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I suspect that there is a hidden way to make maximum profit on each house. With some, it's clearing everything out and starting again; with others, it's replacing only what needs to be replaced (usually the really worn stuff); with some, you are supposed to add rooms, with others knock walls down. Usually, it's a mixture of two or three strategies.
I only met Mr Bylowe once, and his offer gave me a record low profit of about 450 gold. I suspect that his appearance is a signal: "You did something wrong, try again". It could be spending too much or too little, or selling too many clutter items without adequate replacement. That's why many people are asking to bring back buyer likes and dislikes. Everyone hates "invisible checklists", especially if they are different in each property.
I usually accept any offer, no matter how low, but if you would rather pay a fine that's fine too (I wonder if the pun was intended here? Haven't decided yet).
I usually sell all clutter. Why would anyone buy a house with someone's personal belongings in it? I also don't put any clutter back in the house. I would think the buyer have their own personal stuff to fill it with.
I usually sell all clutter. Why would anyone buy a house with someone's personal belongings in it? I also don't put any clutter back in the house. I would think the buyer have their own personal stuff to fill it with. [/quote]
Depends on the clutter. If it's scattered about, it's obviously for sale. If it's neatly arranged on the shelves or stacked in a sensible pile (is there such a thing?), it might actually be increasing the price of the property. If you have ever flipped the Sunny Bungalow, you may remember the hobby room with the aeroplanes and pc monitors. Which contrasts with the doodle disaster in the little girl's room :)
In that sense, the wrecks that need every inch renovated are actually easier than the homes with a lot of new-looking furniture - no need to decide what to keep.
I meant especially toothbrushes and toilet paper in the bathrooms (I would NOT like to keep items that are THAT personal!), stray books and 152 vases/figurines randomly placed. I try to flip each house as if its being styled by a realtor (is that the right word...?) Everything nice, neat and tidy. Although my own home doesn't reflect it, I'm no fan of clutter in games :)
Please note. Due to constant crashes most likely caused by excessive furniture which over taxed the system. The complex sold with 5 apartments out of Nine were completely bare. So I think perhaps the "Boo Boo" theory has gone out the window. For some reason I wasn't charged the $5,000 in fines. Perhaps that was a scare tactic to force the gullible to sell.
Obviously something sorted itself out because I can now dictate exactly when I sell houses. Perhaps it's due to an unknown bug fix. Has anyone else suddenly had their auctions start again? Now I can sell off everything I've renovated and buy plenty of different houses.
My latest buy has morphed from a one bedroom/ one bathroom home to a 3 bedroom and 1.5 bathrooms, a sun deck and three large verandahs, all in story mode.
I've attempted the same house again, immediately after. Kept most of the clutter, only removing what was getting in the way, only re-painted the rooms where the owners couldn't decide on the wall colour, and only sold the furniture that wasn't in keeping with the rest. I also changed the weird storage/laundry into a cinema room, and moved the laundry into an empty closet. Result? 3 bidders and a profit of 195K, despite probably spending less than the first time around!
The moral of the story: Although Mr Bylowe is a signal that you made a boo-boo, it isn't always obvious what the boo-boo actually is.
Although maybe it was that storage/laundry. If HF2 is similar to HF1, there are some rooms that have Maximum room sizes. If the laundry in the original house didn't count because it was too large, it must have counted as an empty room. So when I renovated the house a second time, I must have effectively added two rooms to it.
I've not had much problem with selling houses. Met Mr Bylowe twice, and 4-5 houses turned out not being sold at all after ended auction. Had to go in and sell them again.
You've got no idea what a brainteaser that build was. Access to each floor and then access to each apartment, then the layouts for each apartment. Did you know you can plant trees on rooftops?
Every day I come up with better ideas for access which don't waste as much space. There's a lot of dead real estate with a large complex. I've learned why architects get paid so much for designing 50 or more story towers. Sadly 5 stories is the maximum height on HF2. I tried to pop a flag on the kiddy's play house on the sunroof and it simply refused. I made it shorter and bingo, that was max height. Not long after that the game started crashing. Actually it sold almost immediately and not to Mr. Bylowe. I don't think I'll be building another. Although I may try one on a smaller block.
My 3 story plus a sunroof went without a hitch. A house on the ground floor plus twin garages with twin bathrooms. Men's fishing club with bar 1st floor, Disco 2nd floor and rooftop play area with bar, kiddies play area, Stage for 6 piece band and sunbathing area. It was a lot of fun and took up a few 16 hour days. I just need to dream up something new. If we had more packaged and tinned food plus bottles of water I'd give a prepper's basement conversion a try. But only in Sandbox mode. We can't dig in Story mode and none of the basements have a suitable size.
The actual term is "home staging." I have a friend who stages homes for a living: she and her team go in and make the place look neatly lived in. They bring in furniture, some decor items, etc. to enhance the appearance over what it would look like with empty rooms. Kind of like how IKEA stages rooms and full compact apartments/living spaces as opposed to just having the pieces sitting out separately in displays.
It definitely helps sell houses in real life, and that's what we're doing in House Flipper as well. :)
I don't like guessing games. And I don't play House Flipper to "guess" what room requirements are or what buyers want. We need some kind of guideline like we had in HF1. (Devs, I hope you're reading this thread.)