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There is no mechanism to claim another faction if a family member is its duke. That might be an interesting mechanic. What happens right now is that they are much likelier to act in your interest. Among other things, that means they are likelier to become your vassal if they are under threat.
And given the trajectory of how relationships are moving I can totally foresee a future in which incest isn't even shunned or medically dangerous.
I think a more realistic scenario would be where some groups would shun such relationships while others encourage it and everything in between.
But back to the game I think that this shouldn't even be an option if only for the sake of not making incest socially acceptable in any form.
This seems a strange place to draw a line in the sand over fiction.
It is like this in the Conqueror of the Sun series, where the IRF Empire legalizes incest, but that doesn't mean everyone actually takes part in it.
I agree with the point that it is a game and fiction. I am not trying to be a jerk here, but it seems extra strange because by your same logic, does that make the murder and genocide that you commit in a galactic scale game socially acceptable?
Ironically, in the real world, right now, although murder/genocide are basically illegal universally, there are a number of countries where incest is 100% legal (google it). I don't mean just cousin x cousin either. But much like the other fictional example I gave or even you suggested, in reality very few people do it even when it is legal.
In the game, it does punish you for engaging in incest with loss of honor. Which seems to fit your view to shun it.
And if it wasn't in-game, people would mod it in any way like other games. Which makes sense really because this game is basically feudal medieval times in space. And again even in real history, there was this concept of "keeping the royal blood pure".
The problem with incest is not limited to just genetic damage; if it was, people wouldn't care (since you are just screwing up your own family). The issue is Consanguinity aka clannishness. This can't be fixed with genetic engineering.
That's not a thing incest would do at all.
I'm not sure how you got that.
Also, Genoism, Earth is not Krypton from DC comics, we're not going to get rid of the icky factors anytime this century. :P
Also, Genoism, reality is separate from fiction. Just cause I want to conquer Spain with a nation of Inbred, Albino, Cannibals doesn't mean I want this to happen in real life. It's just for fun.
Because incest increases how much you are related to other members of your family relative to other people in society. We can see it with the link between high levels of cousin marriage and clannishness.
Sorry, but I'm not seeing a link between incest and making a clan better connected.
It's a way of ensuring that only those within your closely related line inherit claims. A wide and genetically broad family means that those claims have a wider range of people they can fall to, especially over time. Limiting breeding ensures clearer lines of inheritance along with clearer positions in alliances. It's why everyone from the Egyptian Royals to Medieval Europeans practiced some level of this. You look at noble family trees and there is quite a bit of "closeness".
In a similar way it's kind of surprising a game about a Space Feudal society doesn't actually have more of it. Either way, it's a weird element of history.
"You look at noble family trees and there is quite a bit of "closeness"."
Perhaps nearness rather than blood closeness is more accurate ? I suspect a lot of this closeness was in-laws and once/twice removed, probably with half sister/brother or milkman stages in there too
1st cousin marraige required papal approval. Other cultures allowed cousin marraiges but usually widows etc ... not with the primary intention of procreation