque).
I thought it would be an easy backdoor grapple in with my Arc Shield, but boi I was wrong, and I ended up dying to it because you can't grapple through the solidified one lmao.
It was great, very crafty and well earned kill lol.
You can see by the edges of a corrosive cube if it's solidified or not, but when it's hidden behind non-solidified cubes that becomes a lot harder to spot.