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If you have any suggestions or game integration request for Yaw2, please contact Yaw VR Ltd. via developers@yawvr.com.
Sorry thats absolutely nonsense !!!! NOT the motion sim developers has to do something... only the GAME developers has to provide some telemetry data in whatever way ... so that the diy community can use these telemetry data to create some plugins ...if there is no telemetry in the game ...no chance !!! you can only use some sort of joystick input conversion but its not the same .....
such a game would be absolutely awesome with a 6DOF simulator !!!!! if there was some possibility for this i would buy the game instantly !!!!
The plugin system allows new plugins to be created at any time, and by anybody.
The game plugin API allows new games to be supported within a short time after coming to the market. A game plugin can be written to receive telemetry from pretty much anywhere you want to capture telemetry from.
But unfortunately, at this time, sci666's statement is true.
The fact that several motion simulator software, including Sim tool, are uniformly only able to support the same games speaks volumes.
https://www.youtube.com/watch?v=WFRTzZApNPI
As far as I know the developer of VTOL VR has never officially supported telemetry data output. It doesn't even officially support mods. However, third-party developers in the community not only made the unofficial Mod Loader, but also managed to make telemetry data mods.
https://www.youtube.com/watch?v=36IrJR3iHNQ
It's like hacking a game with Cheat Engine. YawVR's Game Engine supports VTOL VR in this way too. It uses a plugin to inject the game and read the telemetry data from the memory, without the need for developer cooperation.
The fact that many motion simulator software only support the same games simply because they are popular enough that someone bothers to write telemetry plugins for them.
I am sorry.
Thank you!! :)
https://www.xsimulator.net/community/faq/devs-how-to-add-telemetry-output-into-a-game-unity-and-ue4-code.287/
To be honest, I had given up and never dreamed that such a miracle would happen.
Thank you !
I've created a mod to use the game on the yaw:
https://github.com/McFredward/IronRebellionTelemetry
This is the very first version, so there are still a few issues. For instance, I wasn't able to retrieve the telemetry during the boot-up animation. However, aside from that, everything needed for an immersive experience should be in place. If any of you are familiar with Unity Animations and how they affect the rigidbody, any help is appreciated 🙂 (Its open source).
Did not wanted to wait for the official release of that feature, and tbh read the roadmap after finished coding the mod :D