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Now, you got to ask, 'WHY THE HELL DID THE DEVS NOT DO THIS THEMSELVES?' its common sense. :-)
tl:dr: outside my skill level.
Getting all the characters in one play wouldn't be possible. It looks like the game loads one value for each stage when you create the game. Loading a second value would just overwrite the first one. That's my guess at least. I'm not really an expert. I was able to create the friend choosing method because I was still working inside the constraints of the game, just changing what number the die rolled as it were. Making in load multiple characters per age would involve changing the structure of how the game runs, which would require Unity.
Getting all the locations in one run might be more feasible. psm_data.sav adds more lines as we play. If I was going to attempt that, I'd make a copy of a save right before opening a location, then one right after and run a comparison program to see what was added. Then I'd try adding the new values to another save and see if the location opened up. Just a lot of trial and error.