Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After the first character, everything is very clear.
In the second one, I targeted a profession at the end of the story and focused only on that one.
I only did other things that increased attributes other than what I wanted, when it was to satisfy the parents.
And of course, opening and making the line of skills that lead to that profession.
In short, it's just that:
Gain maximum points in the target profession attribute. Even though I have to keep doing the same "classes" more than once.
Always aiming to increase the cap of knowledge points and action points.
In the course of it, you'll always have (sooner or later) what you need to buy the subjects you're not targeting, and in the end you'll have maximum points for the final exam anyway.
When personal satisfaction and parental satisfaction, it is even simpler. At the end of each session, always putting in the queue actions that increase the parents' satisfaction, and recovering personal satisfaction with food. During the period at school, there is always some action that can make the points more balanced as well.
Don't forget to buy the bonuses at the end that are worth more points with the parents' satisfaction points.
And that-is-it.
Ended the "magic" in the game.
Oh, and In my first character, the person I had chosen to be in a relationship with also had his "kiss me now or never again" moment at an inappropriate time. And that's it, it's just that choice. Where I literally thought "wow, but this would be a bad time to do this, if I try now, I'm going to lose points with her for sure".
Honestly, I think whoever wrote these stories has never had a romantic relationship in their lives.
But SAT is not that hard. I've got A when there are over 20 moves left. (maybe different version?)
Ended up buying this game because it was very similar to Chinese Parents, which had a very similar premise: the whole child making decisions leading up to an eventual exam that would decide where they ended up in life; and having to manage parents' expectations vs your own mental health etc.
One difference I'm sad to say is that, unlike Chinese Parents, there doesn't seem to be an obvious carryover in new game+ in regards to... well, anything. In CP, it was basically impossible to get the best possible job in any career first time through. As hard as you try, you'd only ever end up being mediocre. But by marrying one of the name NPCs and having a child, you could increase their base stats to give yourself a better standing in the next run. As far as I can tell, there doesn't seem to be anything like that here? I quite easily managed to reach the best endings with only some minor difficulty keeping my happiness at acceptable levels.
Another annoying thing is how difficult to get an ending you want. I've played through I think 4(?) times now and achieved the College Dean ending twice, even though that's not what I was aiming for... I wanted the athlete route the first time but apparently did too well in the exams(?). And the second time, I deliberately didn't learn some of the SAT skills, but still got the College Dean ending instead of the computing route I wanted. Am I really just doing something wrong, or are the requirements for the College Dean end just super simple?
Your answer is in my comment above.
And in this example I gave, I focused exactly on the athlete's route.
I finished three times.
The first time, I did as much as I could, prioritizing the things I really liked the most. Still ending the story of various characters (not romances or friendships, characters from professions). He ended up as president lol
In the second, I realized how simple the whole game is and decided to test if I was right. He ended up as a famous athlete and I imagine he didn't even know how to write.
On the third I did the same, wanting a rock star. I had to buy a ticket at the mall for a show, to then open the bar in the map and be able to buy my first music skill, but it was just this difference.
In the end, the most important point is: buy the first skill linked to your targeting profession (remembering that there are areas on the map that will only be unlocked by relationship characters, or via the purchase of some item, or through the parents etc). And maybe also finish the character's quest line related to that profession.
And to be sure about that ending. Having the highest score on the attribute related to it, as well as maximizing only the tree related to it.
This right here.
You don't want to be well-rounded or generalized. You want to FOCUS.
My latest play through I ended up being a Best-Selling Fiction Author, and that's what I had aimed for.
I focused on Imagination, and made sure to unlock the Creative Writing skill line as soon as possible. I actually MAXED the Creative Writing skill tree at only 14-15 years old. Then I made sure NOT to max out any other skill tree and to keep my Imagination ability score as high as possible over the others.
It's pretty funny (and a little silly), because my character mastered the Writing skill before learning the Spelling skill.
And really, the whole game comes down to the Brain Map. You want as many Brain Points as possible, and you want to focus on the nodes that give you more Max Brain Points, and more Max Action Points, as well as the nodes that reduce skill learning cost by 10%.
The more Brain Points you have, the more of the Brain Map you can explore. You want to find Exit Nodes or Reveal All nodes as quickly as possible. I can routinely clear 3 or more Brain Maps per turn once I get into Middle and High School.
My latest character ended the game with almost 400 max Brain Points and nearly 300 max Action Points. I could master skills in the world maps without tying up valuable Scheduling blocks. And with so many Action Points it is easily to earn money to buy food to keep your character relaxed and happy.
And that all makes the SAT Exam easy.
One BIG TIP for the SAT Exam (as well as other exams) is to AVOID playing it like Bejeweled. You can get tons of Imagination combos, or Empathy combos, but none of that matters if you need Memory or Intelligent points to buy the next exam topics for points. And it is totally worth spending a precious turn to collect just ONE point of an ability if it will set you up for a massive combo in the next turn, so don't be afraid to do that.