Substance Painter 2020

Substance Painter 2020

Aspen Nov 29, 2019 @ 12:32pm
In Substance Painter 2020 have UV unwraper?
I see video were guy say UV Unwrap going soon in substance painter. Its true?
Im already buyit anyway. And another question, i need make new account in substance site for this version? or this version just refresh the past 2019 licence? im already have product, but in my account i dont have licence for 2020.
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Showing 1-13 of 13 comments
You don't need to make a new account on substance site; instead you register your steam versions with the site.
Aspen Nov 30, 2019 @ 1:05am 
Thank u)
what is the video? I never heard about it
Aspen Dec 1, 2019 @ 4:00am 
Description to video: This demo shows the prototype for an upcoming UV unwrapping plugin in Substance Painter and was shown at Substance day at SIGGRAPH 2019.
Slice Dec 1, 2019 @ 6:11am 
Curious about this as well. Will this be an automatic unwrapper?
Aspen Dec 1, 2019 @ 7:04am 
Think yea
Slice Dec 1, 2019 @ 10:57am 
Yeah looks like it. I wonder if this will be in 2020.
Nohiro Dec 3, 2019 @ 12:35pm 
Well automatic unwrap is still not as good as doing it yourself by hand, i guess can be okay on some types of objects tho.

ps: Dont waste uv space.
hellatze Dec 17, 2019 @ 12:43am 
idk why we need uv unwrapper.

because you can unwrap in 3d program in first place.

unless editing overlap UV.
narkfestmojo Dec 17, 2019 @ 1:28am 
As a lazy idiot, I always use Smart Unwrap in Blender
Aspen Dec 17, 2019 @ 1:33am 
With unwrapper be easy to unwrap sculpt. And, we dont know, mb unwrapper from Substance be better than Blender auto...
僕の名前 (仮) Dec 18, 2019 @ 11:44pm 
Not gonna use it, because UV can be done in modelling app, and I triangulate model before exporting it to substance. Unwrapping triangulated model isn't as easy.

But if there was retopo + unwrap (like in 3d-Coat) maybe it would be useful, or if you can see texture changes in real time without having to re-export fbx. And auto-rebake maps if you change UV (not after each vertex move ofc, after clicking apply)

automatic unwrap is still not as good
Houdini auto unwrap is very good… good at packing, at least (manual seams/smoothing groups are still best)

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auto unwrap could be used for stones and rocks if you use triplanar / layered shaders in game engine, it doesn't care as much for UV stretches or texel density and tiles perfectly (masks would be stretched, but textures not), if normal map and masks bake is good, then it's good.
Last edited by 僕の名前 (仮); Dec 19, 2019 @ 12:00am
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