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www.rotovr.com
Believe me - it's unbelievable! It's like a dream! We have "VOX MACHINAE" with nafive Rotosupport too!
Here a little video from me at home with Roto and VOX: ;D
https://vimeo.com/551329536
have fun, to view it! ;D
I don't see that game developers need to do anything to support it.
Why do I need that?
A Dev-Kit is exactly the same as final consumer Roto, except for not having formal regulatory compliance (i.e. FCC/CE certifications etc).
And there is the catch: the chair doesn't do that easily by itself. There are again different options: The NATIVE MODE, which you only have if the game has been programmed directly on the Roto (with the DEV kit) and for games that do not directly support the Roto natively, you have the option of to TRY via a RotoVR suite to get your HOTAS or joystick or rudder pedals in sync with the chair for a particular game. However, this is a bit of a hassle because it is a bit more complicated. If you don't find the right settings, you'll turn out of your seat in the game and be out of sync. It's very frustrating.
There is only one official game on the market (probably also due to corona) that supports the Roto native: And that is "VOX". This game is the best game which, including vibrations, best demonstrates the potential of the RotoVR.
RotoVR has its own racing game as a native demo - that's also very funny.
And that's why: I would like to have this game here with native RotoVR support.
https://youtu.be/WFRTzZApNPI?t=979