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This!
ps: Dont waste uv space.
because you can unwrap in 3d program in first place.
unless editing overlap UV.
But if there was retopo + unwrap (like in 3d-Coat) maybe it would be useful, or if you can see texture changes in real time without having to re-export fbx. And auto-rebake maps if you change UV (not after each vertex move ofc, after clicking apply)
Houdini auto unwrap is very good… good at packing, at least (manual seams/smoothing groups are still best)
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auto unwrap could be used for stones and rocks if you use triplanar / layered shaders in game engine, it doesn't care as much for UV stretches or texel density and tiles perfectly (masks would be stretched, but textures not), if normal map and masks bake is good, then it's good.