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You can see Pirate's Curse's influence all over Seven Sirens: Jet Octo Fusion is copied from the Pirate Cannon Triple Jump, Bonker Tortoise is a mixing of Scimitar Dash and Scimitar Jump, the labyrinths are back instead of the level-based structure from HGH, the bosses are voiceless one-off monsters defeated Zelda-style by your brand new item. All that jazz
I haven't played Pirate's Curse in a while, but although I liked it, it was a lot different from other games and especially from the very first Shantae on Game Boy Color.
I actually believe that Seven Sirens had lower budget and was more rushed than 1/2 Genie Hero and that's the reason game feels cheaper. You can see that also in the new enemies added. Wet Gal is well animated, but all the siren grunts are as simple as the basic crabs. The bosses look fine, but compare the first boss of this game to the giant mermaid from 1/2 Genie Hero and it immediately clicks which game had more love put into it.
I reject the idea that Seven Sirens is the hardcore essence of what a Shantae game should be.
This is probably why even the smallest freaking enemies are gigantic and practically radiant in colors (like crabs). The game also has an extreme arcade rush feel rather than a more old-school feel... and was released first on apple arcade.
Now, they have could revamped and adjusted the game to fit better on PC and consoles... which have would cost time and/or money, or they could go CAPITALISM HOOOO and throw whatever they had out and wipe their hands.
Take a wild guess which they did.
You know it's bad when you have reviewers who always whine about not enough games having story/easy mode complaining that the game's too easy. Like, yikes.
In Seven Sirens you have whippable platforms you never have to whip because they are placed in areas that will be traversable using already unlocked abilities. Almost every water area is pointless thanks to no threats. Probably less than 10% of the time you will have to time your swimming to avoid moving spikes. The metroidvania-like map design is a nice throwback to the old games, but the levels themselves are mostly bland and uninteresting to go through because they are generic. Couple that with horrid load times and the necessity of using the seer dance and searching for secrets becomes a chore. Dungeons flow much better because they were designed to be completed at specific points in the game and expect you to have specific abilities.
I can understand when people prefer this to HGH even though I sure prefer a Shantae game where transformation lets you become and use a form for more than travel. But when someone tells me that HGH had worse level design than Seven Sirens I call bs on that.
And even more bs when you complain about transformations taking long when in Seven Sirens you have to abuse seer dance everywhere if you want to find secrets, a lot of which have no clues about their placement whatsoever. And then you have to use earthquake dance on top of that sometimes, makes my head hurt just thinking about it.
Seven Sirens feels more like Pirate's Curse sequel than a Shantae sequel in general. Only Pirate's Curse was great. This feels rushed. It doesn't help that most assets are ripped straight from HGH.
Pirates Curse and HGH, both are great, same Game but different playstyle.
as in PC you had Items and Weapons to use and in HGH you have Magic skills and nice Dance for 16 Tranforms in total, so far i remember.
Seven Siren is just meh..
I don't see any reason to purposefully design your game in that way just because it goes on apple store. Suggesting that mobile players don't care about quality makes no sense to me. I do believe that they just didn't have the time and/or budget to flesh the map out. Obviously they wouldn't change the gameplay just for a port to PC.
i did'nt compared this with Pirates Curse, i see Seven Siren only as cheap Clone Game of HGH
and yes, i rushed through everythink in this Game like there was nothing but Air in each Room and this was boring AF.
You say that but it's the truth, Mobile games is constantly poorly designed lowest denominator gutter trash to feed people's collection and gambling addictions.
Half Genie hero was kinda boring for me, you spend most of the time all around the maps to get and deliver items like if you were playing death stranding