Iron Rebellion

Iron Rebellion

Motion platform support
Interested in outputting telemetry data for Yaw2 and many other motion platforms?
So far, no compatible titles exist for other Mech Combat VR games, such as VOX Machinae. I think this is a very niche demand, but if supported, this game would be a very special one.
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Showing 1-15 of 15 comments
醉仙望月 Jul 6, 2023 @ 7:13am 
It is up to the motion platform to support the game, not the game developers to support the motion platforms.
If you have any suggestions or game integration request for Yaw2, please contact Yaw VR Ltd. via developers@yawvr.com.
Last edited by 醉仙望月; Jul 6, 2023 @ 7:19am
Sci666 Aug 25, 2023 @ 5:49am 
Originally posted by 醉仙望月:
It is up to the motion platform to support the game, not the game developers to support the motion platforms.
If you have any suggestions or game integration request for Yaw2, please contact Yaw VR Ltd. via developers@yawvr.com.

Sorry thats absolutely nonsense !!!! NOT the motion sim developers has to do something... only the GAME developers has to provide some telemetry data in whatever way ... so that the diy community can use these telemetry data to create some plugins ...if there is no telemetry in the game ...no chance !!! you can only use some sort of joystick input conversion but its not the same .....

such a game would be absolutely awesome with a 6DOF simulator !!!!! if there was some possibility for this i would buy the game instantly !!!!
醉仙望月 Aug 26, 2023 @ 8:27pm 
You can use third-party software like SimTools to get telemetry data. It provides the missing link between the game and the motion simulator.
The plugin system allows new plugins to be created at any time, and by anybody.
The game plugin API allows new games to be supported within a short time after coming to the market. A game plugin can be written to receive telemetry from pretty much anywhere you want to capture telemetry from.
Last edited by 醉仙望月; Sep 1, 2023 @ 4:50am
Sci666 Aug 27, 2023 @ 7:35am 
Please stop talking about things you have no knowledge. Simtools can only work if the game itself provides telemetry Data. If there's no telemetry Data in the memory you cant generate movement Informations! Telemetry has to be implemented IN the game by the game developers.... How? It doesnt matter... But there must be any Data which represents the movement of the Vehicle
I would be very happy if non-developers could handle the telemetry information of my favorite games.
But unfortunately, at this time, sci666's statement is true.
The fact that several motion simulator software, including Sim tool, are uniformly only able to support the same games speaks volumes.
醉仙望月 Aug 30, 2023 @ 6:17am 
Check this video.
https://www.youtube.com/watch?v=WFRTzZApNPI
As far as I know the developer of VTOL VR has never officially supported telemetry data output. It doesn't even officially support mods. However, third-party developers in the community not only made the unofficial Mod Loader, but also managed to make telemetry data mods.
https://www.youtube.com/watch?v=36IrJR3iHNQ
It's like hacking a game with Cheat Engine. YawVR's Game Engine supports VTOL VR in this way too. It uses a plugin to inject the game and read the telemetry data from the memory, without the need for developer cooperation.
The fact that many motion simulator software only support the same games simply because they are popular enough that someone bothers to write telemetry plugins for them.
Last edited by 醉仙望月; Aug 31, 2023 @ 11:59pm
I see. I did not know that such an example existed. It was my lack of information.
I am sorry.
Sci666 Nov 13, 2023 @ 10:15am 
Hello DEV's, is there any plan to include telemetrie Data output ? this would be absolute amazing !!!!
Xammux Nov 26, 2023 @ 12:46am 
Please include telemetry output. Sim Racing Studio has an API that allows the game to easily export what is needed for motion simulators, shaker kits, and much more. https://www.simracingstudio.com/api

Thank you!! :)
Sci666 Dec 14, 2023 @ 12:32am 
i send a request in the creators tab in their Iron Rebellion Discord chat. A Dev answered that he/she will check this ;D
醉仙望月 Aug 27, 2024 @ 3:54am 
https://coda.io/@gameir/iron-rebellion-road-map
Community Mod Support 1.1
  • Different cockpits per class
  • Flat screen mode
  • Steam work shop mod support, maps and game modes and weapons crafting
  • HOTAS support (if balanceable and doable)
  • Haptics and motion chairs
Excellent !
To be honest, I had given up and never dreamed that such a miracle would happen.
Thank you !
Originally posted by GreatUncleanTwoTYORIPOKO:
Excellent !
To be honest, I had given up and never dreamed that such a miracle would happen.
Thank you !

I've created a mod to use the game on the yaw:

https://github.com/McFredward/IronRebellionTelemetry

This is the very first version, so there are still a few issues. For instance, I wasn't able to retrieve the telemetry during the boot-up animation. However, aside from that, everything needed for an immersive experience should be in place. If any of you are familiar with Unity Animations and how they affect the rigidbody, any help is appreciated 🙂 (Its open source).

Did not wanted to wait for the official release of that feature, and tbh read the roadmap after finished coding the mod :D
Last edited by McFredward; Mar 8 @ 10:24am
Sci666 Mar 9 @ 3:18am 
yeah the devs abandoned my request :/// so o think oficially it will not happen .... a shame ! really
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