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Not to mention Blender is Free and does practically what substance painter does and models as well, also bridges to most editors.
Substance Painter might be ok to export from but importing compatibility is needed.
I'll finish by saying i'm not paying for your subscription to adobe master works while you give us a small portion of the program reconfigured
You are entitled to your views but most people would disagree with you. This software is not a "rebrand" of photoshop- it's software specifically for painting on 3D models. It's not for creating or editing 2D art.
I'll also note adobe master works is an industry standard, i have done some collage and to my knowledge substance painter has never been mentioned as an industry standard or sort after program by professionals. It's not like they offer 3D classes in Substance Painter at the local collage or UNI. It's not like you do this course and add 10k to your pay packet or the love of your boss who won't know what substance painter is because it's not industry standard.
I understood what you meant by "subscription" but you called it "your" subscription when talking to me, as if I were from Adobe. It's you that didn't understand.
I'm really not sure if you are serious or not. Paint shop pro is nothing like Substance Painter. Do you not understand? This is not a 2d art and editing program, this is for painting 3D models.
I know what the program is compared to Paint shop
Personally i think DAZ3D Studio offers quite alot for a free program and bridges to most products, i can re texture most things as i please using that program, but for some things a program like substance painter would be useful, other then that Blender can be used instead and i can just add multiple texture layers easy enough in DAZ3D Studio, Substance painter does have a few interesting features but i don't see it worth 209 dollars.
I'm not writing a book, just having a chat in a forum. I thought i made myself pretty clear but i must elaborate everything that's said due to some miss interpretation.
That seems like a pretty good reason to use it over photoshop v:
Unless PS has some sort of 3D painting mode built into it too, I've only really used PS in this past year for some class assignments and exporting the layered textures out of Substance.
In most cases things are 3D scanned into the computer then composited and textured via the RGB pallet, you can do everything manually but it's just easier working with some of the tools and scripts that automatically set things which may need fine tuning in other areas of the studio.
Say you want to add a Lizard Man to your game, You can't draw but you can 3D scan a figure like a miniature into the program and have it textured.
Substance Painter may have some useful features but many other free to use programs also offer them so i can't see the program worth $209.
Photoshop does not support shaders at all.
No.
You can't make orange juice out of apples.
I like the fact Substance Painter is a one off payment and you own it, but can't see it worth the full asking price if i fail to be updated aslong as the program is in service for current operating systems.